EMULATORS : Updates and Changes News

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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Wed Nov 13, 2013 6:18 am

RacerMAME v0.151
Racing Arcade Emulator for Windows

RacerMAME v0.106
Racing Arcade Emulator for Windows

H2Seq v1.8
Racing Arcade Utility for Windows

RacerMAME is a command line M.A.M.E. derivate work for use with your Arcade Racing Cabinet. RacerMAME is based on MAME 0.106 sources.

Note: starting from MAME 0.151 it's possible to activate/deactivate PORT_TOGGLE, so recent MAME versions could be used in a racing cabinet. If your PC is fast enought (at least Pentium 4 2.66 GHz) you should consider using a recent MAME build (i.e. RacerMAME151). RacerMAME is still a good choice if your PC is slow or you wanna try some "heavier" game such as Drivin' serie and Cruisn' serie. From my personal experience the two emulators are complementary and should be both present in a good Racing cab.

RacerMAME 0.106 Features:

- Specifically modified inputs for all Arcade shifters (Hi/Lo, Lo/Hi, sequential) compatibility

- Pre-set steering parameters in accordance to the manual or genuine Arcade machines (when possible)

- New options:

"joy_saturation": advanced control over steering angle saturation
"geartype": set this accordingly to your shifter (2 ways, 2 ways reversed or sequential)
"steertype": automatic set of DIP switches on games supporting both the hardwares (opti and pot)

- No warnings, game info and disclaimers on startup (exept some first-run input hints)

- Easier inputs (TAB) configuration

- Default options pre-set for best Arcade emulation and speed

- Updated drivers (when possible)

RacerMAME 0.106 Supported Games List:

- Outrun
- Turbo Outrun
- Power Drift
- Outrunners
- Rad Mobile
- Rad Rally
- Chase H.Q.
- Special Criminal Investigation (+ Super SCI Hack)
- Super Chase - Criminal Termination
- Top Speed (Full Throttle)
- WEC le Mans 2-4
- Cisco Heat
- Pole Position
- Pole Position II
- Roadblasters
- Hyper Crash
- 1000 Miglia: Great 1000 Miles Rally
- Mille Miglia 2: Great 1000 Miles Rally
- A.B. Cop
- Enduro Racer
- G.P. Rider
- F1 Exhaust Note
- F1 G.P. Star
- F1 G.P. Star 2
- Hang-on
- Super Hang-on
- Konami G.T.
- Super Monaco G.P.
- Racing Hero
- Stadium Cross
- Final Lap R
- Spy Hunter
- Super Sprint/Championship Sprint
- Badlands
- Slipstream
- Chequered Flag / Checkered Flag
- Cruis'n USA
- Cruis'n World
- Hard Drivin' **
- Race Drivin' **

** To be used with H2Seq for correct Shifter handling.(Uploaded Also)

H2Seq is a small program the author made to port "H" type gears to Sequential. It's mandatory if you want to play Hard Drivin' and Race Drivin' on your racing cabinet with sequential shifter. In addition "I heard somewhere" that it works with Model 2 Emulator and all the MAME versions, not only RacerMAME ;) . More info in the included "readme" file.

Last edited by PMJPlay on Fri Jan 24, 2014 1:46 pm, edited 2 times in total.
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Tue Nov 19, 2013 11:21 am

Quick Update - I uploaded the latest MAME Plus, UME, Hi65, puNES, nds4droid, and Steem SSE.

Enjoy!
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Fri Dec 06, 2013 1:58 pm

Quick Update - I uploaded the latest WinUAE and XROAR.

Enjoy!
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Wed Dec 25, 2013 1:28 am

MAME v0.152
Arcade Emulator for Windows

MESS v0.152
Console Emulator for Windows

UME v0.152
Arcade/Console Emulator for Windows

Merry Christmas Everyone!

MAME 0.152 Changelog

MAMETesters Bugs Fixed
----------------------
- 04424: [Graphics] (seta.c) thunderlbl: [debug] Severe
graphic issues (Osso)
- 05357: [Crash/Freeze] (taitogn.c) nightrai: fails to boot
into the game (smf)
- 05236: [Graphics] multiple monitor support doesn't work with d3d
- 05391: [Misc.] (cave.c) ppsatan: manufacturer info for ppsatan
- 05383: [Graphics] (twin16.c) hpuncher: Screen is split and
graphics are offset (Alex Jackson)
- 00785: [Sound] (omegrace.c) omegrace: Corrupted music after
completing first several levels. (hap)
- 05214: [Color/Palette] vector games: Vector games with color overlay
show in b&w on Windows D3D render when HLSL is disabled. (hap)
- 05384: [DIP/Input] (lethal.c) lethaleneab, lethaleneae: Language DIP
Switch not changing the language (Tafoid)
- 05355: [DIP/Input] (cps1.c) sf2m3 ; sf2m8: Kick inputs are not working
LK MK HK (Osso)
- 05375: [Documentation] (sderby.c) sderby, sderby2: 1 set name and 1
full name need changed
- 05373: [Crash/Freeze] (capbowl.c) capbowl3, capbowl4: Black screen
after starting game (Phil Bennett)
- 05366: [Core] (harddriv.c) harddriv and clones, racedriv and clones: RTC
Day and Month error and fails to start
- 05365: [Documentation] (namcos21.c) driveyes: The correct description
is "Driver's Eyes (Japan)"
- 05364: [Compiling] Error when compiling with NO_USE_QTDEBUG
- 05356: [Color/Palette] (midvunit.c) offroadc: Off Road Challenge and
clones have wrong color in some textures (Phil Bennett)
- 05207: [Graphics] All vector games: In the vector games, graphics
remains imprinted even when exit the game. (hap)
- 04947: [Graphics] (midvunit.c) offroadc: Missing selection indicator
within service mode. (Phil Bennett)

