EMULATORS : Updates and Changes News

This is the general discussion forum. Please check that your topic would not be better suited to another forum before posting in here. MOD's will move any incorrectly placed topic.

Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Mon May 20, 2013 7:38 am

I know. As soon as the forum icons are uploaded I will put out a massive update, so stay tuned...
User avatar
PMJPlay
Curator
Curator
Next LVL Up at : 1250
Next LVL Up at : 1250
 
Posts: 1240
Joined: Thu Feb 16, 2012 9:25 am
Location: Australia
Has thanked: 1525 times
Been thanked: 1501 times

Re: EMULATORS : Updates and Changes News

Postby Hot Trout » Mon May 20, 2013 10:46 am

hostage-negotiation-3.jpg
Upload the ICONS or the Emualtors Get it!
hostage-negotiation-3.jpg (37.7 KiB) Viewed 6392 times
Webmaster, Admin, Amiga Fan, Retro Gamer and Collector
Image
Image

Image
Click the banner to Join us on Discord
User avatar
Hot Trout
Unlimited Member
Unlimited Member
Next LVL Up at : 3650
Next LVL Up at : 3650
 
Posts: 3647
Joined: Mon Feb 01, 2010 6:42 pm
Location: UK
Has thanked: 2233 times
Been thanked: 1955 times
Fav System: Amiga
Steam ID: hot_trout

Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Thu May 23, 2013 3:20 pm

Emulators and Frontends Added and Updated

MAME v0.148u5 [MAME] (WINDOWS)
MAMEUI v0.148u5 [MAME][MAME Frontend] (WINDOWS)
HqMAME v2.8 ~ v0.148u5 [MAME] (WINDOWS)
MEWUI v0.195 ~ v0.148u5 [MAME][MAME Frontend] (WINDOWS)
UME v0.148u5 [UME] [MAME+MESS] (WINDOWS)
MAME Plus! v0.148u5 r5079 [MAME] (WINDOWS)
PinballX v1.04 [Pinball] [Frontend] (WINDOWS)
WinArcadia & AmiArcadia v21.1 [Emerson Arcadia 2001] (WINDOWS) (AMIGAOS) (MORPHOS)
Spud v0.217 [Sinclair ZX Spectrum] (WINDOWS)
FUSE v1.1.0 [Sinclair ZX Spectrum] (SOURCE)
Snes9X EX & Snes9X EX+ [Super Nintendo] (ANDROID)
RockNES v5.09 [Nintendo NES] (WINDOWS)
WinUAE v2.6.0 [Commodore Amiga] (WINDOWS)
MAME4iOS Reloaded v1.6 [MAME] (iOS)
Project64 v2.1 [Nintendo 64] (WINDOWS)
Ootake v2.69 [NEC PC Engine/TurboGrfx 16] (WINDOWS)
JavAtari v3.30 [Atari 2600 VCS] (JAVA)
hpsx64 v007 [Sony Playstation] (WINDOWS)


Enjoy!
User avatar
PMJPlay
Curator
Curator
Next LVL Up at : 1250
Next LVL Up at : 1250
 
Posts: 1240
Joined: Thu Feb 16, 2012 9:25 am
Location: Australia
Has thanked: 1525 times
Been thanked: 1501 times

Re: EMULATORS : Updates and Changes News

Postby SE7EN » Thu May 23, 2013 3:54 pm

nice update! any plans on putting up the Triforce branch of Dolphin so other users can play those roms HT added a bit back?
Image
User avatar
SE7EN
Site Moderator
Site Moderator
Next LVL Up at : 230
Next LVL Up at : 230
 
Posts: 228
Joined: Fri Apr 20, 2012 5:43 pm
Location: Indianapolis
Has thanked: 82 times
Been thanked: 142 times
Fav System: Nintendo 64

Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Fri May 24, 2013 1:19 pm

I doubt it since I can only find a git code and I have no idea how to compile it...
User avatar
PMJPlay
Curator
Curator
Next LVL Up at : 1250
Next LVL Up at : 1250
 
Posts: 1240
Joined: Thu Feb 16, 2012 9:25 am
Location: Australia
Has thanked: 1525 times
Been thanked: 1501 times

