EMULATORS : Updates and Changes News

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Re: EMULATORS : Updates and Changes News

Postby Hot Trout » Sun Dec 30, 2012 2:36 am

Very nice PMJP, these Emulator updates are very welcome.
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Mon Dec 31, 2012 12:07 pm

Emulators Updated and Added

hpsx64 v002 [Sony Playstation/Playstation 2] (WINDOWS 64-BIT)
Hoxs64 v1.0.8.0 [Commodore 64] (WINDOWS)
FBZX-Wii v7 [Sinclair Spectrum ZX] (WII)
Project64K7E v1.3.1 [Nintendo 64] (WINDOWS)
rpcs3 SVN r47 [Playstation 3] (WINDOWS)
Agat v1.24 [Apple II] (WINDOWS)


hpsx64 Changelog:

hps1x64 - Playstation 1 simulator
Status: In development - Pre-initial Source code and binary release - Development/Testing usage only
Current Version:
v002 - pre-initial release 2 - improved compatibility, improved speed, improved accuracy. If something is not working, try enabling analog first thing.
v001 - pre-initial release - only use this version if you intend to test or evaluate progress
Older Versions:
v000 - pre-initial evaluation only release
Note: Much of this is my own work, but this program also uses specially selected components from "MAME/MESS" and "pcsx", and possibly other programs.

hps2x64 - Playstation 2 simulator
Status: In development - Not ready for release

Hoxs64 v1.0.8.0 Changelog:

1) New cartridge emulation with freeze function. Peter Schepers CRT format is supported.
The following cartridge emulations are supported.
Action Replay v[6 - 2]
Final Cartridge III (v3 only)
Retro Replay 64K RAM
Magic Desk
Ocean 1
Fun Play
Super Games
System 3
Dinamic
Zaxxon
Simons Basic
Normal Cartridge
The CRT reader uses the in file reported chip bank numbers and not the order they appear in the file.
2) Fixed misreported raster position in the debugger when starting a new frame.

FBZX-Wii v7 Changelog:

* Added auto turbo mode
* Added graphical virtual keyboard using wii pointer
* Added B button as escape

Project64K7E v1.3.1 Changelog:

Good, the truth is that this is a small update, which supports 1 new ROMs that are playing in the Kaillera (Rom Multiplayer SM64). I had little time, but not to leave behind the emulator I wanted to give the support.

Also, I have preferred to leave the NRAGE 1.6.1 since the 2.2 Final adds features that not just the base supports 1.4, without mensionar also requires DX is updated, it may present problems for some older than absent, I preferred to avoid possible problems leave the 1.6.1. But it is always handy for those who want it.

rpcs3 SVN Changelog:

r47
- Added all SPU instructions to the DisAsm
- First part of the non-float SPU instructions implemented in the Interpreter
* Fixed bug in file list management

Agat v1.24 Changelog:

Fixed some minor bugs.
Improved simulation of Shugart (ES-5088) drive (including rotation speed measurement).
Now Shugard disks, in both .nib and .dsk formats, may be copied/formatted correctly in IKP / Sprite (format nibs only) OS.
Added new sample system "Teletext".
Added two new tools: genimage and fdd1extr.

Enjoy!
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Mon Dec 31, 2012 11:25 pm

Emulators Updated

FB Alpha Shuffle v2.4.0 (31/12/2012) [Multi-Arcade] (WINDOWS)


FB Alpha Shuffle v2.4.0 Changelog:

- Update zlib to 1.2.7. (Http://www.zlib.net)


Enjoy and Happy New Year 2013!
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Re: EMULATORS : Updates and Changes News

Postby Hot Trout » Tue Jan 01, 2013 1:52 am

Keep em coming , loving this. Also love the new picture.
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Tue Jan 01, 2013 4:49 am

Emulators Updated

rpcs3 SVN r48 [Playstation 3] (WINDOWS)
MakaronEX v4.1 [Sega Dreamcast] (WINDOWS)
AppleWin v1.22 [Apple II] (WINDOWS)


rpcs3 SVN Changelog:

r48
- Implemented sys_semaphore syscalls.
- Emulated more PPU instructions.
- Improved ELF64 imports loader.
- Improved RSX callback.
- Fixed DbgConsole memory leak.
- Improved GSInfo.

