I just now received this in my mail box, with no link to where it originated, but found it amusing , whether or not it is a fake or true. I am trying my hardest to try to confirm or add this as wishful thinking on someone's behalf. In the mean time, enjoy. letter.jpg Update : Fake Sean Connery letter to Steve Jobs is Twitter sensation - Faster ... Washington Post, June 21, 2011. I may get news slowly, but it did create a stir last year, A google for " Sean Connery letter to Steve Jobs " brings up at least 10 pages of results. That in itself may be more interesting than the above letter. Attachments:Number of Attachments: 1 letter.jpgNumber of Downloads: 3718 Filesize: 49.45 KB
A Description of the First days of CBBS by Randy Suess and Ward Christensen (1989)------------------------------------ The Birth of the BBS By Ward and Randy (1989) ------------------------------------ cbbs1980.jpg I met Randy prolly late '75 at Cache - I went to most meetings starting with the 2nd which was Sept '75. He and I worked with Tarbell cassette exchanges for a while - built-in assembler, editor, etc. Saved stuff to cassette by a speaker and microphone on a 300 baud acoustic coupler. Met Rob't Swartz - now of Mark Williams company fame - he had CP/M in '76. I bought a license in Jan '77 and took my diskette to his house. He showed me the CP/M editor and assembler and I wrote a program to "beep" the contents of my floppy to cassette via a modem. (the modem wouldn't generate the carrier without hearing another, and Bob happened to have a cassette of modem "stuff" around, so we played it into the modem to get it to generate the tone). Used 128 byte blocks and a checksum - the bare essentials for XMODEM though I didn't think of it as a protocol at the time. Sometime around there Randy also got CP/M, but HE got the "real thing" - IBM format 8" diskettes. I needed a way to swap stuff with Randy and others - so on late summer '77 wrote MODEM.ASM and tossed it into the CP/M users group. That program became the singly most modified program in computing history due to the many hardware environments in which it had to operate (no standards - no "IBM" to say where serial ports should be addressed, etc). Dave Jaffe wrote a routine "BYE" to allow remote users to call in to your CP/M system and operate it. I put up a 70K/diskette Northstar system with BYE and my modem program. Keith Peterson would call from Michigan and fill the diskette in one night or so. I got tired of that and took it down. Turns out that was - as others say - the first "remote CP/M system" since apparently Dave never put up a system for any length of time. Keith thought there should be an easier way to run MODEM than having to remember to use a "Q" option (Quiet - i.e. don't chatter about block numbers to the console) so he stripped MODEM down and called it XMODEM. Since that was a more "recognizable" name, that stuck as the protocol name. Others hacked MODEM/XMODEM to add CRC, multi-file transfer, etc. Chuck Forsberg wrote it in C, and for Unix became RB and SB, YAM, etc. Chuck's 1K protocol as implemented in rb/sb needed a name, so I suggested he call it "Ymodem" which he did. He later wrote Zmodem, a protocol to send continuous blocks with asynch ACKs to allow max transfer throughput. ================ There was a group called PCNET mostly out of California who were doing a lot of talk on ARPANET about building a network of microcomputers. They were great at planning - something I've always been terrible at - but they weren't putting any HARDWARE/SOFTWARE together. I was frustrated by the lack of DOERS and lost interest. January 16, 1978 was a very snowy day. Couldn't get dug out, so called Randy. I had the CACHE message recorder phone line in my house, and Hayes had "invented" the hobbyist modem. I called Randy and talked about putting up my Vector machine (a 2nd S-100 box I'd bought to take around when asked to give talks on microcomputers) on the CACHE line as a way for people to call in with newsletter articles. Randy said "no" - "you're in the burbs, I'm in the city - we'll put it in my house - and forget the club, a committee project will never be done - just the two of us - you do the software I'll do the hardware. When will the software be ready?" heh heh. Without Randy's drive and ambition, it would never have seen the light of day. I prototyped a bit of a dialog in Basic, patterned after (1) the cork board bulletin board at CACHE meetings, and (2) the kind of BB you see at the Jewel - you know, garage for rent, dog grooming, etc. Began writing the real bulletin board program (Called CE.C by Randy - egotistically, the "Computer Elite's project C - Communications"). Randy put together the hardware. Very early in Feb, started testing. No one believed it could be written in 2 weeks of spare time so we called it "one month" and to this day declare Feb 16 as the birthday. ================ The PCNET people became very interested in CBBS - and they