Re: EMULATORS : Updates and Changes News

Postby SE7EN » Fri May 24, 2013 6:09 pm

PMJP wrote:I doubt it since I can only find a git code and I have no idea how to compile it...

one of my posts above linked almost directly to what I believe is a proper Win (32 and 64 bit) binary version.
Code: Select all
http://dolphin-emu.org/download/dev/2704ad4646db5718f0b44cd003e7cc5c4b5db50c/

should also have the download links on it.
Image
User avatar
SE7EN
Site Moderator
Site Moderator
Next LVL Up at : 230
Next LVL Up at : 230
 
Posts: 228
Joined: Fri Apr 20, 2012 5:43 pm
Location: Indianapolis
Has thanked: 82 times
Been thanked: 142 times
Fav System: Nintendo 64

Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Sat May 25, 2013 11:44 pm

I added a Triforce Arcade Section to the Nintendo Section here:
http://www.theoldcomputer.com/emulators ... rce-Arcade

Thanks to SE7EN for the info :D

Emulators Added

Dolphin Triforce Branch v3.0-697 [Triforce Arcade] (WINDOWS)
Quad Force v2.0 [Triforce Arcade] (NINTENDO WII)


Enjoy!
User avatar
PMJPlay
Curator
Curator
Next LVL Up at : 1250
Next LVL Up at : 1250
 
Posts: 1240
Joined: Thu Feb 16, 2012 9:25 am
Location: Australia
Has thanked: 1525 times
Been thanked: 1501 times

Re: EMULATORS : Updates and Changes News

Postby Hot Trout » Tue May 28, 2013 1:41 pm

Excellent addition guys. Thank you.
Webmaster, Admin, Amiga Fan, Retro Gamer and Collector
Image
Image

Image
Click the banner to Join us on Discord
User avatar
Hot Trout
Unlimited Member
Unlimited Member
Next LVL Up at : 3650
Next LVL Up at : 3650
 
Posts: 3647
Joined: Mon Feb 01, 2010 6:42 pm
Location: UK
Has thanked: 2233 times
Been thanked: 1955 times
Fav System: Amiga
Steam ID: hot_trout

Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Sun Jun 30, 2013 9:40 am

Emulators Updated

MAME v0.149 [MAME] (WINDOWS) (x64)
MESS v0.149 [MESS] (WINDOWS) (x64)


MAME v0.149 Changelog

MAMETesters Bugs Fixed
----------------------
- 04420: [Crash/Freeze] (crystal.c) crysbios, donghaer, officeye, topbladv:
[debug] Crash after OK (Robbbert)
- 04839: [Crash/Freeze] (pluto5.c) hb_dacz: Crash after OK (Robbbert)
- 04836: [Crash/Freeze] (mpu5.c) Many sets in mpu5.c: Crash after OK (Robbbert)
- 05205: [Crash/Freeze] (bwidow.c) bwidow: After last life the game
crashes (MooglyGuy)
- 05013: [Crash/Freeze] (vegas.c) sf2049: Integer Divide By Zero (Firewave)
- 05201: [Crash/Freeze] mhavoc, starwars and clones: Various vector
games will crash/freeze in MAME (MooglyGuy)
- 05199: [Documentation] (ddenlovr.c) ultrchmph: The correct description
is "Cheng Ba Shi Jie - Chao Shi Kong Guan Jun" and the region is Taiwan
instead Hong Kong. (Fujix)
- 05198: [Sound] (galdrvr.c) explorer: No sound and effect (hap)
- 05197: [Graphics] (armedf.c) cclimbr2: Missing blinking white dot (hap)

Source Changes
--------------
-Added NVRAMs for devices in software item named folder
[Miodrag Milanovic]

-Changed keycus into a device and moved it into it's own file, only 3
parameters are saved instead of 64k. Changed I/O to 16 bits & uses
memory maps instead of installing at runtime. Simplified digital
player 3 inputs that are hooked up to dac inputs. [smf]

-diserial: Added methods for clocking the receiver/transmitter outside
of the timers. [Curt Coder]

-Removes more MAME anonymous timers. [Andrew Gardner]

-Added DIP switch location to Namco System 11 & 12, also removed unused
test dip switches. [smf]

-HLSL changes: [MooglyGuy]
* Upped vertex buffer size to 64k verts, fixes assert in starwars and
alphaone, please include the printed error message in any
subsequent encounterings of the assert.
* Improved vector rendering (beam width 1.5 suggested)
* Ducked raster bloom default to 0.225 to reduce washout

