by Lighty » Mon Nov 25, 2013 11:56 pm
I did everything you listed. With version 1.6. Everything works, except when using Glide64, window mode beyond 800x600 crops the picture. Full screen at 1920x1080 60hz 32 bits shows the picture zoomed in, cropped, and off center. I just updated my graphics driver, thinking that was the issue, but that didn't help. Even after playing around with the settings and using the default setting. I think it may be an issue with OpenGL, but I can't find a driver. Is it because I'm using a radeon card, since OpenGL is usually associated with Nvidia GeForce? Or it could be Direct X. Would you be able to find the latest OpenGL driver that I could download, along with the newest Direct X? I seem to be having trouble finding them. Since I've tried pretty much everything else, maybe it is Direct X and/or OpenGL.
UPDATE: I'm officially confused and clueless. My PC has OpenGL 4.2 and I'm not sure what to make of Direct X. The "OpenGL Extensions Viewer" says I have Direct X 9, but the Direct X Diagnostic says I have version 11. Both of which I can't find any newer. Now I'm also trying multiple resolutions in both full screen and window mode for both Project 64 versions 1.6 and 2.1. Glide 64 now works for both, but the video during the gameplay is ONLY visible in its entirety (with no cropping or zooming) in 800x600 window mode. ANY other resolution, windowed or full screen, all aspect ratios, (including 800x600 full screen) the picture is zoomed in and off center. And this ONLY happens with Glide 64, which I'm also using the final version. All the other plugins are missing many layers. Except for Jabo's Plugin, which has great picture, but randomly crashes. Then there's Rice's plugin, which has great picture, but crashes every time I exit full screen. (slaps forehead in frustration) lol any suggestions?
- I read a book on anti-gravity... I couldn't put it down.