EMULATORS : Updates and Changes News

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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Sat May 14, 2016 11:26 pm

Emulators Updated

Sega Saturn
uoYaubause v0.2.7 (Android)
uoYaubause v0.2.8 (Windows)

Apple II
AIPC (Apple in PC) v0.1.38.2 (Windows) (Source)

Sony Playstation 3
Nucleus v0.1.0 (Windows) (Source)
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Mon May 16, 2016 1:21 pm

Emulators Updated

Sony Playstation
Xebra (2016/05/12) (Windows)
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Tue May 17, 2016 3:59 pm

Emulators Updated

Sinclair ZX Spectrum
Xpeccy v20160509 (Windows) (Linux)
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Thu May 19, 2016 12:38 am

Emulators Updated

Arcade
Raine v0.64.12 (Windows)
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Sun May 22, 2016 4:10 am

Emulators Updated

Arcade
Raine v0.64.13 (Windows)


Atari ST
EmuTOS v0.9.6 (Atari ST)


PC
QEMU v2.6.0 (Source)


Hitachi MB 6892 / Basic Master Level-3 Mark-5
MARK5 Emulator v1.4.2 (Windows) (MacOSX) (Source)


MAME
ThunderMAME32UI+ VER.0.160X (2016-05-15) (Windows) (Source)
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Re: EMULATORS : Updates and Changes News

Postby Gorae » Wed May 25, 2016 12:56 pm

:good:
Alzabo wrote:Emulators Updated

Multi-System Emulator Frontend
RetroArch v1.3.2 (Windows) (MacOSX) (iOS) (Android) (PSP) (Vita) (GameCube) (Wii)

Hitachi MB 6892 / Basic Master Level-3 Mark-5
MARK5 Emulator v1.3.7 (Windows) (MacOSX) (Source)
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Thu May 26, 2016 12:48 am

Emulators Updated

MAME
MAME v0.174 (Windows) (Source)
WolfMAME v0.174 (Windows)

Code: Select all
MAME v0.174
-------

MAMETesters Bugs Fixed
----------------------
- 03753: [Crash/Freeze] (psikyosh.c) daraku: [debug] Assert in debug build (Tourniquet)
- 06209: [Core] Window is always on top after ALT+ENTER from Full Screen in Direct3D (Jezze)
- 06218: [Sound] (holeland.c) holeland: Missing speech synthesis chip (system11)
- 05932: [Interface] Joysticks Using PPJOY Driver Do not work anymore (Quench)
- 01617: [Graphics] (segag80v.c) elim2, zektor: Missing left graphics line from the boarder. (Olivier Galibert)
- 06169: [DIP/Input] (ninjaw.c) ninjawu: Credit count is wrong on coin slot 2 (Osso)
- 05871: [Crash/Freeze] (pacman.c) puckman: Double-free starting up puckman when using -mt (Robbbert)
- 05831: [Crash/Freeze] all: mame hangs when command bench is higher than 299 (Robbbert)
- 06206: [Crash/Freeze] (astrafr.c) Most sets in astrafr.c: Crash/Exception at Initialization (Robbbert)
- 04935: [Flip Screen/Cocktail] (jailbrek.c) jailbrek and clones: Offset right 1/2 Screen when Flip Screen is on (Osso)
- 04920: [Flip Screen/Cocktail] (esd16.c) multchmp, multchmpk: Flip Screen contents need proper mirroring (Osso)
- 04912: [Flip Screen/Cocktail] (dblewing.c) dblewing: Flip Screen offset down + "Split" sprites (Osso)
- 06190: [Color/Palette] (iteagle.c) Most sets in iteagle.c: Palette changes when using machines with MIPS DRC (Carl)
- 06188: [Documentation] (1942.c) 1942h: Year should be 1991 (Tafoid)
- 06198: [Crash/Freeze] (advision.c) advision: If launched without a cartridge image, MAME crashes (AJR)
- 06189: [Misc.] (trs80.c) All sets in trs80.cpp: Current disk emu supports only SSSD ! (Robbbert)


Source Changes
--------------
-chdman.cpp: fix for code that expects to be able to dereference a
 pointer that it knows may be null [Vas Crabb]