-i386dasm.c [Peter Ferrie]
* fix improper signed display in some opcode parameters

-Register the device post load after the devices are started, in case
starting the device causes something (like sound_stream) to register
it's own post load [smf]

-audit.c: Fixed software list chd verification. [qmc2]

-mazerbla.c: add notes about the game pcbs [Lord Nightmare, Quarterarcade]

-replace first rom of Ambush with a fresh dump, marked the old set as
likely hacked [Ricky2001 (from AUMAP)]

-zn.c: added YMZ280 sound emulation to hvnsgate [smf, hap]

-m6800: Resolved out_sc2_func for M6808/HD6301/HD63701 variants.
[Curt Coder]

-ksys573: Externalize the digital board [O. Galibert]

-Added a check for a bus error when fetching an instruction, the bus
error condition is cleared before the fetch so bus errors in the
debugger don't cause an exception to be triggered. [smf]

-m6502: Redo the prefetch and reset the state on debugger PC change
[O. Galibert]

-savquest.c: added HASP emulator; marked BIOS as bad dump because it's
incomplete [Peter Ferrie]

-z80dart: Merged in uPD7201 and modernized the interface. [Curt Coder]

-emuopts.c: Added a new option -statename which allows to specify the
location of state saving, relative to -state_directory (whose usage
remains unchanged). Syntax is basically the same as snapname, allowing
for the / character as path separator, %g as the driver name, and
%d_[media] as the image name mounted in the "media" device.

For example, using -statename foo/%g when running "mame wrally" will
store save states into the folder sta/foo/wrally/ ; using -statename
%g/%d_cart when running "mess nes -cart smb" will store save states
into the folder sta/nes/smb/ ; using -statename %g/%d_cdrm when
running "mess pce -cart cdsys -cdrm draculax" will store save states
into sta/pce/draculax/ Specifying a media switch which is not
available (e.g. %d_cdrm in a c64) or a media switch where no image is
mounted (e.g. %d_cdrm in pce while playing a hucard game) will revert
the option to its default value %g and save states will be stored in
sta/*gamename*/ as in previous versions. [Fabio Priuli]

-msm5205.c: modernized the device. [Fabio Priuli]

-Added ds2401 rom loading to digital i/o board, rather than specifying
it in each game. Fixes Mambo A Go-Go booting. [smf]

-snes_snd: modernized the SNES sound device [Fabio Priuli]

-tms6100: modernized theTMS6100 and M58819 devices. [Osso]

-Moved default card config, device inputs and clock off the slot
interface so they can be specified for all cards [smf]

-Added support for machine config fragments that are applied when the
cart is loaded, converted NCR 53C7xx to devcb2 as an example [smf]

-Converted NCR5380N to devcb2 [smf]

-Converted NCR5390 to devcb2 & use MCFG_DEVICE_CLOCK to set SCSI chip
clock [smf]

-pcshare: make all the common pc hardware in various pc based drivers
inherit from pcat_base_state [Carl]

-Adds the Image menu to the QT debugger's main window. This allows the
user to mount disk/c images from the UI. [Andrew Gardner]

-uiimage.c: when creating a new file from the File Manager, require the
user to enter an extension too [Fabio Priuli]

-modernized the RP5H01 device [Osso]

-Converted the Konami System 573 Security Cassettes to use slots. The
current setting is no longer saved, so the default cassette is "game".
Some games have additional I/O connected via the security cassette,
which is now hooked up when the cassette is loaded instead of patched
directly into the memory map. If the game has a separate "install"
cassette then you need to select this and hard reset (shift+F3 or
select reset from the slot menu) before it will let you install from
the CD. [smf]

-modernized the MB14241 and MathBox devices. [Osso]

-inpttype.h: Use O1 instead of O0 on the critical function
[Hans Ostermeyer]

-Fixed clipping of device address maps if the size of the map caused
the end address to wrap. Added a proof of concept implementation of a
address map bank device, which allows you to bank memory maps. Hooked
it up to Taito GNET as an example [smf]

-Finished converting Taito GNET to use address maps instead of
installing at run time [smf]

-Modernized the geebee and warpwarp sound devices [Osso]