Source Changes
--------------
-vsnes.c: Verified second half roms for vs baseball usa e-1 set, fix
one mislabeled rom [Dead_Body]

-midvunit.c - Fixed polygon pixel color selection [Phil Bennett]

-peplus.c: Corrected a couple of color CAP sizes. Added the CG graphics
roms for Ace$ Bonus Poker. [BrianT]

-scsi: Fixed hard disk images with 256-byte sectors. [Curt Coder]

-Added a simple DC blocker filter to the speaker toggle device [R. Belmont]

-konendev.c: Corrected CPU type (PPC403) and added some hardware notes [Phil Bennett]

-sf.c: update prom names for Street Fighter (World, Analog buttons) set.[Porchy]

-exidy440.c: Replaced prom dump for all games in driver located at 3K.
It is unique to all the other proms and different in size. [Joe Magiera, Tafoid]

-nss.c: update bios rom locations and update inst rom label for smw;
marked nss v3 bios as possible hack [Kiddcade, Porchy]

-CPS-1 update [Artemio Urbina]:
* Redumped CDU_22A.7F in dinou to match real pcb, verified on two
different sources

-Tweaks to the idehd timing, which are still based on complete fiction. [smf]

-Added a new macro MCFG_DEVICE_CARD_DEFAULT_BIOS, which can be used in
the machine config to set the default BIOS for a slot card device.
[Curt Coder]

-SDL: fix non-Qt non-Windows build (MT #5364) [R. Belmont]

-Added SCSI status code & set it in all command handlers. It is sent
over the bus when in status phase. In case of an error further
information should be set in m_sense_key/m_sense_asc/m_sense_ascq &
m_sense_information so that it can be returned by executing a request
sense command [smf]

-Set the error bit in the IDE status register if the command causes a
check condition [smf]

-vsnes.c: update labels of vs. Super Mario Bros roms to match physical
chips exactly. [Dead_Body]

-z80dma: Implemented Auto Restart. [Curt Coder]

-TMS57002 fixes and improvements: [Phil Bennett]
* Moved CA/ID post-increment outside of execution. Fixes case where
dual instructions post-increment, also reduces number of generated
instructions.
* Fixed data ordering of external memory accesses.
* Don't generate redundant instructions for undefined rounding modes;
remap them in decode.
* Set XOA to 0 on reset.
* Use [READ|WRITE]LINE_MEMBER for I/O lines.
* Added PC0 line.
* Added registers to debugger state.

-wd_fdc: Fixed ready interrupt polarity. Added a soft_reset() function
which resets only the FDC and not the floppy image devices, thus
preserving the correct ready states. [Curt Coder]

-Rewrote Konami 056800 (MIRAC): [Phil Bennett]
* Implemented as an 8-bit device
* Fixed address mapping
* Removed bogus timer interrupt
* Fixed interrupt handling

-054539.c: Fixed input clock rate and implemented programmable timer
based on hardware measurements [Phil Bennett, Stefan Lindberg]

-lethal.c, mystwarr,c, tmnt.c: Hooked up 054539 timer interrupt. Fixes
music tempo in some games [Phil Bennett]

-qdrmfgp.c: Hooked up 054539 timer interrupt for qdrmfgp, fixed IRQ
acknowledge handling [Phil Bennett]

-plygonet.c: Hooked up 054539 timer interrupt, removed non-existent
second 054539 and fixed EEPROM regression [Phil Bennett]

-hornet.c, gticlub.c: Implemented sound interrupt timer [Phil Bennett]

-konamigx.c improvements: [Phil Bennett]
* Hooked up 056800 device
* Hooked up 054539 timer interrupt
* Removed sound hacks
* All DSP RAM tests now pass, winspike sound now works

-konamigq.c improvements: [Phil Bennett]
* Hooked up 056800 device
* Hooked up 054539 timer interrupt
* Added TMS57002 DASP

-ultrsprt.c improvements: [Phil Bennett]
* Hooked up 054539 timer interrupt
* Implemented VRAM double buffering
* Improved trackball inputs
* Fixed sound