wanted a copy so they could start talking about PCNET by using CBBS (heh heh). Conversation with Dave Caulkins went like this: "I guess I'll charge $25 for CBBS - to keep people from bugging me (if it were free), yet making it cheap enough for anyone to buy". "No, that's crazy - charge at least $50". OK, so $50 it was. I was concerned about "conflict of interest", so let Randy get all the money (what, 200 sales or so, Randy?) He had after all put up all the money - all I'd put up was time. (Uh, I seem to recall from the Nov '78 BYTE article that I did buy a bit of the hardware also). That's about it. XMODEM was born of the necessity of transferring files mostly between Randy and myself, at some means faster than mailing cassettes (if we'd lived less than the 30 miles apart we did, XMODEM might not have been born). CBBS was born of the conditions "all the pieces are there, it is snowing like @#$%, lets hack". Hope you don't mind this long monologue. (I thought it was monolog, but my Word Finder Plus screen checker said monologue). -------------------------------------------------------------------------------- rsuess.jpg (randy's narrative) The original CBBS consisted of a S-100 motherboard picked up at some fleamarket. This was a "kit" of course, so I had to solder all the connectors. (lotsa soldering done in those days, such as 8 k memory boards filled with 1kX1 chips) It was mounted on a BUD chassis with a single density 8 inch floppy drive. On the motherboard was some 8080 cpu (upgraded to a Z80) a Hayes 300 baud modem card, a 3P+S board with the parallel port used for control signals, a Processor Technology VDM video display card, and an 8k memory board. There was also a card with 8 1702 EEPROMS that held the CP/M BIOS, video display drivers, and debug code, all written by Ward. I had a EPROM burner, and Ward made sure all the BIOS variables and experimentor stuff ended up in the last 1702. Musta re-programmed that sucker 10 times a week for a few months. The floppy drives of that time had 117vAC running the spindle motor, and the drive would wear out quickly. So I built a circuit on a prototype board that would turn on the system power when a ring signal came in from the modem card and do a reset of the computer. By the time the drive spun up, the software had answered the phone and booted CPM and CBBS from the floppy. (simple power fail system!) The circuit board also had some 555 timers, so when the caller went away, the drive motors would continue to spin for about 10 seconds to flush out any data, then shut the system down. I had an old Heath chart recorder I hooked across the floppy drive motor and set up the chart speed for 2 days per sheet. Was able to determine the calling patterns from the chart. From the 173k single density single sided floppy, we went to a pair of them, then to double density double sided drives. Bout a year later, moved CBBS to a NorthStar Horizon cabinet with a 10 meg seagate hd. Both those systems are still sitting around someplace. It is now running on a PC clone motherbard still running CP/M with the original 8080 assembly code! The clone board has a V20 chip, which fully supports the 8080 op codes. Ward wrote a wrapper around CP/M-CBBS, and CBBS has been running that way for over 15 years. Attachments:Number of Attachments: 2 rsuess.jpgAttachment Comments: Photograph of Randy Suess, Kilobaud Magazine, 1980. Number of Downloads: 2923 Filesize: 10.28 KB cbbs1980.jpgAttachment Comments: Photograph of CBBS from Kilobaud Magazine, circa 1980 Number of Downloads: 2923 Filesize: 11.59 KB
An Atari 810 Disk Drive For MicroSD – Built To Scale 810.jpg Those of you who are old enough will remember the Atari 400 and 800 systems, with their separate disk drive, the 810. This Rossum character has put together a working replica of the 810 that takes MicroSD cards – at about a hundredth the size. Yes, it’s not a novelty card reader, it’s a working Atari disk drive. The enclosure was made using fabrication service Shapeways, though unfortunately it was necessary to emulate the hardware, as shrinking it wasn’t an option. So there’s a microcontroller that mounts the file system and checks for disk files, and then “mounts” them, sending the appropriate information to the Atari. 8102.jpg Add a little paint and the look is complete. Rossum will be putting the source, 3D model, and everything up on Github soon, so if you want to replicate it, it’s just a little elbow grease standing between you and a tiny drive. For full story and how to visit: http://rossum.posterous.com/a-little-atari-810-disk-driveAttachments:Number of Attachments: 2 8102.jpgNumber of Downloads: 2931 Filesize: 37.55 KB 810.jpgNumber of Downloads: 2931 Filesize: 33.11 KB
This article was published in "I/O - The Magazine of the Atari Home Computer Club" in issue 3 - Summer 1983. The magazine was the official mouthpiece of Atari UK. The article was not attributed to any one person. The words are thiers, not mine.
