EMULATORS : Updates and Changes News

This is the general discussion forum. Please check that your topic would not be better suited to another forum before posting in here. MOD's will move any incorrectly placed topic.

Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Thu Dec 06, 2012 6:58 am

Emulators Added and Updated

WinUAE v2.5.0 [Commodore Amiga] (WINDOWS)
no$psx v1.0 [Sony Playstation] (WINDOWS)


Enjoy!
User avatar
PMJPlay
Curator
Curator
Next LVL Up at : 1250
Next LVL Up at : 1250
 
Posts: 1240
Joined: Thu Feb 16, 2012 9:25 am
Location: Australia
Has thanked: 1525 times
Been thanked: 1501 times

Re: EMULATORS : Updates and Changes News

Postby Hot Trout » Thu Dec 06, 2012 12:44 pm

A new version of Win UAE, excellent :good:
Webmaster, Admin, Amiga Fan, Retro Gamer and Collector
Image
Image

Image
Click the banner to Join us on Discord
User avatar
Hot Trout
Unlimited Member
Unlimited Member
Next LVL Up at : 3650
Next LVL Up at : 3650
 
Posts: 3647
Joined: Mon Feb 01, 2010 6:42 pm
Location: UK
Has thanked: 2233 times
Been thanked: 1955 times
Fav System: Amiga
Steam ID: hot_trout

Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Fri Dec 07, 2012 7:52 am

Emulator Updated

fs-uae v2.1.10 [Commodore Amiga] (WINDOWS)


Changelog:

- Merged updated emulation core from WinUAE 2.5.0.
- (Launcher) Support (empty) HD directories in database configurations.
- (Launcher) Use standard WHDLoad settings by default.
- (Launcher) WHDLoad games where unpacked one directory level too deep.
- (Launcher) Support chip_memory override from online database.
- (Launcher) Skip / ignore file names with invalid encoding.
- (Launcher) Fix search function for games from database (needs refresh).
- (Launcher) Updated translations: pt [Treco].

Enjoy!
User avatar
PMJPlay
Curator
Curator
Next LVL Up at : 1250
Next LVL Up at : 1250
 
Posts: 1240
Joined: Thu Feb 16, 2012 9:25 am
Location: Australia
Has thanked: 1525 times
Been thanked: 1501 times

Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Mon Dec 24, 2012 7:55 am

Emulators Added and Updated

WinUAE v2.5.1 [Commodore Amiga] (WINDOWS)
Spectaculator v8.0 [Sinclair Spectrum ZX] (WINDOWS)
BizHawk v1.4.0 [Multi-System] (WINDOWS)
Stella v3.7.5 [Atari 2600 VCS] (WINDOWS) (OSX) (LINUX)


WinUAE v2.5.1 Changelog:

2.5.0 bugs fixed:
- 1G RTG RAM size was rejected.
- Windows mouse cursor becoming visible in windowed modes.
- 2.4.x and older versions allowed higher Z3/RTG total memory under 32-bit Windows.
- Maprom feature crashed in JIT mode.
- CDTV emulation didn't work.
- Power led state was incorrect.

Other bugs fixed:
- Inserting or ejecting USB game controller or mouse deleted all custom Game Ports panel configurations.
- Fixed DirectDraw fullscreen mode problems if using secondary monitor positioned on left side of primary monitor.
- SCSI emulation read commands returned wrong data if CD/CD image had more than one track.
- Fixed mouse cursor jumping to opposite direction if it was moved to same direction long enough.
- File comments and protection flags wasn't read correctly from _UAEFSDB.___ files. (if non-NTFS drive)
- Windowed mode status bar had gap on Windows Vista classic theme.
- Epson matrix printer emulation red and blue colors were swapped.
- lzh/lha archive MSDOS-style timestamps supported.

New features:
- Directory filesystem full Amiga 1/50s datestamp resolution support, previously resolution was only 1s. (NTFS and archives only)
- Mount drag'n'dropped archive file as a directory harddrive only if removable drive support is enabled, without harddrive
support attempt to mount as a disk image in DF0:.