-zr107.c improvements: [Phil Bennett]
* Hooked up 054539 timer interrupt
* Fixed sound in all games

-rungun.c improvements: [Phil Bennett]
* Hooked up 054539 timer interrupt. Fixes music tempo
* Implemented sound CPU NMI control
* Fixed 054539 #2 regression

-Saves the race driving DSK zram [smf]

-Added all the available beatmania IIDX hard drives and Video CD's/DVD's,
updated the hard drive labels from pictures online. [smf]

-mcs96: Misc. fixes [O. Galibert]

-diserial: Remove defines, cleanup clocks/timers, add sync support [O. Galibert]

-verified The Gladiator internal ROM on an Overseas cart [Artemio Urbina]

-wd_fdc: Set CRC error bit if CRC error found during Read Address
command. Tiki 100 determines whether the disk is in FM or MFM format
by checking this. [Curt Coder]

-CPS-1 update:
* Dumped and added IOB2.11D to sf2ee and sf2ue [Porchy], S9263B.1A to
sf2ce and sf2hf sets and clones [Porchy], CP1B9KA.9K to pang3
[Zabanitu]

-snk6502.c: Adjusted Nibbler board clock rate to use actual known
master clock and a logical divisor. [Tafoid]

-jedutil.c: [Kevin Eshbach]
* Corrected the output of the PAL20X4, PAL20X8, PAL20X10 to show the
XOR on the relevant sum of products.
* When viewing a device the size of the JED file is verified to match
the size of the device.
* Replaced hard-coded symbol strings with constants.
* Started experimental work for supporting RICOH PAL’s. (Currently
ifdef'ed out.)
* Added support for viewing the following devices and the
corresponding regression test data. (PALCE16V8, PAL10P8, PAL12P6,
PAL14P4, PAL16P2, PAL16P8, PAL16RP4, PAL16RP6, PAL16RP8, PAL6L16,
PAL8L14, PAL12H10, PAL12L10, PAL14H8, PAL14L8, PAL16H6, PAL16L6,
PAL18H4, PAL18L4, PAL20C1 and PAL20L2)

-Added flip screen support to Royal Mahjong and brothers [Angelo Salese]

V9958: Added preliminary screen modes 10/11/12, used by Puzzle
Star/Sexy Boom [Angelo Salese, Wilbert Pol]

-vsnes.c: Corrected rom labels and fixed set description for vspinbal
set [Dead_Body]

-cinemat.c: Correct dipswitches for Vectorbeam's Warrior. [Timothy Shiels]

-vsnes.c: More updated ROM labels, for vs top gun and vs gradius [Dead_Body]

-i386: Fixed P6 CMOVcc instructions, and added CMOV feature flag to
Pentium Pro and Pentium II CPUs. Added MMX feature flag to Pentium
MMX. [Barry Rodewald]

-Fixed a complement by two bug in V9958 YJK table, fixes for good
colors in Puzzle Star / Sexy Boom / some MSX2+ games. [Angelo Salese]

-Kludged Puzzle Star (Sang Ho Soft) hang at title screen [Angelo Salese]

-Added the SHA1 for System 573 700B01 now that we have a dump. It
currently expects a different response from the H8 at bootup than the
other BIOS versions, so the data is stored in a fake rom until it's
HLE'd better of we get a dump of the H8 internal rom
[smf, innocent2k, anthonyoftga]

-document that ketsui roms exist with different fill in the unused
areas [Artemio Urbina]

-upd765: Fixed sense drive status command, and allow floppy connectors
without drives. [Curt Coder]

-fixed scudsp & ssp1601 entries [Vito]

-Reduce smearing on hlsl prescale [MooglyGuy]

-Corrected 7486 description in head file [MASH]

-various PGM protection cleanups / fixes (orlegend, olds, svgpcb) [iq_132]

-finished modernising i2cmem [smf]

-remodernised x76f041/x76f100 & zs01 so that logging becomes easy again
& uses READ_LINE_MEMBER/WRITE_LINE_MEMBER so the pins can be bound to
directly. Hooked up x76f041 to the early beatmania IIDX games. They
all pass the security check eventually but it takes a long time as it
repeatedly reads the first byte, it's possible that the contents
aren't correct as the game says the security is OK even when the data
returned is not what it's checking for. [smf]

-Added a work round so that CR589 firmware updating works again, either
from the separate CD's or as part of the game install (for example DDR
MAX). [smf]

-playch10: update Playchoice-10 BIOS ROM names to match exact chip
labels and types [Dead_Body]

-naomi/dc: Sanitize screen format, fixes MT5349 [O. Galibert]

-redumped some System 573 CD's [Guru]

-CPS-1 update: Added S222B.1A PAL to ffightj and clones.
[Charles MacDonald, Porchy, Smitdogg, The Dumping Union]