MakaronEX v4.1 Changelog:

- Added displaying information about the game in the Roms Manager (Naomi)
- Added ability to view the contents of a zip archive of romset (Naomi)
- Added the ability to compare the contents of romset CRC with ClrMAMEPro base (Naomi)
- Alternative running game from the Roms Manager by right click (Naomi)
- Changed the visualization in a window on the cube (a-la DxDiag)
- Removed the focus from the language component
- Fixed and modified the control of sound
- Fixed an issue with the loss of focus after closing the form and restore from system tray
- Slightly changed interface of Images Manager (Dreamcast)
- Fixed restart GUI, if you select a language that was active
- Fixes some system messages

AppleWin v1.22 Changelog:

Changes:
- [Feature #005557] Support DOSMaster image created by Apple Oasis.
- [Feature #003272 and #005335] Support 2x windowed mode:
+ Toggle between 1x and 2x by using Resize button (or F6).
- Full screen now enabled by CTRL+Resize button (or CTRL+F6).

Fixes:
- [Feature #004346] Don't show mousetext for original Apple //e.
- Fixed HDD firmware to allow epyx_californiagames_iicplus.2mg to boot.
- HDD firmware: Added support for SmartPort entrypoint.
+ "Prince of Persia (Original 3.5 floppy for IIc+).2mg" now boots
- [Bug #018455] Improved rendering speed of debugger view.system messages

Enjoy!
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Tue Jan 15, 2013 7:02 am

Emulators Added and Updated

MahNES v0.3 [Nintendo NES] (WINDOWS)
Raine v0.60.00 [Multi-Arcade] (WINDOWS)
NeoRaine v1.4 [Multi-Arcade] (WINDOWS)
higan v092 [Nintendo] [Multi-System] (WINDOWS)
EMU v1.01 (2013/01/13) [Multi-System] (WINDOWS)
fs-uae v2.1.18 [Commodore Amiga] (WINDOWS)
Zero v0.5 [Sinclair ZX Spectrum] (WINDOWS)
Ootake v2.68 [NEC PC Engine/Turbografx-16] (WINDOWS)

MAME 0.148 [MAME] [Multi-Arcade] (WINDOWS)
MESS 0.148 [MESS] [Multi-System] (WINDOWS)
UME 0.148 [UME] [MAME+MESS] (WINDOWS)



MahNES v0.3 Changelog:

This is my second attempt at making a NES emulator. I wrote one before, but the code was too much of a mess. Now I'm porting it to ultra-organized code using OpenGL and OpenAL, so I think it's portable across many platforms, but currently it's only on Windows. It can emulate several games at once, and I thought it would be nice to have a little gallery of recent played games on startup, all showing running screens (I'm thinking of showing the user's savestates and old plays through the games, so it's more interesting). Maybe someone did that before?

Basic APU emulation now. Save states (F1, F2, F3 or F4 keys, plus Shift to save). Fast forward (V key).

Currently only supports mappers 0, 1, 2 and 4. Nothing is configurable yet, because it's on alpha.

Raine v0.60.00 Changelog:

* OpenGL driver, finally !
* All the changes in this version are related to opengl : optionnal overlay
interface using a sdl_gfx font and opengl instead of the old 6x8 font
* the gui looks better when switching to/from fullscreen
* when benchmarking display only the fps, which makes it more readable.

NeoRaine v1.4 Changelog:

- opengl driver which becomes the default driver for raine/neoraine
- optimized build
- restoration of the scanlines
- -bpp command line option

higan v092 Changelog:

higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Nintendo
- Super Nintendo
- Game Boy
- Game Boy Color
- Game Boy Advance
- Nintendo DS

higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo

Changelog:

- Fixed Gegege no Kitarou's name.
- Removed board ROM/RAM IDs.
- Various updates.
- Initial commit.

