Emulators Added and UpdatedMahNES v0.3 [Nintendo NES] (WINDOWS)
Raine v0.60.00 [Multi-Arcade] (WINDOWS)
NeoRaine v1.4 [Multi-Arcade] (WINDOWS)
higan v092 [Nintendo] [Multi-System] (WINDOWS)
EMU v1.01 (2013/01/13) [Multi-System] (WINDOWS)
fs-uae v2.1.18 [Commodore Amiga] (WINDOWS)
Zero v0.5 [Sinclair ZX Spectrum] (WINDOWS)
Ootake v2.68 [NEC PC Engine/Turbografx-16] (WINDOWS)
MAME 0.148 [MAME] [Multi-Arcade] (WINDOWS)
MESS 0.148 [MESS] [Multi-System] (WINDOWS)
UME 0.148 [UME] [MAME+MESS] (WINDOWS)MahNES v0.3 Changelog:This is my second attempt at making a NES emulator. I wrote one before, but the code was too much of a mess. Now I'm porting it to ultra-organized code using OpenGL and OpenAL, so I think it's portable across many platforms, but currently it's only on Windows. It can emulate several games at once, and I thought it would be nice to have a little gallery of recent played games on startup, all showing running screens (I'm thinking of showing the user's savestates and old plays through the games, so it's more interesting). Maybe someone did that before?
Basic APU emulation now. Save states (F1, F2, F3 or F4 keys, plus Shift to save). Fast forward (V key).
Currently only supports mappers 0, 1, 2 and 4. Nothing is configurable yet, because it's on alpha.
Raine v0.60.00 Changelog:* OpenGL driver, finally !
* All the changes in this version are related to opengl : optionnal overlay
interface using a sdl_gfx font and opengl instead of the old 6x8 font
* the gui looks better when switching to/from fullscreen
* when benchmarking display only the fps, which makes it more readable.
NeoRaine v1.4 Changelog:- opengl driver which becomes the default driver for raine/neoraine
- optimized build
- restoration of the scanlines
- -bpp command line option
higan v092 Changelog:higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Nintendo
- Super Nintendo
- Game Boy
- Game Boy Color
- Game Boy Advance
- Nintendo DS
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
Changelog:
- Fixed Gegege no Kitarou's name.
- Removed board ROM/RAM IDs.
- Various updates.
- Initial commit.
EMU v1.01 (2013/01/13) Changelog:EMU emulates Agat-7, Apogee, Bashkiria-2M rom, Bashkiria-2M disk, BK-0010, BK-0010_01, BK-0010fdd, Irisha, Korvet, Lik, Lik2, Lvov, Mikro-80, Mikrosha, Mikrosha (cas), NuPogodi, Orion-128, Orion-128 Z80 HDD, Orion-128z80-Card-ll, Orion-Pro, Orion-Pro 2, Partner, PK-6128c, PK8000 KDOS, PK8000 Sura and Xobbi, PK8000 Sura and Xobbi (cas), PK8000 Vesta, PK8000 Vesta (cas), Radio-86RK, Radio-86RK (cas), Radio-86RK 4K, Radio-86RK color, Radio-86RK ordos, Radio-86RK romdisk, Specialist, SpecialistMX, SpecialistRamfos, Spektr-001, Unior, UT88, UT88 (cas), Vector06c, Vector06c-z80, Vector-1200, Vesta, Vesta (cas), ZX Spectrum 128, ZX Spectrum 128 (cas) ZX Spectrum 48 and ZX Spectrum 48 (cas).
- readded changes removed in previous version;
- added separate config for Ocean-240.
fs-uae v2.1.18 Changelog:- Fixed overflow preventing alt/cmd modifier key from working.
- Updated translations: es [albconde].
- (Launcher) No floppy drive sounds when loading a WHDLoad variant from the online database.
- (Launcher) Updated translations: es [albconde].
Zero is the new Ziggy. Ziggy is a ZX Spectrum emulator written in C# on the .Net platform. It currently emulates the 48k and 128k models with a very high degree accuracy.Ziggy currently sports the following features:* 100% accurate... oh ok then, highly accurate 48k and 128 emulation. Not kidding.
* Support for both the beeper and multi-channel AY sound.
* DirectX and GDI support. Works best with DirectX though.
* Support for snapshots (sna, szx, z80) and tapes (pzx, tzx, tap, csw)
* Save screenshots from emulator in bmp, png, gif and jpeg format.
* Debugger with stepping facility.
* Tape browser with support for accelerated loading via various (read 2) means.
* Ability to run files from command line, drag and drop. If file associations are enabled,
double-clicking from explorer will launch Ziggy.
* Supports issue 2 keyboards, late timings and a host of other speccy idiosyncracies.
* Full screen mode.
* ULA Plus support.
Zero v0.5 Changelog:Zero can be made to automatically restore the last session on startup by turning on the feature via Options.
On screen indicators, like tape and disk activity, can be turned off via Options.
Key2Joy feature added that lets the cursor keys be used as a joystick. ALT is fire.
Joystick support added. Button mapping is pending.