-Created DS1204 device & switched megatouch to use it instead of it's
own local version (driver could do with some more tidying up as not
all games use a key but currently it is hooked up to all games).
Default data comes from a region instead of coded in driver, commands
& security match are now compared, data is clocked on the correct
edge, key can be written to and is saved to nvram. [smf]

-redumped bad roms for First Funky Fighter [Yohji, Smitdogg, The Dumping Union]

-Merged othldrby.c with toaplan2.c driver [Angelo Salese]

-Converted Toaplan 2 to use SCREEN_RAW_PARAMS [Angelo Salese]

-Added a core for uPD4992 RTC, used by Othello Derby and Power Kick [Angelo Salese]

-Hooked up ds1204, but haven't found what it checks for yet. Change
PATCH_PROTECTION to 0 in tmaster.c and VERBOSE_LEVEL to 2 in ds1204.c
then look for "-> command" in error.log to find the subsequent read
from the dq pin for reading the identification and secure memory. For
tm4k the first two bytes of the nvram need to be 0x00, 0xa0. From
scratch you'll need to play a game before it will complain about the
protection, but after that it will complain on every boot. It tries
five different contents for the compare register at various points
during the bootup, this may be for obfuscation as the real chip will
return random results if the key is wrong. If the keys are available
it might be easier to dump them than figure out exactly what it wants.
[smf]

-svgpcb: added igs027a rom, runs intro, dies trying to go in game, not
sure why yet [rtw, David Haywood]

-Created a skeleton for the Konami 573 Multi Session Unit, renamed
digital io board source file to match and moved pcb layout from
driver. [smf]

-Added skeleton for konami 573 memory card reader and network pcb unit
devices [smf]

-redumped keyboard mania 3 [Guru]

-Updated konam80s atapi dma kludge so that Guitar Freaks 7th Mix (and
alot of others) load again [smf]

-Mambo A GO-GO CD redump in raw mode + raw subcode. [any]

-Improved Sega Bloxeed dipswitches. [Zaphod]

-Added basic 3d FIFO understanding and hooked up FIFO irq processed to
Hyper Neo Geo 64, meaning a far better 3d display in all games
[Angelo Salese]

-mc2661: Added various transmission and reception logic to help make
the above possible [Barry Rodewald]

-twin16.c: [Alex Jackson]
* Use the correct gfx ROMs for all the vulcan/gradius2 sets
* Load gfx ROMs using standard macros instead of custom postprocessing
* Replace custom read/write handlers with AM_REGION, AM_SHARE, or banks as appropriate
* Fix Extra Life dipswitches in vulcana and vulcanb
* Fix cuebrick NVRAM size
* Fix audio cpu RAM size
* Use XTALs for clocks

-Windows: Fixed D3D multimonitor support. [GroovyMAME]

-Slot options can now be configured inline without creating an array.
Legacy support for old configuration uses MCFG_FRAGMENT_ADD, which
required changing so the current device could be updated by the
fragment. [smf]

-converted cassette, pccard1 & pccard2 slots to use new MCFG macros [smf]

-Uses MCFG_SLOT_DEFAULT_OPTION instead of MCFG_DEVICE_SLOT_INTERFACE
where only the default option is changed. [smf]

-m68k: add ability for externally-thrown bus errors to have proper
details [R. Belmont]

-uses device_mconfig_additions() to add ata slots, which allows you to
just add the device and configure it rather than using the
MCFG_ATA_INTERFACE_ADD #define. [smf]

-allow building with ICL on Windows if you have it installed into MSVC [Dean London]
The ICL compiler on Windows installs over MSVC and piggybacks onto the
build tools Microsoft provide. To enable compilation use USE_ICL=1
when compiling with MSVC_BUILD=1 (from the ICL enabled command prompt)
+ gives a more stable build than the MSVC compiler + more informative
compile errors when using ICL compared to MSVC compiler + can still
use MSVC debugging tools (better than GCC) + can use additional intel
tools etc.
build is still slower than GCC one

-aristmk4.c: [Lord-Data]
* Option to raise outputs for physical meters to be used
* Option to disable making sound effects for emulated meters
* Option to disable virtual emulation of hopper/coin release system

-k005289.c: refactored, removed redundant state variables and
unneccessary floating point math, added savestate support
[Alex Jackson]

-Removed support for static config from slots and converted the two
devices using it to machine config fragments [smf]

-Pong update: [couriersud]
* based on feedback from IRC hopefully fixed issues like "jumping"
* adjusted VR1 and VR2 to 50%
* disabled all printf output.

-converted serial & rs232 devices to devcb2 [smf]

-diimage: Added load_software_region() function that loads a software
list region into a shared_ptr. [Curt Coder]

-Added preliminary sound to ghosteo.c by borrowing code from vegaeo.c. [Osso]

-z8.c: Modernized cpu core. [Wilbert Pol]

-midyunit.c [Andy Welsh]
Fixed inputs and DIP Switches for hiimpact,
shimpact and clones which were all imported from TROG and mostly
incorrect.

