Dragon Mech wrote:Zandronum is missing several features that skulltag had....Zandronum is missing these weapons: minigun,grenadelauncher, railgun and the BFG10k....Zandronum operates much like Skulltag.
Dragon Mech, that's because Zandronum IS skulltag 98e. Brad (the owner of Skulltag) is not allowing them to use any resources from Skulltag (the Zandronum staff, which were the Skulltag staff), hence the missing features and weapons.
Dragon Mech wrote:...all you have to do is copy the skin files from your skulltag directory to your zandronum directory.
Regarding the skins, if you do move the skins from Skulltag to Zandronum, only you will be able to see them. Skins are optional files that can be loaded alongside any client when connecting to any server because they're just cosmetic, meaning that for anyone else to see your cool skin, they also have to have it loaded too, which means they also had to move those files into their skins folder... which 99% of the people won't do because they either don't care, or don't know how to.
Dragon Mech wrote:And as for the missing weapons, just copy the file: skulltag_data.pk3 and paste it in your zandronum directory and then add this and the file: skulltag_actors.pk3 to your Zandronum .INI file under the Global auto-load section. The files skulltag_actors.pk3 and skulltag_data.pk3 are required buy some PWAD files for resources such as sprites, sounds, and certain weapon projectiles.
If you start moving these files around, you'll break multiplayer and only have single-player left. I highly suggest NOT editing the .INI to globally auto-load Skulltag_Data.pk3 and Skulltag_Actors.pk3 because if you do those mods that do not require them in multiplayer or in single player will not work and you will crash out every time.
You make a great point Dragon Mech, but the sad fact is that Skulltag is dead. We need to learn the new program the entire community is using. I already know how to do single-player perfectly in Zandronum so that I can play any of my old Skulltag mods. Matter of fact our server is actually running brutaldoomv016b.pk3 which only works in Skulltag, so if you don't have the Skulltag_Actors.pk3 you'll get it just from playing on our server. Yea, it's a tad annoying finding and loading both of the Skulltag pk3s just to play offline (with skulltag mods only), but it's worth it because of all the fixes being brought forward by the Zandronum team. For example, now we can do MM8BDM without the need for two different engines to be installed. Before you had to play MM8BDM on Skulltag 98e while the rest of the servers that weren't MM8BDM were on Skulltag 98d. That's just one major fix brought forward with Zandronum 1.0. So just wait, I bet it gets even better in the next coming year. But for now, it's still awesome.