Spectaculator v8.0 Changelog:

* Minimum requirements are now Windows XP /w SP3 and hardware-accelerated Direct3D 9 graphics. It will no longer install on older versions of Windows.
* Added Dynamite Dan and Dynamite Dan 2 to the Game Pack courtesy of Rod Bowkett.
* Added support for Overlay filters (RGB Triads).
* Added support for Kega Fusion Render plugins. Any RPI scaler that supports 2x scaling can now be used with Spectaculator.
* Added manual controls for the TV simulation (brightness, contrast, colour bleed, sharpness etc.)
* The Escape key can now be configured to exit Spectaculator rather than sending CAPS+SPACE to the virtual Spectrum.
* Fixed various problems with Quick Save/Quick Load:
* The file name format has changed to make it easier to see which snapshots are for which games.
* Choosing a snapshot to load now loads the correct snapshot.
Quick-loaded snapshots now move to the top of the list.
* Deleted snapshots are automatically removed from the list.
* F2 now loads the last quick-saved snapshot. Ctrl+F2 now shows the list of quick-saved snapshots.
* Added support for modern game controllers such as the Xbox 360 controller.
* Enter key can now be mapped to one of the joystick/game pad buttons.
* Fixed AY noise generation (although you probably won't be able to tell any difference). With thanks to Patrik Rak.
* Fixed crash when clicking to the right of Custom ROMs on the Advanced tab.
* Fixed RZX finalisation crashing in some rare situations (thanks Pavel Plíva).
* Fixed errors when writing to TRD/SCL disk images under certain situations (thanks Shadow Maker)
* Fixed recording of SpecDrum output to AVI and audio files.
* Fixed recording of Covox output to AVI and audio files.
* Added progress indicator for RZX playback.
* Added option to pause Spectaculator when the main window is minimised. This is off by default.
* All binaries and the installer are now digitally signed.
* Fixed selection of COM ports used by the ZX Interface 1 serial port emulation.
* Various changes to resolve minor issues with Windows 8.

Stella v3.7.5 Changelog:

* Improved regressions in PAL format autodetection, introduced in the
past several releases.
* Fixed crash when loading invalid PNG files in ROM browser.
* Snapshots generated by Stella now include more informative info, such
as the build number, platform architecture, TV effects in use, etc.

BizHawk v1.4.0 Changelog:

New Core: Atari 7800
Fix broken Game Gear support, as well as savestates for NES and Atari 2600
NESHawk
support "ACCLAIM-AOROM" (wizards and warriors 3)
Improve VRC6 audio
FDS Audio - fix a few bugs; opening of Metroid (FDS) sounds correct now
Implement Sunsoft 5b Audio (Gimmick (J
Fix Shin 4 Nin Uchi Mahjong: Yakuman Tengoku
Implement HVC-EKROM board - (fixes Just Breed, Royal Blood, Shin 4 Nin Uchi Mahjong)
MMC5: Audio now works.
implement NROM-368. (Homebrew mapper)
fix PAL DMC and Noise channel frequencies.
JALECO_JF_19: change behavior so that "Moero!! Pro Yakyuu '88: Kettei Ban" now runs
MMC1: fix Bases Loaded II
BANDAI-FGC: Support saveram (serial EEPROM).
Multiclient
Implemented a system for controller vs hotkey conflicts. There is now a key priority option in the config menu and status bar, either controller input can override hotkeys, hotkeys can override input, or both can happen.
Condense all BIOS and Firmware paths into a single global Firmware folder
Controller Config
Show conflicts with in a particular controller itself
Add a Restore Defaults context menu item that sets up a default mapping for a given controller type.
Input Config - add context menu - Clear option, for each controller
Virtual Pad
Implement sticky toggle checkbox
Fix - smarter clear function, only clears the sticky buttons pressed by the VirtualPad tool instead of also clearing stickies set by autohold hotkeys
Hex editor
fix crash with odd-sized memory domains and 2/4 byte value sizes, fix display bug with odd-sized memory domains, fix display bugs with >64KB memory domains.
fix exception when Hex Editor is loaded when no Game is loaded
SNES GFX Debugger
make clipboard image copying less flaky. natt may be interested in this.
add BG scroll regs
add in-place sprite viewing mode
obj properties display
TAStudio - Main form hotkey/controller input works while focused on TAStudio
Path Config - implement a Base ROM path, determines what folder will be defaulted to when Opening a ROM when no ROM is currently loaded
Lua
gui.text() behaves more consistently with different window sizes
implement client.getwindowsize
input.getmouse() - button fields are now bools. position fields are now in emulated screen coordinates