-Added Signetics 8X300 microcontroller core, updated Wicat driver to
use it. [Barry Rodewald]

-replaced read rx/cts/dcd callbacks in ACIA6850 write write handlers,
which allows multiple chips to be connected together without using
glue methods. [smf]

-Changed Guitar Freaks 7m onwards to use a 32mb PCMCIA card [smf]

-Redumped some beatmania IIDX CD's [Guru]

-Redumped several Konami GV CD's [Guru]

-Redumped several Konami M2 CD's [Guru]

-Redumped various System 573 CD's [Guru]

-i8089: implement remaining instructions and support execution from
"io" space. [Carl]

-replaced read callbacks in I8251/Z80DART (and clones)/MC2661/
MC68901/IM6402/MOS6551/Z80STI/MC6852/MC6854/ZX8302 with
write handlers, which allows multiple chips to be connected
together without using glue methods. [smf]

-Removed a load of unused code from MC68901, probably left
over when it was converted to use diserial. [smf]

-Removed dependency clutter in c64 expansion port, c128 driver,
ecbbus & econet [smf]

-nemesis.c: added PORT_TOGGLE and PORT_NAMEs to Konami GT.
[baritonomarchetto]

-Rom locations added for Battles (Xevious bootleg), G.I. Joe,
Ghosts'n Goblins (US), Victory Road and Guerilla War (Version
1) as well as nvram location to The Simpsons. [Kevin Eshbach]

-Added readmes for gijoe, moo, xexex, lethal, mystwarr also
updating simpsons. [Guru]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Long Beach [any, hap]
The Gladiator / Road of the Sword / Shen Jian [David Haywood, rtw]
Blastaball (Arcadia, V 2.1) [Unigame]
Pharaohs Match (Arcadia) [Unigame]
Delta Command (Arcadia) [Unigame]
Wave shark/Jet Wave [Phil Bennett]
Puzzle Star (Sang Ho Soft) [Angelo Salese, Wilbert Pol]
Dancing Stage - Internet Ranking Ver (GC845 VER. EBA) [smf, skype]
Player's Edge Plus (XM00007P+XMP00006) Multi-Poker [BrianT, Ken]
Player's Edge Plus (X000838S+XS000002) Five Times Pay Slots [BrianT, Kevin]
Player's Edge Plus (X000841S+XS000002) Five Times Pay Slots [BrianT, Kevin]
Player's Edge Plus (X001087S+XS000006) Double Double Diamond Slots [BrianT, Kevin]
Player's Edge Plus (IP0079) Standard Draw Poker - French [BrianT, Ken]
Player's Edge Plus (X002420P+XP000064) Deuces Wild Bonus Poker - French [BrianT, Ken]
Power Kick [bodger319, Yohji, Smitdogg, The Dumping Union, Angelo Salese]
S.V.G. - Spectral vs Generation (M68k label V100JP)
(ARM label V100JP ROM 05/12/05 S.V.G V100) (Japan, JAMMA PCB) [rtw, David Haywood]