-redumped Atomiswave BIOS, confirmed good, added information
 [Brizzo, MetalliC]

-screen: Add svg shapes pre-computation [O. Galibert]

-plugins/layout: layout embedded script helper plugin [Carl]

-h8: Add dtc, dma, watchdog (WIP) [O. Galibert]

-h8: Fixes, lots of [O. Galibert]

-cybiko: Make work a little emore, add v1 flash [O. Galibert]

-a5200: fixed regression when loading headerless carts from fullpath.
 [Fabio Priuli]

-neogeo.cpp: huge clean up of the cartslot code in order to better
 exploit slot devices: [Fabio Priuli]
 * moved cart-specific components to the carts itself removing the
    fake protection devices from the main system, since they never
    belonged there
 * removed hacky rom region destruction/construction when a new cart
    is inserted, replacing it with proper bank pointers to the carts
    (except for ymsnd and ymsnd.deltat region which will require
    modernization of the ym devices)
 * started re-organization of bootleg boards emulation, so to reduce
    the need of collapsing everything into a single cart type with
    multiple protection devices, more work is needed

-neopcb.cpp: moved to a separate source file the emulation for JAMMA
 PCB versions of a few neogeo games, since they don't have a cartslot.
 [Fabio Priuli]

-neogeo.xml: added information about Japanese titles and release dates
 to the software list and aligned the list to the driver. [Fabio Priuli]

-cybiko: Remove the ram mirror, it hides when the code fails [O.Galibert]

-vector: Move clipping to avgdvg, the only user.  Simplify [O. Galibert]

-nes.cpp: removed configuration settings to enforce sprite limit and to
 turn off drawing of top/bottom 8 lines: the code to make these work
 was removed before 0.106 and the option were doing nothing since then.
 [Fabio Priuli]

-dumped program rom for Gigas (MC-8123, 317-5002) Gigas set, works now
 [Corrado Tomaselli]

-Make watchdog timer a separate device [AJR]

-A few addition to A800 software lists [K1W1]

-megadrive: added custom X24C02 emulation to NBA Jam cart, making
 finally possible to save records at exit. Hopefully, this will help
 finding the problem in our core emulation. [Fabio Priuli]

-Sonik Fighter (encrypted): Decrypted the program, changed the game
 description adding version, and corrected year. [Roberto Fresca]

-megatech: updated to use fixed slot config. [Fabio Priuli]

-skns: add the Korean modbios [system11]

-dumped Wangan Midnight Maximum Tune 1/2 card reader-printer firmware
 [winteriscoming]

-dumped Initial D card reader-printer firmware [Smitdogg]

-NetBSD fix, from pull request #852 [Thomas Klausner]

-sv8000.cpp: inputs are more appropriate as IPT_KEYPAD. [Fabio Priuli]

-model1.cpp: Some modernization and cleanup. [Ryan Holtz]

-Update to LZMA 16.0 [Vas Crabb]

-metlfrzr encryption is the same as cshooter.cpp [Peter Wilhelmsen]

-metlfrzr.cpp [Angelo Salese]
 * Added IRQ, ROM banking and base color
 * Fixed decrypted opcodes hookup
 * Preliminary T5182 hookup
 * Added base sprites
 * Fixed sound comms (reversed semaphore access wrt darkmist), coins and
  sound now fully working
 * DIPs are still not fully functional - but the game operates/plays fine

-New Lucky 8 Lines / New Super 8 Lines improvements
 [Roberto Fresca]
 * Proper inputs. DIP switches: Coin A settings, Key In default (W-4 / Witch Bonus)
 * Player 2: not supported by game (W-4 / Witch Bonus)
 * Created/added new layout for 1 player only (set 3, W-4 / Witch Bonus)
 * Fixed parent/clone relationship (all sets)

-Added game versions to IGS Champion League sets. [Roberto Fresca]