EMU v1.01 (2013/01/13) Changelog:

EMU emulates Agat-7, Apogee, Bashkiria-2M rom, Bashkiria-2M disk, BK-0010, BK-0010_01, BK-0010fdd, Irisha, Korvet, Lik, Lik2, Lvov, Mikro-80, Mikrosha, Mikrosha (cas), NuPogodi, Orion-128, Orion-128 Z80 HDD, Orion-128z80-Card-ll, Orion-Pro, Orion-Pro 2, Partner, PK-6128c, PK8000 KDOS, PK8000 Sura and Xobbi, PK8000 Sura and Xobbi (cas), PK8000 Vesta, PK8000 Vesta (cas), Radio-86RK, Radio-86RK (cas), Radio-86RK 4K, Radio-86RK color, Radio-86RK ordos, Radio-86RK romdisk, Specialist, SpecialistMX, SpecialistRamfos, Spektr-001, Unior, UT88, UT88 (cas), Vector06c, Vector06c-z80, Vector-1200, Vesta, Vesta (cas), ZX Spectrum 128, ZX Spectrum 128 (cas) ZX Spectrum 48 and ZX Spectrum 48 (cas).

- readded changes removed in previous version;
- added separate config for Ocean-240.

fs-uae v2.1.18 Changelog:

- Fixed overflow preventing alt/cmd modifier key from working.
- Updated translations: es [albconde].
- (Launcher) No floppy drive sounds when loading a WHDLoad variant from the online database.
- (Launcher) Updated translations: es [albconde].

Zero is the new Ziggy. Ziggy is a ZX Spectrum emulator written in C# on the .Net platform. It currently emulates the 48k and 128k models with a very high degree accuracy.

Ziggy currently sports the following features:

* 100% accurate... oh ok then, highly accurate 48k and 128 emulation. Not kidding. ;)
* Support for both the beeper and multi-channel AY sound.
* DirectX and GDI support. Works best with DirectX though. :)
* Support for snapshots (sna, szx, z80) and tapes (pzx, tzx, tap, csw)
* Save screenshots from emulator in bmp, png, gif and jpeg format.
* Debugger with stepping facility.
* Tape browser with support for accelerated loading via various (read 2) means.
* Ability to run files from command line, drag and drop. If file associations are enabled,
double-clicking from explorer will launch Ziggy.
* Supports issue 2 keyboards, late timings and a host of other speccy idiosyncracies.
* Full screen mode.
* ULA Plus support.

Zero v0.5 Changelog:

Zero can be made to automatically restore the last session on startup by turning on the feature via Options.
On screen indicators, like tape and disk activity, can be turned off via Options.
Key2Joy feature added that lets the cursor keys be used as a joystick. ALT is fire.
Joystick support added. Button mapping is pending.
128K and +3 emulation now pass the fusetest, FWIW.
Added support for ZX Spectrum +3 and disk emulation (thanks to Woody for providing the fdc765.dll).
Added support for Pentagon 128K and TR DOS (again thanks to Woody for providing the wd1793.dll).
Added support for RZX playback.
Cheat Helper, File Finder and Tape Browser have all been moved to a new menu that comes up when the Toolbox icon is pressed.
Tape Browser now comes up only if its explicitly called up by the user from the above menu.
Icons tweaked to reflect the change in user interface.
Tape Browser settings are now saved between sessions.
Disks drives are accessible throught the right-click context menu. 2 drives are supported for the +3 and 4 drives for the Pentagon.
Added support for external tapes and disks as specified in szx file format.
Disk drive activity icon and files download complete icons now appear in main window when required.
Emulation speed control added in Options.
Added support for forced 4:3 aspect ratio in full screen.
Added ULA Plus and +3 disk support when loading from SZX.
Monitor now supports Go To address. Clicking on the register values on the right panel also causes a GO TO that address.(CCowley, Obo and others)
Monitor can now set breakpoints for specific values read/write from memory, ports etc.
Monitor can step over LDIR, INIR and other block commands (Obo)
Added more options to window sizes in the Options window.
Added support for loading and saving .scr files.
Added an “Auto Load” option in the tape deck, which replaces the near useless “Auto Rewind” option.
Zero’s settings are no more stored in a config file in the installation folder. They are now stored in the user profile folders as required by UAC guidelines.
The default config xml file has been removed, as it was quite redundant. Default settings are applied internally.
Removed the Soft Reset option and replaced both Hard and Soft reset option with a single Reset option, which is equivalent to a hard reset.
All external tools for PZX handling have now been replaced by a single dll that is called directly from code.
Updated TapeDeck GUI.
Redesigned the breakpoint window in Monitor. Added options to break on interrupt and re-triggered interrupt.
Made the Pentagon render window more symmetrical.
128ke is not the default machine for loading snapshots anymore. User has to enable it in options for that to work.
Changes to the sound playback routines. Shouldn’t make any difference to end-user. I think.
Pixel smoothing option added to Direct X rendering. Off by default.
Fixed tape deck crashing when the Next button is pressed on the last tape block.
Fixed a raft of DDCB/FDCB opcodes (Woody).
Fixed IN contention (Woody).
Fixed ULA PLus emulation that was broken in beta 4.
Switching to Pentagon and other models is smoother as window is not resized.
Better Pentagon rendering with a more t-state accurate core and renderer (Woody).
Fixed timing for EX (SP), HL/IX/IY instructions (Woody).
Fixed spectrum reset when running some of the test suites from a tape file, when doing a Fast Load.
Fixed EI prefixed emulation.
Fixed incorrect saving of screenshots in format other than the selected one (PNG was being saved as JPEG for instance. *ahem*).
Fixed Robocop.dsk crash issue due to a stray page pointer issue.(Woody)
Fixed scanline option being turned off when exiting Options (karingal, Obo)
Fixed +3 emulation screwing up pacemuzx (Obo)
Fixed a crash when the zx model was restarted with the monitor running (Obo)
Fixed an issue where even if Pause on Emulation feature was enabled in options, the emulator resumed emulation when it wasn’t the foreground app and the mouse was moved over it. (Obo)
Fixed ULA Plus timing and colours (Andrew Owen)
Fixed rendering for 128KE model. The last few bytes of the last scanline weren’t being rendered sometimes.
Possibly fixed the debugger not updating the view to reflect the latest memory state.
Fixed incorrect emulation of some of the rare undocumented FD/DD opcodes.
Fixed toolbar freeze when switching back from full screen.
Fixed the monitor not updating the banks information in 128k mode.
Fixed inaudible beeper sound when played parallely with AY.
Improved GDI rendering speed. Still slower than DirectX though!
Fixed a problem in Program Finder where it would frequently drop connection with Infoseek because of the way the Infoseek API works. Thanks to Martijn for this!