New clones added
----------------
Scramble (Recreativos Franco, Spanish bootleg) [Basilio Garcia]
The Gladiator / Road of the Sword / Shen Jian (M68k label V100)
(ARM label V101, ROM 03/13/03 SHEN JIAN) [Artemio Urbina]
Super Chase - Criminal Termination (1992/10/26 20:24:29 CHASE 3 VER 1.1, prototype) [Unigame]
Brick Zone (v1.1) [Unigame]
Cadash (World, prototype) [Unigame]
1942 (prototype?) [Unigame]
4 En Raya (set 2) [Unigame]
Gallop Racer (English Ver 10.17.K) [Arzeno Fabrice, The Dumping Union]
Chase Bombers (prototype) [Unigame]
The First Funky Fighter (set 2) [Unigame]
Cobra Command (Data East LD, set 2) [Unigame] (not working)
Spy Hunter (prototype) [Unigame] (not working, needs more work)
U.N. Defense Force: Earth Joker (Japan, prototype?) [Unigame]
Syvalion (World, prototype) [Unigame]
Donkey Kong Junior (P kit) [Chris Psaros]
Who Dunit (version 9.0) [Joe Magiera]
Commando (US set 2) [Kevin Eshbach]
Bucky O'Hare (ver EA) [caius]
Player's Edge Plus (PP0055) Deuces Wild Poker (set 2) [BrianT]
Player's Edge Plus (PP0171) Joker Poker [BrianT]
Player's Edge Plus (X000054P+XP000038) Deuces Wild Poker [BrianT]
Player's Edge Plus (PP0002) Standard Draw Poker [BrianT, Ken]
Player's Edge Plus (PP0045) 10's or Better [BrianT, Ken]
Player's Edge Plus (PP0455) Joker Poker [BrianT, Ken]
Player's Edge Plus (PP0458) Joker Poker [BrianT, Ken]
Player's Edge Plus (PP0536) Joker Poker [BrianT, Ken]
Player's Edge Plus (PP0726) Double Bonus Poker [BrianT, Ken]
Player's Edge Plus (IP0074) Joker Poker - French [BrianT, Ken]
Player's Edge Plus (X000045P+XP000038) 10's or Better [BrianT, Ken]
Player's Edge Plus (XMP00017) 5-in-1 Wingboard (CG2426) [BrianT, Ken]
Player's Edge Plus (PP0417) Deuces Wild Poker (set 2) [BrianT, Kevin]
Player's Edge Plus (PP0002) Standard Draw Poker (set 2) [BrianT, Ken]
Player's Edge Plus (XMP00017) 5-in-1 Wingboard (CG2352) [BrianT, Ken]
Player's Edge Plus (PP0046) 10's or Better [BrianT, Ken]
Player's Edge Plus (X000002P+XP000038) Standard Draw Poker [BrianT, Ken]
Player's Edge Plus (X000060P+XP000038) Standard Draw Poker [BrianT, Ken]
Player's Edge Plus (X000171P+XP000038) Joker Poker [BrianT, Ken]
Player's Edge Plus (X000417P+XP000053) Deuces Wild Poker [BrianT, Ken]
Player's Edge Plus (X000459P+XP000038) Joker Poker [BrianT, Ken]
Player's Edge Plus (X002043P+XP000038) Triple Bonus Poker [BrianT, Ken]
Player's Edge Plus (X002066P+XP000038) Double Double Bonus Poker [BrianT, Ken]
Player's Edge Plus (X002121P+XP000037) Standard Draw Poker [BrianT, Ken]
Player's Edge Plus (X002150P+XP000038) 4 of a Kind Bonus Poker [BrianT, Ken]
Player's Edge Plus (X002180P+XP000038) Double Bonus Poker [BrianT, Ken]
Touchmaster 4000 (v6.03 New Jersey) [Brian Troha, The Dumping Union]
Touchmaster 4000 (v6.01 Minnesota) [Brian Troha, The Dumping Union]
Touchmaster 5000 (v7.10 Minnesota) [Brian Troha, The Dumping Union]
Touchmaster 7000 (v8.05 New Jersey) [Brian Troha, The Dumping Union]
Touchmaster 7000 (v8.04 Minnesota) [Brian Troha, The Dumping Union]
Touchmaster 7000 (v8.00 Minnesota) [Brian Troha, The Dumping Union]
World Kicks (WK3 Ver. A) [Guru]
Wivern Wings [Brian Troha, Tormod, Smitdogg, The Dumping Union]
Invasion - The Abductors (version 3.0) [Brian Troha, Smitdogg, The Dumping Union]
Street Fighter III: New Generation (Euro 970204) [Layne, Smitdogg, The Dumping Union]


New games marked as GAME_NOT_WORKING
------------------------------------
beatmania IIDX Substream (983 JAA) [smf]
beatmania IIDX 5th style (GCA17 JA) [smf]
beatmania IIDX (863 JAB) [Guru]
beatmania IIDX 3rd style (GC992 JAC) [smf]
beatmania IIDX 6th style (GCB4U JAB) [smf]
Tokimeki Memorial Oshiete Your Heart (GQ673 JAA) [Guru]
Total Vice (ver AAB) [Guru]
Super Six Plus II English Mark Darts [Jim Stolis]
Tokimeki Memorial Oshiete Your Heart Seal Version Plus (GE756 JAA) [Guru]
Submarine (Midway) [John Robertson, hap]
Mambo A Go-Go e-Amusement (GQA40 VER. JRB) [smf]
Touch de Uno! [R. Belmont, bodger319, gamerfan, f205v, Yohji, Smitdogg, rtw, The Dumping Union]

MESS 0.152 Changelog

MAMETesters Bugs Fixed
----------------------
- 05296: [Graphics] All sets in a6809.c, apricot.c, bbc.c,
multi16.c, paso1600.c, victor9k.c: Resolution Increase (Robbbert)
- 05299: [Crash/Freeze] (psx.c) All sets in psx.c: [debug]
Crash during Playstation Logo (smf)
- 05371: [Core] SNES: SPC-700 sets B flag when pushing PS register
to the stack during execution of the BRK instruction (Alex Jackson)


New System Drivers Supported:
-----------------------------
-Nichibutsu My Vision (KH-1000) [ranger_lennier, Charles MacDonald, Wilbert Pol]
-FM Towns II MX [caius, Barry Rodewald]
-VTech IT Unlimited[TeamE]
-Cromemco MCB-216 Single Card Computer [Robbbert]
-Cromemco CB-308 Single Card Computer [Robbbert]

Systems Promoted from GAME_NOT_WORKING:
---------------------------------------


Skeleton drivers:
-----------------
-Ensoniq ASR-10 [R. Belmont]
-Ensoniq ASR-X [R. Belmont]
-VTech Genius Leader 2000 [TeamE]
-VTech Genius Leader 2000 Plus [TeamE]
-VTech Genius Leader Notebook [TeamE]
-Scientific Micro Systems SMS-1000 [Al Kossow, Robbbert]
-Multitech Microkit09 [Robbbert]
-Tavernier CPU09 [Robbbert]
-Tavernier IVG09 [Robbbert]
-Robot [Miodrag Milanovic]
-IQ Unlimited [TeamE]
-Genius 3000S [TeamE]
-Genius Master Mega Color [TeamE]