How Atari Got It's Name -----------------------
The name Atari actually comes from Japan. And yet the company is most definitely American. Every wondered why? It's an interesting story and one well worth telling.
In 1972 three friends decided to invent and market the first commercially feasible video game. They were Nolan Bushnell, Ted Dabney and Larry Bryan.
To become a partner each man had to submit $100 to the project - a remarkably small sum when you consider the company's success! The next step was to find a name.
Drinking beer and thumbing through the dictionary one day, the three friends came across an interesting entry under "S". The word was Syzygy, or "the straight-line configuration between three celestial bodies". What a perfect name they thought, for three such astronomically talented people!
Now they could get on with the business of inventing games. Their first, Computer Space, was produced and all seemed to be going well.
But then things started to get a little shaky. Larry Bryan decided not to ante up his $100 and pulled out, leaving Bushnell and Dabney to go it alone.
The set up a shop in Santa Clara, California, and incorporated the business. A little later they invented Pong(r).
Busnell and Dabney applied for the name Syzygy to the Office of the California Secretary of State, which regulates Californian corporations, but were told that they were too late. The name was already taken.
Following unsuccessful attempts to buy the rights to the name from the first Syzygy corporation, which appeared to be inactive, the friends' solicitor pressed them to think up an alternative.
This proved difficult. BD Inc and DB Inc were tested and then rejected in turn: the first bore too close a resemblance to Black & Decker, the second to Dunn and Bradstreet.
Inspiration occurred at last, once again in an informal atmosphere. Bushnell and Dabney were both keen players of Go, a Japanese strategy game, and their best brainstorming always occurred over a good game and a bottle of beer.
This time, they decided to make a list of several Go words to see if one of them would fly as the new corporate name.
First choice was "Sente", which means "the upper hand" - something that greatly appealed. Second and third choices were "Atari", which has a similar meaning to the English word "check", and "Hanne", an acknowledgement of an over-taking move.
Busnell and Dabney submitted the list once again to the Office of the Californian Secretary of State, which approved "Atari". The rest is history.
When the company name changed, Bushnell and Dabney decided to update the logo too. They incorporated the "S" from Syzygy and the "A" from Atari into the new design.
It was not until later, as the company became increasingly successful, that an advertising agency designed the slicker and now famous Atari logo - the "fuji" or stylised "A" design.
AN OPEN LETTER TO HOBBYISTS
By William Henry Gates III February 3, 1976
An Open Letter to Hobbyists
To me, the most critical thing in the hobby market right now is the lack of good software courses, books and software itself. Without good software and an owner who understands programming, a hobby computer is wasted. Will quality software be written for the hobby market?
Almost a year ago, Paul Allen and myself, expecting the hobby market to expand, hired Monte Davidoff and developed Altair BASIC. Though the initial work took only two months, the three of us have spent most of the last year documenting, improving and adding features to BASIC. Now we have 4K, 8K, EXTENDED, ROM and DISK BASIC. The value of the computer time we have used exceeds $40,000.