Ootake v2.68 Changelog:

- The movement of "6-Button Pad" was fixed. In the casino scene of "Emerald
Dragon", the input problem was solved. In "Linda3", the input problem (
generated by v2.67) was solved.
- The speed and timing were brought close to the movement of a real machine.
In the stage 8 demo of "Spriggan mark2", the problem that the screen
occasionally fell into disorder (generated by a recent version) was
solved.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The
operation test is not done. Please see "Readme98.txt" in the ZIP file
about details and notes, etc.
http://www.ouma.jp/file/Ootake268-for98.zip
+ I began Twitter. (Japanese language)
http://twitter.com/kitao_n

* The happiness of the game is the world human race commonness. It longs for
peace.
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported.

MAME 0.148 Changelog:

http://mamedev.org/releases/whatsnew_0148.txt

MESS 0.148 Changelog:

http://mamedev.org/releases/messnew_0148.txt

- MAMEUI, MESSUI and MEWUI 0.148 have also been added to the MAME and MESS Section

Enjoy!

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Re: EMULATORS : Updates and Changes News

Postby Hot Trout » Tue Jan 15, 2013 10:11 am

That sir was a superb update. I take my hat off to you :hi:

:goodpost: :thankyou:
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Tue Jan 22, 2013 6:35 am

Emulators Updated

Snes9X EX/Snes9X EX+ v1.5.7 [Super Nintendo] (ANDROID)
Snes9X EX v1.5.2 [Super Nintendo] (IOS)



Other Android and IOS Emulators by Robert Broglia are available on Cydia via the BigBoss repository and Google Play.
http://www.explusalpha.com

Changelog:

Version 1.5.7 (2013.01.07)
Android & Linux/X: Increased auto-frameskip precision from micro-seconds to nano-seconds and made sure to always use a monotonic clock so it behaves properly if NTP adjusts your clock while playing
Android: Fixed some problems with activating/saving the Fast CPU->GPU Copy and Direct Texture options
Version 1.5.6 (2013.01.02)
Android: Fixed blank on-screen controls on Vivante GPUs due to auto-mipmap driver bug
Android: Disabled OES_draw_texture on all GPUs for now due to various driver issues, will be made into an option in the future
Version 1.5.5 (2012.12.29)
Android: Disabled OES_draw_texture on Adreno GPUs running Android 4.0+ because it produces a blank screen with SurfaceTexture (Fast CPU->GPU Copy option)
Snes9x/1.5x: First release
Version 1.5.4 (2012.12.28)
When setting a save or BIOS path, switch to the previously selected directory if it exists, and don't forget the previous directory "Load Game" was in
Allow setting sound buffer size down to 3 frames
Android: Fixed startup crash on some Adreno GPUs by initializing OpenGL surface directly to the requested color mode, instead of reinitializing it multiple times
Android: Use the OES_draw_texture OpenGL extension to draw the screen if supported. May help on older devices where performance is GPU-limited
Android: Fixed input lag on the R800i Xperia Play by explicitly checking for events at the start of each frame. For some reason the stock Android build doesn't signal the app in a timely manner when new events are ready.
Android: Compiled apps using a pre-release GCC 4.8.0 compiler for some small speed boosts, also fixes a mis-compile with GBA.emu on ARM that prevented full optimizations from working when using the older GCC 4.7.x compiler
iOS: Fixed broken iCade support from 1.5.3 due to initialization code changes
2600: Excluded unused debug code from Thumbulator, giving a speed boost to DPC+ roms
Version 1.5.3 (2012.12.13)
Added Save Path option to control where save states, save memory, and cheats are loaded/saved
Changed various BIOS select menu entries to show the currently selected file
Save the Show Bounding Boxes on-screen config option to the config file
GBA: Fixed error reading some zip files because the version info wasn't correctly handled
MD: Save some additional CPU state to fix hangs in Soldiers of Fortune
MD: Fixed missing libsndfile support for .wav playback
Android: Fixed possible USB gamepad detection errors by waiting 100ms after a device is plugged in before re-scanning
Android: Changed input handling to prevent unresponsiveness on Android 3.1+ when using multiple USB controllers
Android: Fixed pushing buttons with the same key code on multiple USB controllers at once
Android & Linux/X: Added Use Highest Color Mode option to control which display mode the app selects at startup. On Android, you can turn this on to get 32-bit color if supported by your device (previously all <= 2.3 devices used 16-bit, all non-Adreno devices on Andoird 3.0+ used 32-bit). Some devices like the Galaxy S3 currently have driver bugs in their 32-bit support so you should leave it off if you experience any display corruption.
Linux/X: Clip window size on startup if it exceeds the workable desktop area
Linux/X: Fixed possible bug in unique instance registration (don't use spaces in DBUS name)
Version 1.5.2 (2012.11.11)
Fixed a possible crash depending on how the system font handles missing characters
Allow variable pixel heights per system for overlay effects, fixes scanlines in Master System games on MD.emu
MD: Reimplemented plain .bin & .iso loader for test/homebrew purposes (no CDDA support)
Android: Disabled Fast CPU->GPU Copy support on Adreno 200 due to GPU driver bugs
iOS: Handle composed text properly (European characters with accents, Korean, etc.)
WebOS: Fixed a crash opening the Input options
WebOS: Auto-rotate to upside down landscape mode on the Touchpad
Version 1.5.1 (2012.11.07)
MD: If selecting a .bin that matches a .cue file by name, load the .cue file instead. If no .cue file is present, don't load the .bin unless it's small enough to be a cartridge game
MD: Better CD region detection
Android: Fixed a minor input handling glitch that causes "Failed to receive dispatch signal" to be printed repeatedly in the Android log
Android: Fixed the 32-bit color Adreno GPU hack added in 1.5.0, should fix motion blur in landscape on Galaxy S3
Version 1.5.0 (2012.11.04)
Re-wrote core text rendering code with these improvements: recognize Unicode UTF-8 text, improved performance slightly, more accurate word wrap
Added upside-down portrait orientation setting, and use it in auto-mode if supported
Don't show image from previous game behind auto-load state prompt
GBA: Fixed saves in Pokemon Mystery Dungeon (European version), delete your old .sav file if you've run the game previously
GBA: Added 7zip (.7z) file support
2600: Updated core to Stella 3.7.3 with various fixes, including a DPC+ music bug. Save-states from previous versions are no longer valid.
GBC: Added option to select one of four audio re-samplers to trade-off speed vs. quality
MD: Added .cue CD image support with CDDA playback (loading .bin or .iso files directly is no longer supported)
MD: Save game region to config file
NES: Pop-up an error message if the user tries to turn on an unset Game Genie code that could potentially lock up the game
Android & iOS: Wrote a new font renderer that hooks into the font support provided by the OS. This means apps use the system font (differs by OS version), display any characters supported by it (Japanese, etc.), and the app size is reduced slightly since the bundled font isn't needed
Android: Added option to disable fast CPU->GPU copy (SurfaceTexture) on Android 4.0+ in case of GPU driver bugs
Android: Fixed controls turning into dark rectangles on Adreno 225 GPUs (Galaxy S3, etc.) due to an OpenGL driver bug (mainly triggered by MD.emu)
Android: Prevent unknown keycodes sent by the OS from performing unwanted actions like opening the menu
Android: Support USB gamepad hotplug on Android 3.1+
Android: Disable 32-bit color on Adreno GPUs with Android 4.0+, fixes reported ghost images and distortion on multiple devices like the Galaxy S3 with Snapdragon SoC
Android: Added extra high density icon (for Nexus 10, etc.), also used for Xperia Play launcher
Android: Added option to increase the app's process priority, may help if background apps are interfering with performance
iOS: Fixed screen orientation issues on iOS 6

