by PMJPlay » Mon Dec 24, 2012 7:55 am
Emulators Added and Updated
WinUAE v2.5.1 [Commodore Amiga] (WINDOWS)
Spectaculator v8.0 [Sinclair Spectrum ZX] (WINDOWS)
BizHawk v1.4.0 [Multi-System] (WINDOWS)
Stella v3.7.5 [Atari 2600 VCS] (WINDOWS) (OSX) (LINUX)
WinUAE v2.5.1 Changelog:
2.5.0 bugs fixed:
- 1G RTG RAM size was rejected.
- Windows mouse cursor becoming visible in windowed modes.
- 2.4.x and older versions allowed higher Z3/RTG total memory under 32-bit Windows.
- Maprom feature crashed in JIT mode.
- CDTV emulation didn't work.
- Power led state was incorrect.
Other bugs fixed:
- Inserting or ejecting USB game controller or mouse deleted all custom Game Ports panel configurations.
- Fixed DirectDraw fullscreen mode problems if using secondary monitor positioned on left side of primary monitor.
- SCSI emulation read commands returned wrong data if CD/CD image had more than one track.
- Fixed mouse cursor jumping to opposite direction if it was moved to same direction long enough.
- File comments and protection flags wasn't read correctly from _UAEFSDB.___ files. (if non-NTFS drive)
- Windowed mode status bar had gap on Windows Vista classic theme.
- Epson matrix printer emulation red and blue colors were swapped.
- lzh/lha archive MSDOS-style timestamps supported.
New features:
- Directory filesystem full Amiga 1/50s datestamp resolution support, previously resolution was only 1s. (NTFS and archives only)
- Mount drag'n'dropped archive file as a directory harddrive only if removable drive support is enabled, without harddrive
support attempt to mount as a disk image in DF0:.
Spectaculator v8.0 Changelog:
* Minimum requirements are now Windows XP /w SP3 and hardware-accelerated Direct3D 9 graphics. It will no longer install on older versions of Windows.
* Added Dynamite Dan and Dynamite Dan 2 to the Game Pack courtesy of Rod Bowkett.
* Added support for Overlay filters (RGB Triads).
* Added support for Kega Fusion Render plugins. Any RPI scaler that supports 2x scaling can now be used with Spectaculator.
* Added manual controls for the TV simulation (brightness, contrast, colour bleed, sharpness etc.)
* The Escape key can now be configured to exit Spectaculator rather than sending CAPS+SPACE to the virtual Spectrum.
* Fixed various problems with Quick Save/Quick Load:
* The file name format has changed to make it easier to see which snapshots are for which games.
* Choosing a snapshot to load now loads the correct snapshot.
Quick-loaded snapshots now move to the top of the list.
* Deleted snapshots are automatically removed from the list.
* F2 now loads the last quick-saved snapshot. Ctrl+F2 now shows the list of quick-saved snapshots.
* Added support for modern game controllers such as the Xbox 360 controller.
* Enter key can now be mapped to one of the joystick/game pad buttons.
* Fixed AY noise generation (although you probably won't be able to tell any difference). With thanks to Patrik Rak.
* Fixed crash when clicking to the right of Custom ROMs on the Advanced tab.
* Fixed RZX finalisation crashing in some rare situations (thanks Pavel Plíva).
* Fixed errors when writing to TRD/SCL disk images under certain situations (thanks Shadow Maker)
* Fixed recording of SpecDrum output to AVI and audio files.
* Fixed recording of Covox output to AVI and audio files.
* Added progress indicator for RZX playback.
* Added option to pause Spectaculator when the main window is minimised. This is off by default.
* All binaries and the installer are now digitally signed.
* Fixed selection of COM ports used by the ZX Interface 1 serial port emulation.
* Various changes to resolve minor issues with Windows 8.
Stella v3.7.5 Changelog:
* Improved regressions in PAL format autodetection, introduced in the
past several releases.
* Fixed crash when loading invalid PNG files in ROM browser.
* Snapshots generated by Stella now include more informative info, such
as the build number, platform architecture, TV effects in use, etc.
BizHawk v1.4.0 Changelog:
New Core: Atari 7800
Fix broken Game Gear support, as well as savestates for NES and Atari 2600
NESHawk
support "ACCLAIM-AOROM" (wizards and warriors 3)
Improve VRC6 audio
FDS Audio - fix a few bugs; opening of Metroid (FDS) sounds correct now
Implement Sunsoft 5b Audio (Gimmick (J
Fix Shin 4 Nin Uchi Mahjong: Yakuman Tengoku
Implement HVC-EKROM board - (fixes Just Breed, Royal Blood, Shin 4 Nin Uchi Mahjong)
MMC5: Audio now works.
implement NROM-368. (Homebrew mapper)
fix PAL DMC and Noise channel frequencies.
JALECO_JF_19: change behavior so that "Moero!! Pro Yakyuu '88: Kettei Ban" now runs
MMC1: fix Bases Loaded II
BANDAI-FGC: Support saveram (serial EEPROM).
Multiclient
Implemented a system for controller vs hotkey conflicts. There is now a key priority option in the config menu and status bar, either controller input can override hotkeys, hotkeys can override input, or both can happen.
Condense all BIOS and Firmware paths into a single global Firmware folder
Controller Config
Show conflicts with in a particular controller itself
Add a Restore Defaults context menu item that sets up a default mapping for a given controller type.
Input Config - add context menu - Clear option, for each controller
Virtual Pad
Implement sticky toggle checkbox
Fix - smarter clear function, only clears the sticky buttons pressed by the VirtualPad tool instead of also clearing stickies set by autohold hotkeys
Hex editor
fix crash with odd-sized memory domains and 2/4 byte value sizes, fix display bug with odd-sized memory domains, fix display bugs with >64KB memory domains.
fix exception when Hex Editor is loaded when no Game is loaded
SNES GFX Debugger
make clipboard image copying less flaky. natt may be interested in this.
add BG scroll regs
add in-place sprite viewing mode
obj properties display
TAStudio - Main form hotkey/controller input works while focused on TAStudio
Path Config - implement a Base ROM path, determines what folder will be defaulted to when Opening a ROM when no ROM is currently loaded
Lua
gui.text() behaves more consistently with different window sizes
implement client.getwindowsize
input.getmouse() - button fields are now bools. position fields are now in emulated screen coordinates
BizHawk Supported Systems
- Nintendo Entertainment System (NES)
- Sega Master System
- SG-1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- TI-83 Calculator
BizHawk Experimental
- Sega Genesis (low compatibility list)
- Gameboy (Debugger only)