The feedback we have gotten from the hundreds of people who say they are using BASIC has all been positive. Two surprising things are apparent, however, 1) Most of these "users" never bought BASIC (less than 10% of all Altair owners have bought BASIC), and 2) The amount of royalties we have received from sales to hobbyists makes the time spent on Altair BASIC worth less than $2 an hour.
Why is this? As the majority of hobbyists must be aware, most of you steal your software. Hardware must be paid for, but software is something to share. Who cares if the people who worked on it get paid?
Is this fair? One thing you don't do by stealing software is get back at MITS for some problem you may have had. MITS doesn't make money selling software. The royalty paid to us, the manual, the tape and the overhead make it a break-even operation. One thing you do do is prevent good software from being written. Who can afford to do professional work for nothing? What hobbyist can put 3-man years into programming, finding all bugs, documenting his product and distribute for free? The fact is, no one besides us has invested a lot of money in hobby software. We have written 6800 BASIC, and are writing 8080 APL and 6800 APL, but there is very little incentive to make this software available to hobbyists. Most directly, the thing you do is theft.
What about the guys who re-sell Altair BASIC, aren't they making money on hobby software? Yes, but those who have been reported to us may lose in the end. They are the ones who give hobbyists a bad name, and should be kicked out of any club meeting they show up at.
I would appreciate letters from any one who wants to pay up, or has a suggestion or comment. Just write to me at 1180 Alvarado SE, #114, Albuquerque, New Mexico, 87108. Nothing would please me more than being able to hire ten programmers and deluge the hobby market with good software.
Bill Gates
General Partner, Micro-Soft
I have just two short comments on this letter.
The first being, I wonder if he ever gave any thought to this theft when he himself was being the pirate?
He has more than his ten programmers and billions of dollars and still, to this day has failed to deluge the market with good software.
Husky husky.jpg Owner: Jon Westly - Husky Computers Location: England According to Jon: In 1980 we designed a computer called the Husky. It was first manufactured in around April(?) 1981 and measured 9 1/2" x 8" x2"(24cm x 19.5cm x 4cm) max. It weighed 2 Kgm with batteries. I would like to think that it constituted a number of firsts - but this will depend on definitions. The first portable computer ..... (The Osbourne I was portable - but, as you say, "portable?". The Husky was/is REALLY portable.) The first laptop computer ..... (Byte described it as a 'lapheld' in 82 I think - but the expression laptop had not been created.) The issue here is whether a Laptop has to be a clamshell. Husky have never made a clamshell because we make rugged computers (see below) - and hinges create weakness. Notebooks clearly implicate a hinge. The first handheld computer .... The first rugged computer ..... Secret History My thesis, baldly stated, is that in 81 something happened that created a two tier history of computing. IBM effectively took computers to the mass indoors market (the rest is history). Husky, in distinction, took computers to the outdoor market - their being waterproof against accidental immersion and rugged - the original Husky could be safely driven over, ensured their take-up by e.g. the military and the water utilities. In niche markets Husky is as well known as IBM (geo-technical rugged field service, emergency services), but the general consumer is likely to be unaware. The result is that Husky is absent from the pages of computer history - part of a lost or secret history. I would like to change that! Source : obsolete computer museum We have helped spread the word, Jon, here at TOC. Attachments:Number of Attachments: 1 husky.jpgNumber of Downloads: 3899 Filesize: 13.58 KB
This is a cool development! Target will be selling exclusive Atari-Themed packaging featuring classic games like Asteroids, Missile Command and Centipede on it's Cinnamon Toast Crunch, Lucky Charms, Honey Nut Cheerios, Cheerios, and Cocoa Puffs breakfast cereals. Apparently the 80's are cool again! You can read the entire story here.
