EMULATORS : Updates and Changes News

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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Tue Apr 02, 2013 4:33 am

Emulators Updated

Project64 v2.0 [Nintendo 64] (WINDOWS)
Speccy v1.9 [Sinclair ZX Spectrum] (WINDOWS)
Gens32 Surreal v1.88 SE [Sega Genesis] (WINDOWS)
ParaJVE v0.7.0 [Milton Bradley Vectrex] (WINDOWS) (MAC) (LINUX)
AmiArcadia v20.0 [Emerson Arcadia 2001] (AMIGA)
AmiArcadia v20.0 [Emerson Arcadia 2001] (MORPH OS)
WinArcadia v20.0 [Emerson Arcadia 2001] (WINDOWS)


Thanks to Crusty and SE7EN for this update :D

Enjoy!
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Thu Apr 04, 2013 10:39 am

Emulators Added and Updated

HDNes 02-04-2013 [Nintendo NES] (WINDOWS)
Pasofami v2.11 [Nintendo Multi-System] (WINDOWS)
nds4droid v21 [Nintendo DS] (ANDROID)
Supermodel UI [Sega Model 3][Frontend] (WINDOWS)



Enjoy!
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Re: EMULATORS : Updates and Changes News

Postby Hot Trout » Thu Apr 04, 2013 4:40 pm

Awesome Sauce :clap:
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Fri Apr 05, 2013 6:49 am

Emulators Added and Updated

Visual Pinball v9.1.5 [Pinball] (WINDOWS)
DSP Emulator v0.14b2 Final [Multi-System] (WINDOWS) (LINUX) (SOURCE)


DSP Emulator is a new version of the ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy emulator.

DSP Emulator v0.14b2 Final Changelog:

04/04/13 - Released 0.14b2. Windows and Linux (32bits and 64 bits) binary and source... Taito madness!
New quick snapshot system you can save two snapshots pressing F7 and F8 and recover them with F9 and F10. Read text files for implemented drivers so far.
Fixed 'Kangaroo' sound and graphics. Added Taito drivers 'Rainbow Islands', 'Rainbow Islands Extra', ' Volfied' and 'Operation Wolf' (using mouse as gun).
Small fixes here and there...

Visual Pinball v9.1.5 Changelog:

- add flag for ramps to optionally make them not influence the 3D stereo rendering (to cope with 2D-hacks like halos/flashers/GI)
- expose new 'Region Updates' in Video Options (disabling this can be faster on some graphicsboards, especially NVIDIA Optimus Laptops)
- expose new 'Region Optimization' in Video Options (disabling this can help issues with NVIDIA AA, enabling this can help performance and fixes issues with NVIDIA FXAA)
- optimize alpha ramps a bit
- enable some caching for DirectX functions to help performance
- fix more problems with primitive rendering
- correct issue with adaptive vsync
- fix some micro stuttering on multi-CPU systems
- add purely software/CPU-based FXAA workaround (please do -not- enable FXAA in the NVIDIA driver then if you need to use this!)
- cleanup some of the UI
- add correct UAC setting (no more 'Run as Administrator' necessary)
- add large address handling (no more '4GB patching' necessary)
- replace default ball/lamp images and some of the default table settings (mainly physics related)
- correct stylized table rendering in backdrop editor view
- fix command line parser (problems with running tables like playboy from hyperpin, etc)
- optimizations/small fixes
- updated to latest FreeImage.dll (3.15.4)

Enjoy!
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Sat Apr 06, 2013 10:40 am

Emulators Added

My NES v5.1 [Nintendo NES] (WINDOWS)


My NES is a portable open source NES/FAMICOM emulator written in C#. It's EXACT NES cycle emulator, very accurate and uses exact ppu scanline timing. My NES compatibility is very high, and most of the games that supported run perfectly.

Features:

- Roms browser with bility to disblay additional information of each rom like snapshot and info.
- Save/Load state in defferent 9 slots or in file using save/load state as feature.
- Sound recorder which record sound of current playing rom in wav format (Mono, 44100 Hz, pcm 16-bit).
- Developer console with full access emulation commands.
- Support INES (*.nes) file format.
- Can read from archive (*.zip, *.7z and *.rar)
- Profiles for control mapping.
- CPU :All 6502 opcodes (with the undocumented opcodes), IRQ and NMI.
- PPU :8x8 and 8x16 sprites with transparency and priority, background tiles and sprites evulation, internal ntsc palette generator, default PAL palette, Cycle based ppu, real scanline and scancycle timing, Emphasis and monochrome effects.
- Sound : all the 5 channels, MMC5, SS5B and VRC6 external sound channels. Format: MONO PCM 16 BIT 44100 Hz.
- Systems : PAL , NTSC
- Mappers : # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 16, 17, 18, 19, 21, 22, 23, 24, 25, 26, 32, 33, 34, 40, 41, 42, 43, 44, 45, 46, 47,48, 49, 50, 51, 57, 58, 60, 61, 62, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 82, 83, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 97, 105, 112, 113, 114, 115, 117, 118, 119, 133, 140, 142,159, 180, 182, 184, 185, 187, 188, 189, 193, 200, 201, 202,203,204,205, 212,213, 225, 226, 228, 229, 230, 231, 232, 233, 240, 241, 242, 243, 244, 245, 246, 248, 249, 251 and 255. Almost full set !!