-finished modernizing gp9001 [smf]

-modernized the MM58274C RTC device. [Fabio Priuli]

-Allow AM_NOP in device address maps, there may be others that should
be allowed. [smf]

-Created a PCCARD slot and Linear Flash Card for System 573. Uses
bankdev.c for banking the onboard flash chips and the pccard slots.
This adds an extra two calls to the memory system & intelfsh.c already
called the memory system for accessing the data. [smf]

-Split rf5c296 and ata flash functionality from taitogn.c into their
own devices. The pccard slot has had to revert to use memory handlers
instead of device maps for the moment [smf]

-modernized Kaneko Pandora device. [Osso]

-modernized the TMS9927 device [Fabio Priuli]

-Modernized the PIT8253 device. [Fabio Priuli]

-modernized speaker device. [Fabio Priuli]

-modernized Taito I/O devices. [Osso]

-Roms renamed for set gtmrusa to match actual labels. [Porchy]

-Started to split ide hd from ide controller [smf]

-firebeat: split midi keyboard to separate device [Carl]

-Modernized Flower sound device. [Osso]

-Added better .ini defaults for HLSL, and hooked up bloom sliders. [MooglyGuy]

-Added macros for read/write delegates. [Curt Coder]

-QT Debugger: WIP for a new breakpoints window. [Andrew Gardner]

-Modernized nmk112 device. [Osso]

-Modernized Namco I/O devices (56xx, 58xx, 59xx) [Osso, Fabio Priuli]

-naomi video: Pretend-modernize the powervr2 [O. Galibert]

-powervr2: Some register groups are obviously 32 bits, so make them so [O. Galibert]

-naomi: Better IRQ isolation [O. Galibert]

-naomig1: Make the dma cpu-independant [O. Galibert]

-First pass at tidying up ide interface. It no longer tries to force
everything to act as a PC. A copy of the VIA VT83C461 datasheet would
be useful to remove some of the hacks added to make the games using it
work again. [smf]

-Modernize adc1038 and adc12138 devices. [Osso]

-Added USE_SIMD flag to RSP headers and began converting some opcodes
to use SSE* intrinsics. Current plan is to target SSSE3-capable
hardware (Core2 and up), with the resulting speedup theorized to be on
the order of 5-10x when conversion is complete, though this applies
only to situations where the emulation is heavily bottlenecked by the
RSP. [MooglyGuy]

-nmk16.c: raphero sound improvements [trap15]

-Added SIMD code for the rest of the RSP vector load instructions [MooglyGuy]

-Improved Dragon World II protection routines [iq_132]

-Verified pacuman gfx roms [elnaib and Santy14]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Top XXI (Version 1.2) [Roberto Fresca, ANY]
Attack Force [Piero Andreini]


New clones added
----------------
Commando Bootleg 2 [Kevin Eshbach]
Cresta Mundo (Laguna S.A. Spanish Moon Cresta bootleg) [Roselson (from AUMAP)]
WWF: Wrestlemania (rev 1.1 07/11/95) [Brian Troha, The Dumping Union]
Scramble (Reben S.A. Spanish bootleg) [Roselson (from Aumap)]
Sky Soldiers (bootleg) [ANY]
Galaxian (bootleg, set 2) [ANY]
Nudge Double Up (JPM SRU) [jameswal]
Unknown SRU Game [jameswal]
Borderline (Tranquilizer Gun conversion)
[Ricky2001 (from AUMAP)] (not working, bad ROM)
Mysterious Stones - Dr. Kick in Adventure (Itisa PCB)
[Ricky2001 (from AUMAP)]
Aerolitos (Spanish bootleg of Asteroids) [Basilio García]
Satan of Saturn (Inder S.A., bootleg) [Basilio García]
Suzuka 8 Hours 2 (Japan) [ShouTime, The Dumping Union]
TeddyBoy Blues (Old Ver. bootleg) [any]
Car Action (set 2) [any]
Space Chaser (set 4) [any]
Mission Craft (version 2.7) [Artemio Urbina, The Dumping Union]
Crazy Climber (Spanish, Operamatic bootleg) [Basilio García]
Impacto (Billport S.A., Spanish bootleg of Scramble) [Basilio Garcia]
Scramble (Petaco S.A., Spanish bootleg) [Basilio Garcia]
Ave Fenix (Spanish bootleg of Phoenix) [Basilio García]
Pajaro del Espacio (Spanish bootleg of UniWar S) [Basilio García]
Battle Zone (bootleg of Mayday) [Basilio García]
Air Inferno (Japan) [Shoutime]
Crisis Zone (CSZO4 Ver. A)
[Tormod, BrianT, Smitdogg, The Dumping Union]
Crisis Zone (CSZO3 Ver. B, set 2)
[Tormod, BrianT, Smitdogg, The Dumping Union]
ThunderJaws (rev 3) [Artemio Urbina, The Dumping Union]
Contra (Japan, set 2) [Artemio Urbina, The Dumping Union]
18 Challenge Pro Golf [Tormod, The Dumping Union]