BizHawk Supported Systems
- Nintendo Entertainment System (NES)
- Sega Master System
- SG-1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (low compatibility list)
- Gameboy (Debugger only)
User avatar
PMJPlay
Curator
Curator
Next LVL Up at : 1250
Next LVL Up at : 1250
 
Posts: 1240
Joined: Thu Feb 16, 2012 9:25 am
Location: Australia
Has thanked: 1525 times
Been thanked: 1501 times

Re: EMULATORS : Updates and Changes News

Postby SE7EN » Mon Dec 24, 2012 6:34 pm

yay updates! :freakout:
Image
User avatar
SE7EN
Site Moderator
Site Moderator
Next LVL Up at : 230
Next LVL Up at : 230
 
Posts: 228
Joined: Fri Apr 20, 2012 5:43 pm
Location: Indianapolis
Has thanked: 82 times
Been thanked: 142 times
Fav System: Nintendo 64

Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Wed Dec 26, 2012 12:04 pm

Emulator Updated

Dolphin v3.5 [Nintendo Gamecube/Wii] (WINDOWS) (OSX)


Dolphin v3.5 Changelog:

- Gamecube BBA support: Gamecube games supporting online mode using Nintendo's BBA (ethernet adapter) can now be played online on Dolphin. This includes Mario Kart: Double Dash 8 players mode support, as well as Phantasy Star Online.
- Gamecube microphone support: The 6 Gamecube games using a microphone (Mario Party 5/6 for example) can now use your system configured microphone to get audio input.
- WBFS support: If you dumped your games as WBFS files in order to play your dumps on a real Wii, you can now use the same WBFS files on Dolphin. WBFS includes features such as compression and splitted files (to avoid the FAT32 4GB file size limit).
- Free replacement for the DSP LLE ROMs: DSP LLE normally requires you to dump ROMs from your real Wii. This free replacement, while working only with some Mario and Zelda games, removes this requirement.
- Wiimote support on OS X Mountain Lion: The latest version of Mac OS X brings several Bluetooth changes, breaking Wiimote support with Dolphin 3.0. Dolphin 3.5 supports real Wiimotes, including MotionPlus addon, on OS X 10.8.
- TAS and recording improvements: Read only mode, better determinism, more checks to avoid using wrong settings or wrong version of a game when playing back a movie, bongo recording support.
- FreeBSD support: Rather theoretical than anything else, but worth a note. OpenGL backend may or may not work for you.
- UI refinements: New wiimote configuration dialog, improvements to the game list sorting, minor changes to simplify usage.
- Wii disc integrity checking: Use Dolphin to check if your dumped Wii game is corrupted.
- Improvements to the custom textures feature: Improved stability, added support for custom mipmaps, removed texture size limit.
- Shader cache optimizations: Reduced stuttering to a point where Red Steel 2 got playable with full FPS.
- A lot of minor emulation fixes: Texture preloading implementation, better FIFO emulation, HLE audio fixes, more accurate DSI/FPU exceptions, ...

Enjoy!
User avatar
PMJPlay
Curator
Curator
Next LVL Up at : 1250
Next LVL Up at : 1250
 
Posts: 1240
Joined: Thu Feb 16, 2012 9:25 am
Location: Australia
Has thanked: 1525 times
Been thanked: 1501 times

Re: EMULATORS : Updates and Changes News

Postby Hot Trout » Wed Dec 26, 2012 4:15 pm

Excellent Christmas updates PMJP, like it a lot. :cheers:
Webmaster, Admin, Amiga Fan, Retro Gamer and Collector
Image
Image

Image
Click the banner to Join us on Discord
User avatar
Hot Trout
Unlimited Member
Unlimited Member
Next LVL Up at : 3650
Next LVL Up at : 3650
 
Posts: 3647
Joined: Mon Feb 01, 2010 6:42 pm
Location: UK
Has thanked: 2233 times
Been thanked: 1955 times
Fav System: Amiga
Steam ID: hot_trout