Software Lists:
----------------
-v1050_hdd.xml: Added hard disk software list with preformatted
5MB and 10MB CP/M images. [Curt Coder]

-pet_hdd.xml: Added hard disk software list with preformatted
images for the Commodore D9060 and D9090 hard drives. [Curt Coder]

-adam_flop.xml: Added disk utilities. [Curt Coder]

-gp32: softlist update [Anna Wu]


Source Changes
--------------
-southbridge: make at586 fdc work [Carl]

-Apple II: Support for Applied Engineering Super Music
Synthesizer [R. Belmont]

-Fix D9060 format. Reads greater than one sector were broken when using
bit banging. [smf]

-esqkt: Cleaned up driver and use real es5510 device. [R. Belmont]

-atari400.c - Updated palette incorporating 'CGIA D020577' and
'GTIA C014805' tech doc info, including normalized grayscale with
proper color gradient. Added phase shift values 24.7 thru 27.7
degrees in 0.5 degree increments. Enabled phase shift 26.2 degrees as
default. Note included concerning display type impact on palettes.
[Robert Tuccitto]

-rainbow.c: display blanking implemented. Documented TURBOW286
card and NEC V20 patch details, as well as new W5, W6, W90 jumpers.
NVRAM save and recall now plays with DEC-100-B BIOS [Bavarese]

-abc800: Emulated the ABC 850 (10MB), ABC 852 (20MB), and ABC
856 (60MB) hard disk drives. [Curt Coder]

-abc800: Added slot devices for the ABC 830/832/834/838 floppy
disk drives, and the ABC 850/852/856 hard disk drives. [Curt Coder]

-Added nscsi versions of the SCSI callback device and Xebec
S1410. [Curt Coder]

-s1410: Return drive not ready error when trying to recalibrate
the unsupported drive 1. This fixes the phantom partitions in ABC
850/852. [Curt Coder]

-nes.c: add RP2C33-01 'older' version FDS bios and fix labels of
FDS bios roms. [Dead_Body]

-hardbox: Fixed RAM size. [Martin Hoffmann-Vetter, Mike Naberezny]

-abc800: Added support for raw 640KB disk images. [Curt Coder]

-abc800: Added support for raw 1MB 8" disk images. [Curt Coder]

-abc800: Added support for raw 80KB and 160KB disk images.
[Curt Coder]

-abc800: Fixed formatting on the ABC 830/832/834/838 floppy
drives. [Curt Coder]

-ti99_8: Using a consistent, new ROM dump; partly rewritten
[Michael Zapf]

-adam: Added a second floppy drive and verified 160KB floppy
image gap sizes. [Curt Coder]

-next: Enhancements [O. Galibert]

-tiki100: Fixed CPU clock and floppy interface. [Curt Coder]

-tiki100: Added RS-232, Centronics and cassette. [Curt Coder]

-wmbullet: Fixed floppy. [Curt Coder]

-isbc: add isbx-218a floppy controller [Carl]

-Apollo: correct MC146818 clock [Hans Ostermeyer]

-prof80: Added a device for the MMU. [Curt Coder]

-DEC Rainbow updates: [Bavarese]
* rainbow.c: wired watchdog (MHFLU) and W18 (DSR). Dangerous W90 (PSU
jumper) on PCB documented. Pallette handling changed, moved screen
blank routine to vtvideo.c
* dec_lk201.c: keyboard matrix from LK-201-AA (VCB02) (original 8051
version)
* Vtvideo.c: monochrome palette with 4 intensities (instead of 3).
Ironed out attribute bugs (-> truth table from VT100).
Double-width, double-height corrected

-Added Atari 2600, 5200, and 7800 palette notes. [Robert Tuccitto]

-myvision.c: Changed inputs to use standard mahjong inputs. [Vas Crabb]

-itt3030: start adding to the skeleton. [rfka01, R. Belmont]

-itt3030: preliminary bankswitching setup using bankdev [R. Belmont]

-itt3030: preliminary keyboard matrix hookup, fixed text drawing [R. Belmont]

-ti99: Fix problems with BwG disk controller; will now correctly
write double density disks. [Michael Zapf]

-ti99_8: Included the Pascal ROM and made the Pascal subsystem
work at last. [Michael Zapf]

-ti99: Fixed TI floppy disk controller. [Michael Zapf]

-wicat: Got the main board to start sending data to the terminal board. [Barry Rodewald]

-wicat: Hooked up CRTC and DMA on terminal board. There is now a basic
display. [Barry Rodewald]