New games marked as GAME_NOT_WORKING
------------------------------------
Music Ball [AUMAP]
Guttang Gottong (bootleg on Galaxian type hardware) [Basilio García]
Reel Good Time (Rebuild) (EPOCH) (Version 1.0) [Dr Slots/MPU Mecca]
Treasure Hunt (Global) (EPOCH) (Version 1.6) [Dr Slots/MPU Mecca]

MESS v0.149 Changelog

MAMETesters Bugs Fixed
----------------------
- 05127: [Misc.] (paso1600.c) paso1600: Invalid read of size 4 (Robbbert)
- 05160: [Crash/Freeze] (thomson.c) to8, to8d: Access Violation with
"-ramsize 262144 -cart 6809ass2" (Wilbert Pol)


New System Drivers Supported:
-----------------------------
- Otrona Attache [Al Kossow, Barry Rodewald]


Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
- BOB-85 [Robbbert]
- SSE SoftBox [Curt Coder, Mike Naberezny]


Skeleton drivers:
-----------------
(none)


Software Lists:
----------------
-horizon.xml: Added floppy images. [Dave Dunfield, Andrew Lynch]

-cpc_flop.xml: added the available SPS release. [Kaylee]

-softlist: added list for Otrona Attache disks. [Kaylee]

-vsmile.xml: added new German dumps. [TeamEurope]

-hx20: Added floppy software list. [Curt Coder]

-softbox: Added floppy software list. [Mike Naberezny]

-qx10: Added floppy software list. [Curt Coder]

-ep64_cart.xml: Added cartridge software list. [Curt Coder]

-ep64_cass.xml: Added preliminary cassette software list.
[Guru, Curt Coder]

-ep64_flop.xml: Added floppy images. [Curt Coder]

-ti99_cart.xml: Almost all cartridges available. [Michael Zapf]


Source Changes
--------------

-superslave: Refactored serial terminal to connect to an RS-232
port. [Curt Coder]

-mpz80: Fixed terminal. [Curt Coder]

-Added RS-232 ports to several drivers. [Curt Coder]

-vk100/vt100: Added RS-232 port and COM5016T baud rate
generator. [Curt Coder]

-atarist: Added RS-232 and MIDI ports. [Curt Coder]

-sdk86: Added serial terminal. [Curt Coder]

-ql: Added RS-232 ports. [Curt Coder]

-psxcd: fix cdda [Carl, Dr. Venom]

-votrtnt: Added serial terminal [Robbbert]

-68ksbc: Added serial terminal [Robbbert]

-applix: Major improvements, system is mostly working [Robbbert]

-altos5: Major improvements [Robbbert]

-sms/gamegear: Various improvements [Fabio Priuli]
* Converted cart handling and mappers to use slot devices
* Simplified bios and cart bankswitch mechanism
* Added save state support to both systems
* Removed on-cart EEPROM from main gamegear now that it can be
properly implemented on carts which have it
* Added support for the card slot to Master System I console;
use the -card switch to load Sega Card/MyCard dumps in the
emulated system
* Added backward compatibility to SG-1000 Mark III, for SG-1000
games
* Made LCD persistence hack optional (ON by default, it can be
turned OFF from Driver Configuration submenu)
* Reduced tagmap lookups all across the driver
* Updated the systems to rely on xml only for RAM/NVRAM when
loading from softlist

-Ignore unformatted tracks in dsk files [smf]

-td0_dsk: add new floppy system support for teledisk [Carl]