-Flaming 7 improvements [Roberto Fresca]
 * Added more descriptive notes and boot instructions.
 * Documented some wire hacks and the DS2401 sillicon serial number device.
 * Name convention. Change the set name according with the two custom graphics
  sets.
 * Added proper machine driver and memory map.
 * Added D-Up, Take, Bet, Start, Main Door switch, Logic Door switch,
  Cash Door switch, Coin A, Coin B, Coin C, Reset, Stats/Setup, and GFX
  selectable DIP switches.
 * Stats/Setup needs PORT_TOGGLE.
 * Maximum Bet, Reels Speed, Payout Type, Coin-In Timeout DIP switches.
 * Key In input.
 * Identified Button Lockout input, all the Holds, Big, Low.
 * Identified all the Coin-In and Change lines, WT RXD & COUT RTS lines.
  Added other active lines.
 * Marked as unknown the $d801 port lines. They seem unused.
 * Marked as unknown also the $d802 port lines.
 * Standardization of all active inputs.
 * PORT_DIPLOCATION for the first bank of DIP switches.
 * Second DIP switches bank: Coin A coinage, Coin B coinage and Credits per
  Bill, plus diplocations.
 * Third DIP switches bank: Denomination and Progressive Sign, plus
  diplocations.
 * 4th DIP switches bank: Button Lockout and Lockout Polarity, Printer
  Type, plus diplocations. Added notes about 1 active line.
 * Unknown DIP switches and diplocations.

-Continuing work to move object initialization from start to
 constructor. Removed family_t. All of this can be determined at
 runtime from object as well. As part of this, the "template" to write
 devices has changed. Converted a number of devices to use the new
 template. [Couriersud]

-All netlist devices now follow new syntax. Removed dead code. All sub
 devices are now forced to be initialized in the constructor. Device
 setup now completely in constructor. Removed start call. [Couriersud]

-apple2c updates: [R. Belmont]
 * Writing to VBLDIS also lowers the VBL IRQ if it's active
 * Support for "Mockingboard4C" add-on by request of French Touch

-Change SMS/GG master clocks to match service manuals. [Enik]
 
-Fix TH handling and audio control of the SMSJ, based on Charles' findings. [Enik]

-ti99: New per-chip system ROMs; fixed gromemu and mbx cartridge types,
 multi-cart extender now allows cartridge switch without emulator reset
 [Michael Zapf]

-Corrected ROM filenames for holeland.zip, enabled SPO256 to resolve missing
 speech, verified and measures all the clocks - updated comments at the top
 re: remaining priority issue.  Fixed MT Bug #06218  [system11, Osso]

-unixpc: switched to bankdev, started filling out the skeleton [R. Belmont]

-gamecom: all but 2 games are now working [Robbbert]

-pockchal: renamed the system to "Pocket Challenge W" as documented on
 Jpn Wikipedia, renamed accordingly the software list [Fabio Priuli]

-Added software list for Saturn Video CD carts, to preserve dumps made
 by zyrobs in 2013/2014. The carts cannot currently be used in the
 driver, but at least dumps won't be lost. [Fabio Priuli]

-aristmk6.cpp: Added proper descriptions to most sets and removed a few
 duplicated sets. [Heihachi_73]

-pockchalw.xml: added more dumps [TeamEurope]

-pockchalw.xml: added proper info and PCB documentation (the latter
 courtesy of TeamEurope pictures) [Fabio Priuli]

-gameking.xml: Added six new dumps. [TeamEurope]

-spc1500.cpp: added a cassette software list with some images, courtesy
 of Anna Wu [Fabio Priuli]

-Added tons of Thomson software to softlists. [Reagan Roush]

-apple2: update software list to include 4am clean cracks A-L as of
 Sep. 2015 [R. Belmont, B2K24]

-gameboy.xml: Finally started documenting Game Boy PCBs, based on
 no-intro and Tauwasser's pictures [Fabio Priuli]

-gba.cpp: Added preliminary support for the 3D Matrix Memory Controller
 used by 64MB video cartridges. Disney Collection 2 works, while other
 dumps still fail (possibly due to reason unrelated to the mapper
 emulation...) [Fabio Priuli]

-emumem: Get rid of the install_* return value [O. Galibert]

-UML: Added TZCNT instruction (Trailing Zero Count) [Ville Linde]

-ti99_cart: Updated softlist to per-chip dumps; removed some broken dumps
 [Michael Zapf]

