Xbox One ISO ROMs Section.
The Xbox One is a home video game console developed by Microsoft. Announced on May 21, 2013, it is the successor to the Xbox 360 and the third console in the Xbox family. It directly competes with Sony Computer Entertainment's PlayStation 4 and Nintendo's Wii U as part of the eighth generation of video game consoles. The Xbox One was released in North America, several European markets, Australia, and New Zealand on November 22, 2013, and in 26 other markets, including Japan, the remaining European markets, and the Middle East, in September 2014. It is also the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft and various publications have classified the device as an "all-in-one entertainment system", making it a competitor to other digital media players, such as the Apple TV and Google TV platforms.
Moving away from the Xbox 360's PowerPC-based architecture—back to the x86 architecture used in the original Xbox—the console features an Advanced Micro Devices processor built around the x86-64 instruction set. The Xbox One places an increased emphasis on cloud computing and entertainment integration, offering the ability to overlay live television programming from an existing set-top box with an enhanced program guide, split-screen multitasking of applications, and improved second-screen support. The console optionally includes an upgraded Kinect sensor, providing richer motion tracking and voice recognition for use in its graphical user interface (GUI) and games. The Xbox One also offers the ability for users to record and share highlights from or live-stream gameplay. The console's controller was refined over that of the Xbox 360, with a redesigned D-pad and triggers capable of delivering directional haptic feedback.
Prior to its official release, the Xbox One received mixed reviews: the entertainment-oriented features were praised, but there was controversy surrounding several policy changes since the Xbox 360's release, including a proposed always-on digital rights management (DRM) system, and privacy concerns over a mandate that the Kinect be used at all times. Microsoft retracted these changes prior to the console's launch, and it received mostly positive reception for its refined controller design, multimedia features, user interface, and voice navigation.
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