-ehx20: Added slave CPU ROM dump. [Kevtris]

-sg1000: converted the driver to use the new sega 8bit cart
slot. [Fabio Priuli]

-sg1000: added emulation of the Card Catcher passthrough cart.
[Fabio Priuli]

-gba: updated the driver to use slot devices for carts and
removed on-cart flash ram devices from main gba now that they can be
properly implemented on carts which have them [Fabio Priuli]

-gba: made save states more robust. [Fabio Priuli]

-nes: fixed nvram mirroring in Family Circuit '91 (Namcot-175
board), the game still has some issue when saving to NVRAM.
[Fabio Priuli]

-intv: converted the STIC video chip emulation to be a device.
[Fabio Priuli]

-sp0256: modernized the SP0256 Narrator Speech Processor sound
device. [Fabio Priuli]

-intv.c: added support for save states to all systems of this
driver. [Fabio Priuli]

-coleco: added missing input-related variables to save states,
which should now work. [Fabio Priuli]

-pasogo.c: Added readme. [Guru]

-qx10.c: Hook keyboard up to serial controller [Carl]

-pce.c: converted carts to use slot devices [Fabio Priuli]

-pce.c: moved the cd addon to be a separate device. now save
states work in the driver for HuCard games, not yet for CD games.
[Fabio Priuli]

-pv1000.c: modernized the sound device and added save state
support. [Fabio Priuli]

-scv.c: simplified input reading and added save state support
[Fabio Priuli]

-softbox: Promoted driver to working. [Curt Coder, Mike Naberezny]

-Fixed IEEE-488 bus reset on Commodore drives. [Curt Coder]

-enterp: modernized the Dave sound chip. [Fabio Priuli]

-softbox: Added Corvus hard disk. [Curt Coder, Mike Naberezny]

-pet: Implemented SoftBox IEEE-488 peripheral mode, where a PET
computer is used as terminal. [Curt Coder, Mike Naberezny]

-enterp: converted the Nick Graphics Chip to be a device.
[Fabio Priuli]

-Fix for Apollo PIC8259 breakage [Hans Ostermeyer]

-gba.c: simplified video code, removing many redundancies.
[Fabio Priuli]

-abc80x, abc1600: Added Luxor ABC keyboard port slot interface.
[Curt Coder]

-softbox: Added CP/M hard disk installation instructions.
[Mike Naberezny]

-pet8032: Fixed lowercase mode. [Mike Naberezny]

-concept: added stub implementation for the expansion slots as
slot devices in place of previous outdated custom one. [Fabio Priuli]

-Corrected pitch and readback behavior for the ALF Apple Music II,
and noted it's the same as the ALF AM1. [R. Belmont]

-BOB85: fixed Next key, enabled pasting with standard trainer
keys, marked as working [Robbbert]

-softbox: Fixed LEDs. [Mike Naberezny]

-Modernized MEA 8000 sound device. [Fabio Priuli]

-Modernized the Mac Sound device. [Fabio Priuli]

-Modernized uPD1771c sound device. [Fabio Priuli]

-gizmondo: converted the GF4500 to be a device. [Fabio Priuli]

-ip22: converted the SGI Newport graphics board to be a device.
[Fabio Priuli]

-enterp: Added Guru-readme and fixed setnames. [Guru]

-Modernized MC68328 (DragonBall) device. [Fabio Priuli]

-pc.c: Added t1000sl2. Hooked up the Tandy 1000 character rom to
the other Tandy 1000 drivers. Reimplemented Tandy 1000 ROM banking
according to the schematics. [Cowering, Wilbert Pol]

-Modernized VT100/Rainbow video device. [Fabio Priuli]

-Modernized VIC3 video device. [Fabio Priuli]

-Modernized uPD71071 DMA device. [Fabio Priuli]

-Modernized DS1315 clock device. [Fabio Priuli]

-dsk_dsk: Fixed incorrect sector size bug preventing standard DSK
images from working. [Barry Rodewald]

-Modernized Samsung S3C44B0 device. [Fabio Priuli]

-Modernized AY-3-1015 device. [Fabio Priuli]

-bml3.c [jedwidz]
* improved keyboard
* improved video
* disk support

-megadriv: emulated protection for 16 Mahjong Tiles II
and Tekken Special [EkeEke, Fabio Priuli]