128K and +3 emulation now pass the fusetest, FWIW.
Added support for ZX Spectrum +3 and disk emulation (thanks to Woody for providing the fdc765.dll).
Added support for Pentagon 128K and TR DOS (again thanks to Woody for providing the wd1793.dll).
Added support for RZX playback.
Cheat Helper, File Finder and Tape Browser have all been moved to a new menu that comes up when the Toolbox icon is pressed.
Tape Browser now comes up only if its explicitly called up by the user from the above menu.
Icons tweaked to reflect the change in user interface.
Tape Browser settings are now saved between sessions.
Disks drives are accessible throught the right-click context menu. 2 drives are supported for the +3 and 4 drives for the Pentagon.
Added support for external tapes and disks as specified in szx file format.
Disk drive activity icon and files download complete icons now appear in main window when required.
Emulation speed control added in Options.
Added support for forced 4:3 aspect ratio in full screen.
Added ULA Plus and +3 disk support when loading from SZX.
Monitor now supports Go To address. Clicking on the register values on the right panel also causes a GO TO that address.(CCowley, Obo and others)
Monitor can now set breakpoints for specific values read/write from memory, ports etc.
Monitor can step over LDIR, INIR and other block commands (Obo)
Added more options to window sizes in the Options window.
Added support for loading and saving .scr files.
Added an “Auto Load” option in the tape deck, which replaces the near useless “Auto Rewind” option.
Zero’s settings are no more stored in a config file in the installation folder. They are now stored in the user profile folders as required by UAC guidelines.
The default config xml file has been removed, as it was quite redundant. Default settings are applied internally.
Removed the Soft Reset option and replaced both Hard and Soft reset option with a single Reset option, which is equivalent to a hard reset.
All external tools for PZX handling have now been replaced by a single dll that is called directly from code.
Updated TapeDeck GUI.
Redesigned the breakpoint window in Monitor. Added options to break on interrupt and re-triggered interrupt.
Made the Pentagon render window more symmetrical.
128ke is not the default machine for loading snapshots anymore. User has to enable it in options for that to work.
Changes to the sound playback routines. Shouldn’t make any difference to end-user. I think.
Pixel smoothing option added to Direct X rendering. Off by default.
Fixed tape deck crashing when the Next button is pressed on the last tape block.
Fixed a raft of DDCB/FDCB opcodes (Woody).
Fixed IN contention (Woody).
Fixed ULA PLus emulation that was broken in beta 4.
Switching to Pentagon and other models is smoother as window is not resized.
Better Pentagon rendering with a more t-state accurate core and renderer (Woody).
Fixed timing for EX (SP), HL/IX/IY instructions (Woody).
Fixed spectrum reset when running some of the test suites from a tape file, when doing a Fast Load.
Fixed EI prefixed emulation.
Fixed incorrect saving of screenshots in format other than the selected one (PNG was being saved as JPEG for instance. *ahem*).
Fixed Robocop.dsk crash issue due to a stray page pointer issue.(Woody)
Fixed scanline option being turned off when exiting Options (karingal, Obo)
Fixed +3 emulation screwing up pacemuzx (Obo)
Fixed a crash when the zx model was restarted with the monitor running (Obo)
Fixed an issue where even if Pause on Emulation feature was enabled in options, the emulator resumed emulation when it wasn’t the foreground app and the mouse was moved over it. (Obo)
Fixed ULA Plus timing and colours (Andrew Owen)
Fixed rendering for 128KE model. The last few bytes of the last scanline weren’t being rendered sometimes.
Possibly fixed the debugger not updating the view to reflect the latest memory state.
Fixed incorrect emulation of some of the rare undocumented FD/DD opcodes.
Fixed toolbar freeze when switching back from full screen.
Fixed the monitor not updating the banks information in 128k mode.
Fixed inaudible beeper sound when played parallely with AY.
Improved GDI rendering speed. Still slower than DirectX though!
Fixed a problem in Program Finder where it would frequently drop connection with Infoseek because of the way the Infoseek API works. Thanks to Martijn for this!
Ootake v2.68 Changelog:- The movement of "6-Button Pad" was fixed. In the casino scene of "Emerald
Dragon", the input problem was solved. In "Linda3", the input problem (
generated by v2.67) was solved.
- The speed and timing were brought close to the movement of a real machine.
In the stage 8 demo of "Spriggan mark2", the problem that the screen
occasionally fell into disorder (generated by a recent version) was
solved.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The
operation test is not done. Please see "Readme98.txt" in the ZIP file
about details and notes, etc.
http://www.ouma.jp/file/Ootake268-for98.zip+ I began Twitter. (Japanese language)
http://twitter.com/kitao_n* The happiness of the game is the world human race commonness. It longs for
peace.
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported.
MAME 0.148 Changelog:http://mamedev.org/releases/whatsnew_0148.txtMESS 0.148 Changelog:http://mamedev.org/releases/messnew_0148.txt-
MAMEUI, MESSUI and MEWUI 0.148 have also been added to the MAME and MESS Section
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