Changelog:

* Added: Net play ability. (prototype)
* Added: ability to show FPS and notification texts on render screen at play time.
* Added: new video options: Keep aspect ratio, Show fps and Show notifications.
* Improved: SlimDX renderer; now it can render video stretched in fullscreen mode.
* Improved: the target .net framework version changed to 4.0 for compatibility with windows xp.
* Improved: the speed limiter for more performance.
* Improved: reduced the size of state files by using zlip compressing.
* Fixed: SDL .NET renderer; crashes when attempting to switch to fullscreen.
* Fixed: INES header fixer get wrong chr count number from database.
* Fixed: when taking a snapshot, the older snap file get replaced instead of creating new one.
* Fixed: when pressing a shortcut button (like take snapshot shortcut), the input keep executing without break.
* Fixed: issue when loading state using the welcome window with fullscreen mode.
* Fixed: issue when pause/resume emulation the sound muted sometimes.
* Fixed: issue in emulation shutdown.
* Fixed: issue when toggling the speed limiter, the sound delays.
* Fixed: issue when attempting to load state that not exist, the emulation engine crashes.
* Fixed: issue when attempting to load state using the Welcome Window, sometimes the emulation engine crashes.


Enjoy!
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Sun Apr 07, 2013 2:44 am

Emulators Updated

MAME4iOS v1.5 [MAME] (iOS)


v1.5 Changelog:

Added native l2cap bluetooth support for up to 4 PS3 Sixaxis controllers (you must store the Bluetooth address of your iOS device in your controller with a 3rd party utility like SixaxisPairTool).
Added button and stick size selectors.
Fixed permissions errors when creating files on jailbroken devices.
Bluetooth manager bug fixes.

Enjoy!
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Tue Apr 09, 2013 10:42 am

Emulator Updated

Snes9X EX v1.5.10 [Super Nintendo] (ANDROID)

Changelog:

-Pushing the "Left" key on a controller/keyboard unbinds the selected action under Input Device Setup (allows unbinding single actions without using a touchscreen or mouse)

-Automatically re-activate touch controls if touch-screen is used in-game after a gamepad is detected
Fixed incorrect Wii Nunchuk input caused by previous update

-Android: Fixed app hanging on startup on ARMv6 devices missing the eventfd system call, needed since the last update and should be standard for Android 2.3, but some vendors removed it from their kernels. The problematic devices include: Samsung Galaxy Ace, Alcatel OT-983

-Android: Input handling improvements: OUYA controller key profiles, OUYA/PS3/Xperia Play button labels, split Motorola Droid/Milestone key profiles from generic PC Keyboard

-Android: Fixed some possible crashes in the Java Bluetooth code due to threading issues, and also reduced connection overhead by using a native Bluetooth socket if possible

-Android: Re-worked font DPI handling to use screen density values instead of physical sizes and respect user's font size in the Android settings app, also moved the "DPI Override" option to "On-screen Config" since it only affects touch controls now

-Android: Ouya-specific APK (trims out compatibility code for Android pre-4.1, has Cortex-A9 optimizations, and some other tweaks), available separately via the Ouya store in the near future


Enjoy!
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Re: EMULATORS : Updates and Changes News

Postby Hot Trout » Tue Apr 09, 2013 1:36 pm

Thanks PMJP, these are great Emulator updates and I am greatful for your help. I am somewhat busy these days and have not had much time for updates. That said I am planning a big MAME update for handheld devices soon.

Keep up the excellent work.
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Re: EMULATORS : Updates and Changes News

Postby crustyasp46 » Tue Apr 09, 2013 1:40 pm

What Hot Trout said, he is more poetic with his thanks than I. :thankyou:
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Wed Apr 10, 2013 11:39 am

Emulators and Frontends Added and Updated

MAME v0.148u3 [MAME] (WINDOWS)
MAMEUI v0.148u3 [MAME][MAME Frontend] (WINDOWS)
HqMAME v2.6 ~ v0.148u3 [MAME] (WINDOWS)
MEWUI v0.193 ~ v0.148u3 [MAME][MAME Frontend] (WINDOWS)
UME v0.148u3 [UME] [MAME+MESS] (WINDOWS)


HqMAME is a Up-to-date MAME with high quality image scalers....

Enjoy!
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