-ep64: Modernized the Enterprise 64/128 driver. [Curt Coder]

-pet8032: Fixed natural keyboard. [Mike Naberezny]

-marked Game Boy, Game Boy Color, Game Boy Advance, Game Gear,
Intellivision, Lynx, Master System, MegaDrive / Genesis, NES /
Famicom, Neo Geo Pocket, Neo Geo Pocket Color, PV-1000, Super Cassette
Vision, Super NES / Super Famicom, Wonderswan and Wonderswan Color as
supporting save states. PC-Engine supports save states too, but only
for HuCard games and not for CDs. Please report issues with save and
restore in these systems, if any, to MameTesters. [Fabio Priuli]

-ql: Added Merlin Tonto ROM dumps. [Ash Evans]

-pet4032: Fixed natural keyboard. [Mike Naberezny]

-terminal: Fixed natural keyboard. [Mike Naberezny]

-n64: improved PIF / RDRAM initialization [Joe]

-wangpc: Use medium resolution video controller by default. [Curt Coder]

-ti99: Added a new cartridge type "gromemu" for GROM emulators

I am sorry I haven't been around lately but I manage to at least upload the latest MAME and MESS to the database. I will continue to upload more emulator updates next month.

Enjoy!
User avatar
PMJPlay
Curator
Curator
Next LVL Up at : 1250
Next LVL Up at : 1250
 
Posts: 1240
Joined: Thu Feb 16, 2012 9:25 am
Location: Australia
Has thanked: 1525 times
Been thanked: 1501 times

Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Tue Jul 09, 2013 1:39 pm

Emulators Added

Slipstream v0.1 [Konix Multi-System] (WINDOWS)



About the Emulation of the Konix Multi-System


Thanks to the article in Retro Gamer magazine, a programmer called Savoury SnaX stepped forward and rose to the challenge of creating an Emulator.

He began working on emulating the Robocod source code - starting with a few test programs that existed within the software repository we had been given, he built an emulator capable of producing an emulated Blitter and DSP output.

Just when he was getting his teeth into tackling the full game - the Holy Grail dropped into our laps from right out of nowhere - Attack of the Mutant Camels 1989. This didn't come from Jeff Minter, but from another source.

We immediately dropped Robocod for the game EVERYONE wanted to play for 20 years.

Robocod comes from somewhere between the 8086/88 era Konix Multi-system and the 386 MSU era implementation of the Multi-system and as such has been modified, so some restructuring of the initial implementation was needed. The emulation was constructed carefully one instruction at a time. Various parts of the system were programmed as and when the software needed them in order to run - and not before. When the native 8088 code asked for things, they were provided, and when calls to various Blitter and DSP functions were expected, they were provided.

A few wrinkles were ironed out and adjustments were made and we now have a playable Konix Multi-system Emulator!

With Jeff Minter's blessing, we are allowed to distribute the game along with the emulator and in a short while we will also be able to release the source code for Jeff's game, again with his permission.

The previous state of Konix Emulation was not hopeless, but without the two games we now have and a few test programs that the developers created to check the dev-kits and compilers, it would have been a very academic exercise. Now, the emulator isn't being written against some optimistic technical reference document which doesn't cover the sort of bugs, errors and undocumented features (a nice way of describing a bug with positive effects) that a system enjoys, it's being written to run real code.

The Future of Konix Emulation

Well, now we have some test programs from the Z80 Konix Multi-system era, a game from the 8088/86 era, and a game from the latter MSU era. I think it's safe to say, given a few more months work, we will have an emulator that is capable of running almost any code from any era in the Konix Multi-system's existence.

Just take a moment to think about that - it's mind boggling really! We will be capable of running any game for the Slipstream chipset that may turn up in the future, AND given that the Emulator Programmer had to write an Assembler to make a binary file of AMC'89, we also have the tools to write NEW games for this machine that never existed previously... WOW!

http://konixmultisystem.co.uk

Enjoy!
User avatar
PMJPlay
Curator
Curator
Next LVL Up at : 1250
Next LVL Up at : 1250
 
Posts: 1240
Joined: Thu Feb 16, 2012 9:25 am
Location: Australia
Has thanked: 1525 times
Been thanked: 1501 times

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 76 guests

cron