-Rainbow 100 updates: [Bavarese]
* added DEC-190-B model
* preliminary floppy (TD0 / IMG)
* corrected LK201 keyboard matrix (C12, Do + cursor keys)
* MHFU changes; character display speedups
* nicer bezel with 'C' + 'D' drive leds

-mega Soviet clone patch [shattered]
* moves ec184*, iskr103* and mc1502 out of pc.c
* moves CGA font upload support to a subclass
* adds new drivers: poisk1, ec1847, pk88
* adds a skeleton of native iskr103* keyboard

-isbc-215g: add intel isbc-215g hdd controller, read only for now [Carl]

-bbc [Robbbert]
* added back the cursor
* fixed position of characters in mode 7
Last edited by PMJPlay on Fri Jan 10, 2014 11:34 am, edited 1 time in total.
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Wed Jan 01, 2014 1:15 am

Happy New Year 2014!

AmiArcadia/WinArcadia v22.23
Emerson Arcadia 2001 Emulator for Windows, AmigaOS and MorphOS

LaunchBox v2.10
DOSBox Frontend for Windows
Highly Recommended

Raine v0.63.4-17
Arcade Emulator for Windows

WolfMAME v0.152
Arcade Emulator for Windows

MAMEUI v0.152
MAME Frontend for Windows

MESSUI v0.152
MESS Frontend for Windows

HqMAME v0.152
Arcade Emulator for Windows

MAMEUIFX v0.152
MAME Frontend for Windows

MAME Plus! v0.152 r5100
MAME Frontend for Windows

MAME Plus! Plus Kaillera v0.152 r203
MAME Frontend for Windows

puNES v0.77
Nintendo NES Emulator for Windows

Speccy v2.2
Sinclair ZX Spectrum Emulator for Windows

RockNES v5.11
Nintendo NES Emulator for Windows

CCS64 v3.9.1
Commodore 64 Emulator for Windows

Elliott 803 Simulation v1.2.0
Elliott 803 Simulator for Windows

NestopiaX v1.5 SCE
Nintendo NES Emulator for XBOX

Nemulator v3.3
Nintendo NES Emulator for Windows

RealBoy v0.2.2
Nintendo Gameboy Emulator for Linux

PCem v0.8
Multi-System Emulator for Windows

Visual Pinball v9.2.0
Pinball Emulator for Windows

PokeMini v0.5.4
Pokemon Mini Handheld Emulator for Windows, Linux, Nintendo DS, PSP, GP2X, Wiz and Dreamcast

MEWUI v0.152
MAME Frontend for Windows

MEWUI for MESS v0.152
MESS Frontend for Windows
Last edited by PMJPlay on Fri Jan 10, 2014 11:32 am, edited 3 times in total.
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Re: EMULATORS : Updates and Changes News

Postby Hot Trout » Wed Jan 01, 2014 1:49 am

Good grief, now theres an early update for 2014, you beat me to it. Nice. :thumbup: :clap:
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Wed Jan 01, 2014 2:06 am

GroovyMAME v0.152
Arcade Emulator for Windows

GroovyUME v0.152
Arcade/Console Emulator for Windows

MAME for Slackware v0.152
Arcade Emulator for Slackware Linux



GroovyMAME is a custom MAME Build mainly aimed at CRT monitors, as we are convinced CRT technology is a must when it comes to enjoying emulation in its full glory. However you can use GroovyMAME to alliviate some of the annoyances associated to emulation on LCD displays, specially for those models which are capable of refreshing at custom rates.
Last edited by PMJPlay on Fri Jan 10, 2014 11:26 am, edited 3 times in total.
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Re: EMULATORS : Updates and Changes News

Postby crustyasp46 » Wed Jan 01, 2014 2:16 am

@ Alzabo
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Tue Jan 21, 2014 8:27 am

Quick Update - The following emulators and frontends has been updated:

- AmiArcadia
- WinArcadia
- AppleWin
- Emu64
- HBMAME
- higan
- hpsx64
- LaunchBox
- MAME4droid Reloaded
- M+GUI
- mGalaxy
- Mini vMac
- nds4droid
- openMSX
- PCem
- PinballX
- puNES
- RockNES
- Stella
- UAE Wii
- Ultimo
- UME
- WinArcadia
- WolfMESS
- Model 2 Emulator
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Re: EMULATORS : Updates and Changes News

Postby Hot Trout » Tue Jan 21, 2014 9:59 am

Alzabo wrote:Quick Update - The following emulators and frontends has been updated:

- AmiArcadia
- WinArcadia
- AppleWin
- Emu64
- HBMAME
- higan
- hpsx64
- LaunchBox
- MAME4droid Reloaded
- M+GUI
- mGalaxy
- Mini vMac
- nds4droid
- openMSX
- PCem
- PinballX
- puNES
- RockNES
- Stella
- UAE Wii
- Ultimo
- UME
- WinArcadia
- WolfMESS
- Model 2 Emulator


:killem: Wooooaaaaaaa, now thats an update :bow2:
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