-r9751.xml: Add CBX 9005.2.79 software  [Brandon Munger]

-r9751: Fix race condition in PDC device. Multi disk load now possible.
 [Brandon Munger]

-DirectInput8: Correct joystick polling methods to better support older
 joysticks which previously only worked with DirectInput7 [Quench]


New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Metal Freezer [Arcade Addict, Smitdogg, The Dumping Union, Angelo Salese]
Crossed Swords 2 (bootleg of CD version) [David Haywood]
Math Marvel [hap, Sean Riddle]
Iowa Premium Player (2131-21, U5-1) [Brian Troha, The Dumping Union]
Idol Mahjong Final Romance 2 (bootleg of CD version) [Robbbert]


New clones added or promoted from NOT_WORKING status
----------------------------------------------------
X-Men Vs. Street Fighter (Japan 961023)
Extermination (US, Romstar) [farzeno]
The J.League 1994 (Japan, Rev A) [Alex Cmaylo]
Pit Fighter Rev 2  [R. Coltrane, Lord Nightmare, Sean Sutton, Smitdogg, The Dumping Union]
Triki Triki (Lover Boy bootleg)  [Rafael Alonso (from ARCADE VINTAGE)]
Street Fight (Germany - Benelux)  [caius]
Mercenario (Commando bootleg)  [Rockman]
Hyper Street Fighter II: The Anniversary Edition (Japan 040202)  [ShouTime]
Champion League (v220I, dual program, set 1) [Roberto Fresca, f205v]
Champion League (v220I, dual program, set 2) [Roberto Fresca, f205v]
Holeland (set 2) [AUMAP]
New Lucky 8 Lines / New Super 8 Lines (W-4, Lucky97 HW) [Roberto Fresca, Ioannis Bampoulas]
Shogun Warriors (Korea?) [TeamEurope, Ryan Holtz, The Dumping Union]
Rage of the Dragons (NGH-2640?)


New machines marked as NOT_WORKING
----------------------------------
Force Computers ISCSI-1 VME board [Joakim Larsson Edstrom]
Master's Golf [MooglyGuy, ShouTime]
Microbee Premium Plus [Robbbert]
IBM3153 Terminal  [Robbbert]
Road Burners (ver 1.04)  [ShouTime]
Flaming 7 - Hollywood Nights [Roberto Fresca, Ioannis Bampoulas]
Sharp PC-G815 [Robbbert]
Electronic Battleship [hap, Sean Riddle]
House of the Dead 4 (Export) (Rev B)  [Layer]


Notable New WORKING software list additions
-------------------------------------------
pce_tourvision.xml: Cyber Core, Download, Vigilante [system11]
nes.xml: Venice Beach Volleyball (Gluk Video) [sewave]
nes.xml: Happily Ever After [Sean McGee, NintendoPlayer]
megadriv.xml: Sega Channel (Jpn), two revisions [Kiddo Cabbusses, RetroJunkie]
m5_cart.xml: Dream Shopper [Ola Andersson]
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Fri May 27, 2016 5:24 am

Emulators Updated

MAME
MAMEUI v0.174 (Windows)
HBMAME & HBMAMEUI v0.174 (Windows)
SDLMAME for MacOSX v0.174 (MacOSX)
MAME for Slackware (Linux)
MAMEUIFX v0.174 (Windows) (Source)
QMC2 v0.64 (Windows) (Source)
Emu-Loader v8.1.4 (Windows) (Source)

Amstrad CPC
JavaCPC Desktop v2.9.3 (Windows)

NEC PC-6001
PC6001VW v3.10a (Windows)

Nintendo DS
no$gba v2.8d (Windows) (MS-DOS)
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Tue May 31, 2016 1:51 am

Emulators Updated

MAME
MAMEUIFX v0.174.1 (Windows) (Source)
Emu-Loader v8.1.5 (Windows) (Source)

Amstrad CPC
JavaCPC Desktop v2.9.4 (Windows)

Nintendo Wii U
Cemu v1.5.1 (Windows)
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Thu Jun 02, 2016 9:33 am

Emulators Updated

Nintendo GameCube
Nintendont v3.400 (Nintendo Wii) (Homebrew)
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