Mattel Intellevision games:
Transcribed verbatim off an old photocopy,
we called them "Copyright Kludges" back then.
The date style marks this compilation as the work of
Chris Hawley
[Notation: hold down indicated keys during powerup.]
Kluge file for Games- Updated 8107.13
ROULETTE: left = 13 right = 123
SKIING: left = 57 right = 57
WORD FUN: press 43210 during word rockets mode
ARMOR BATTLE: left = 3 right = 9
HORSE RACING: left = 69 right = 69
BOXING: left = lower two action keys and wheel direction 7
SPACE ARMADA: left = 46 OR clear-enter
right = lower two action keys
AUTO RACE: pres 169 on any keypad to get real steering
STAR STRIKE: left = 19 OR 37
FRENCH CASSETTE: left = 19 right = 80
during introduction (menu #0); then exit to
monitor (menu #6)
DEMO CASSETTE: type "dei" (lower case) during space battle
Okay...wanna know the secret to having a really powerful character
REALLY early in the game? Here's the solution: The "Empty Bow"!
When you start off, collect as much food as possible. When you fight,
use only your bow and arrows. Make sure you rest after each battle.
Collect whatever weapons you can, but repeating spiritual weapons like
scrolls (and books) are great to have. If you cannot find any, just
pick up whatever is available.
Okay...you've fought a couple of times, and now you're out of arrows.
KEEP THAT BOW RIGHT THERE! Go find another monster, and attack him with
the bow. You'll get the ever-popular "RAZZ" sound, but the monster will
attack you anyways. Keep repeating this until your HP get as low as you
want to go. The lower they go, the stronger you will become. When
you're tired of letting the monster pummel you, get one of the other
weapons and finish him off. Then rest. VOILA! You're HP's will
skyrocket!
Normally, this affects your War HP faster than your spiritual HP,
because you are using a war weapon. Your spiritual HP can also go up if
you are being hit by spiritual weapons. Another way to get more
Spiritual HP is to get the Spiritual knowledge book and then continue
the method. This will raise your Spiritual HP faster.
In order to get the most out of this, you must do the following:
1.) FIND ALL FOOD
2.) Fight as often as you can (without being stupid...)
3.) DO NOT GET ARROWS!
4.) Get all of the War and Spiritual skill books (to allow your HP to
go above normal limit).
Some other tips... keep a spare bow with you at all times in case your
active one breaks. Also, fight the weakest monsters the longest. You
can sit there and get hit 300 times by a skeleton, then kill him once
and get back 50 HPS, even though you only lost 4. Basically, it's like
your body gets stronger by getting hit, which it does.
This trick also works with scrolls, but since you never run out of
ammo, just use the light blue scroll against a stronger opponent. ONLY
DO THIS IF YOU ARE REALLY STRONG!
Any questions, lemme know!
Jason Sinclair
OH!!! Another trick! You'll like this one...
Ever wanted to see what was behind a wall or a door...WITHOUT the sight
book? <grin>
I did this on an Intellivision II, so I'm not sure if it works on a I or
III...
Go to a "hall of doors" as I call it...tons of doors that line up on either
side of you. Put an object down, and then GLANCE left or right. When you
glance, if there is anything behind the door, the object you put down may
blink for an instant. If it does, that means that an object is one or two
spaces away in the direction you glanced. When you return back to your
original direction, it may blink again. Sometimes, when it blinks, it
momentarily turns into the object (or part of the sprite) that was hidden.
For example, if a spear is behind the door, the shield you put down (or
whatever) MAY momentarily become a spear, then return to whatever it was.
It becomes easier to see if you glance one way, and then hit the other
glance the other before you come back to your original position. Great way
to avoid spending tons of time looking into empty doors.
To try this in a more surefire way, find an eyeball mural that has a
closable door beside it. Go through the door and then turn around to face
the door. The eyeball mural will be on the other side. Put something down
in front of you, and glance both directions. Notice the object you put
down...it will blink, and if you're fast enough...it'll turn into an
eyeball!!!
The reason this may work only on an INTV II system is because there is a
slight timing maladjustment inherant to all INTV II's, that I's and III's
don't have (according to what I've heard.) If that is indeed true, then
this works because the timing misfire actually causes the correct sprite to
be in the wrong place due to the screen changes.
In any event...I hope this helps you out. I know it helps me!
Jason Sinclair
These were posted back in Dec., 1998