While Linux may not be in the front running of leading games, they are making strides to overcome this. There are many games specific for Linux and many games that can be cross plat formed using Wine and Play on Linux. Granted this takes a little more effort to do than using Windows or the Apple OS. The one thing that is a definite when it comes to Linux they are innovative and are willing to try new areas of exploring possibilities of computing experience unlike the mainstream operating system. We have a new game being introduced for Linux where the controller is a headset, and you use your mind to control the game. neurosky.jpg MindLabryinth MindLabyrinth is a game where you control an old mayan avatar and must solve puzzles to reach Patchamama's hidden temple. The game is clearly a retro puzzling but it offers as a bonus a unique support for NeuroSky's MindWave headset - if you own it - to read your brain signals and interpret them. With its retro graphics and old-school mechanisms the game will delight casual as well as old-school gamers. The game itself is linear. You progress through a series of 52 levels of increasing difficulty. The real fun starts when you use the Mindwave headset, you will have to actually use your brain to make stones move, gears work, etc. The game will even ask you to achieve a meditative state to recover health. The game will soon be available on Linux desktops including Ubuntu. The company has made available a demo of the game for Linux platform. http://www.youtube.com/watch?feature=player_embedded&v=lphuztJEdysDownload Demo : http://dl.dropbox.com/u/7838262/MindLabyrinthDemo.tar.gzMind Behind Mind Controlled Devices In 1999 a little girl was playing with the new remote control car that her father had bought her as a birthday present. Her older brother kept taking the remote away from her to play with the toy himself. Frustrated, she went to her father and said “I wish I could just control it with my mind”. Like most fathers, unable to deny their daughters anything, he set to work. Her Father was Jong Jin Lim, a psychologist. He, along with a neuro scientist and a mathematician, (and later a small team of engineers) created the first Neurosky technology. Neuroskys' Mindwave Headset full story : http://narrade.com/story/9/mind-controlled-devices-coming-out-fiction-becoming-realityReal innovation at its best. Attachments:Number of Attachments: 1 neurosky.jpgNumber of Downloads: 2907 Filesize: 34.16 KB
Cool article from Kotaku, and also a video of the Japanese Retrogamer/Bikini model who started it. It's great to see so much retro gaming love! http://kotaku.com/5878361/shes-only-23+years+old-and-has-a-retro-game-museum/gallery/1Ever wonder how much retro game idol Haruna Anno loves video games? Enough to make a retro gaming museum. Anno, who also does bikini modeling, believes that video games are culture and spearheaded this space to preserve that culture. The museum features old arcade games on free-play, old game mags to peruse, games, and retro collectibles. If you want to visit the museum, you'll need to make a reservation via email. During weekdays, it costs ¥500 (US$6.50) for an hour at the museum. Weekends are ¥1,000 ($13). Anno is a busy lady and isn't always at the museum, but, according to the museum's site, she occasionally puts in an appearance. In the above video, Anno provides a tour of the museum.
Well a New Year is well under way, and there are thousands of items to discuss. Where to start, and what to talk about. Searching the web, there is so much information, and seems like so little time available.
Being a site for retro gaming and retro computers and retro consoles, do I stay with those topics only, or throw the odd political topic in as well? SOPA-PIPA are hot topics, as are the extraordinary powers that the US President has now. Assassination of citizens, secret evidence, secret trials, immunity from war crimes. and many more extraordinary powers that deprive US citizens of their rights.
I sometimes just feel overwhelmed by the very nature of the web, as there is so much out there.
I would like to post here at least on a bi-weekly basis, and would ask everyone to give their opinion on the direction I should take. Retro based articles only, variety of topics, slight mixture away from totally retro?
I would also like to suggest that other members submit articles as well, as I am sure there are many out there that are more articulate and knowledgeable than I am. Also, many of you have great stories to tell, and i would hope you would share them here.
I would like to see the TOC blog become a vibrant and alive part of the site. Please help me, Hot Trout and the site accomplish this. I am sure with your participation and words of wisdom that it can become a Blog to look forward to and read.
te_lanus your secrets on acquisitions of roms? Kherr your love of retro music and your song writing? All other members--- your amazing retro story, your most passionate interest?
Let us all as a community make this Blog a Blog to Blog about !
Thanks, crusty. |