Version 1.4.35 (2012.10.10)
Added an Android-specific workaround for GBC.emu to prevent crashes on some Adreno GPUs due to a driver bug causing the GPU to read beyond the allocated buffer (extra 1440 pixels of padding added to buffer)
Version 1.4.34 (2012.10.02)
Fixed bug in config file code from 1.4.33 preventing key config from saving
NGP: Save system language
GBA: Added R+B button combination to key config
iOS: Better error handling if a Wiimote hangs while setting up the connection
Version 1.4.33 (2012.09.30)
Added a confirmation prompt with date when loading an auto-save state. The "Confirm Auto-load State" setting under System options toggles it (useful in most systems to prevent SRAM from getting clobbered if you forget about your auto-save state, or in MSX.emu to cleanly switch machine types without having to toggle the auto-save state option each time).
Bluetooth scan tweaks/fixes (make sure scan completes before opening connections)
2600: Updated emulation core to Stella 3.7.2
GBC: Updated emulation core to Gambatte SVN 348 (minor fixes, better error messages, & performance boost)
GBC: Added support for using/editing Game Genie and GameShark (01xxxxxx type) cheat codes
GBA: Properly show error message if ROM loading fails
SNES: Don't skip audio processing when fast-forwarding, fixes sound artifacts in games like Secret of Mana
MD: Properly map inputs for players 3 & 4 on games using J-cart hardware
MSX: Added an option to automatically perform a 5x fast-forward during floppy disk access, can greatly speed up load times if your device is fast enough
Android: Fixed DPI override not applying to on-screen controls until orientation change
Android: Disabled in-app rotation animations in CM7 since it provides its own
Android: Check if GPU only supports OpenGL ES 1.0 and disable features that need 1.1 (Auto mipmaps, etc). Fixes controls turning into white blocks on older devices like the HTC Hero
Android: Fixed cropped display after an orientation change on devices that don't send a proper window resize events (Xperia Play when sleeping in portrait mode, and awakened by sliding gamepad open)
Android: Fixed text entry for cheats on Android 2.2 and lower
iOS: Adjusted iPhone/iPod DPI calculations to work with taller iPhone 5 screen

Enjoy!
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Re: EMULATORS : Updates and Changes News

Postby Hot Trout » Tue Jan 22, 2013 1:02 pm

Well look whos going to do an update in the Emulators section. With help from our new member Hierophant and a lot of downloading, renaming, foldering and sorting of files we have now backdated our collection of MAME32, MAMEUI and source code for both. So now, as well as having a complete back catalogue of MAME we also have the entire back catalogue of MAME32 or MAMEUI as it is now known. All folders contain, 32bit, 64bit and sourcecode where available.

MAME32 Back Catalogue
MAMEUI Back Catalogue
MAME32 Sourcecode
MAMEUI Sourcecode

Thank you Hierophant for the links. :good:
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Re: EMULATORS : Updates and Changes News

Postby Hot Trout » Tue Jan 22, 2013 1:44 pm

Doublepost (my bad) but then again double update :cheers:

This time it is the Odyssey2 and/or Philips VideoPac emulator.

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