Re: EMULATORS : Updates and Changes News

Postby SE7EN » Wed Dec 26, 2012 5:42 pm

glad to see the new Dolphin out. Kind of strange that it advertises WBFS support, as all my Wii roms are in that format, and it has supported them since at least 3.0, maybe earlier.
Image
User avatar
SE7EN
Site Moderator
Site Moderator
Next LVL Up at : 230
Next LVL Up at : 230
 
Posts: 228
Joined: Fri Apr 20, 2012 5:43 pm
Location: Indianapolis
Has thanked: 82 times
Been thanked: 142 times
Fav System: Nintendo 64

Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Thu Dec 27, 2012 10:22 am

Emulator Added

Zega Alpha v3.2 [Multi-System] [Sega Mark III, Master System, and Game Gear] (WINDOWS)


Features:
The emulator this one was based on was originally pretty bare. It would only play Master System games by dragging and dropping them to the window, and even then without sound and unalterable keyboard controls and window size. Here's a list of what's new since then...

- Play almost any Mark III, Master System, or Game Gear game
- Play with your PlayStation 3, Xbox 360, and Wii controllers with the right adapters
- Full menu system inspired by Final Burn Alpha and full screen mode
- Games that use the Master System's Paddle Control can be played
- Use Pro Action Replay codes, rapid fire, or slow down gameplay to beat difficult levels
- Save and load any point in-game with the save state function
- Record and play movies of your gameplay or save screenshots
- Rewind if you lose a life even while you're recording gameplay
- A memory editor with value search capability for cheating and technical purposes
- Disable the background or sprite layer to rip graphics

Zega Alpha v3.2 Changelog:

Game
Added support for SMS ´Alex Kidd BMX Trial´ (Paddle Control)
Added support for SMS ´Blade Eagle´ beta (disable 3D)
Added support for SMS ´Galactic Protector´ (Paddle Control)
Added support for SMS ´Megumi Rescue´ (Paddle Control)
Added support for SMS ´Woody Pop - Shinjinrui no Block Kuzushi´ (Paddle Control)
Added support for GG ´Pop Breaker´ (GG initialization fix)
Added support for GG ´Spider-Man - Return of the Sinister Six´ (copied SMS hack)
Updated SMS region detection to be more accurate and optimized

Video
Removed sprite limit option in favor of flicker disabled by default

Audio
Updated disable audio option to skip PSG core entirely
Removed audio sample rate option

Input
Added preliminary support for SMS Paddle Control to Control 1
Added separate rapid fire keys and buttons
Added SMS Pause button for Control 2
Added missing controller code in defaults for Configure Input window
Updated SMS Pause and GG Start to be a single shared button
Updated rapid fire code to be as fast as possible
Updated input related source code to be much more simple
Removed SMS Control 2 input in GG mode

GUI
Added recent games submenu
Added fix to disable screen saver and stop monitor from turning off
Added automatic window size option
Updated UI to closer resemble newer Windows programs and FB Alpha
Updated Pro Action Replay window to be more user-friendly
Updated close button to first unload game
Updated Configure Input window text to be more obvious
Updated Memory Editor´s font so it looks proper on 64-bit Windows now
Removed scaling bug in full screen mode
Removed full screen resolution change code for when no actual change
Removed full screen configuration window in favor of menu system
Removed bookmarks from Memory Editor window for simpler layout

Build
Updated project to compile favoring more recent processors


Enjoy!
User avatar
PMJPlay
Curator
Curator
Next LVL Up at : 1250
Next LVL Up at : 1250
 
Posts: 1240
Joined: Thu Feb 16, 2012 9:25 am
Location: Australia
Has thanked: 1525 times
Been thanked: 1501 times

Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Sat Dec 29, 2012 4:55 pm

Emulators Updated

Zega Alpha v3.2.1 [Multi-System] [Sega Mark III, Master System, and Game Gear] (WINDOWS)
no$psx v1.1 [Sony Playstation] (WINDOWS)
FourDO v1.3.2.0 [Panasonic 3DO] (WINDOWS)


Zega Alpha v3.2.1 Changelog:

Game
- Added support for GG 'Last Action Hero' (Spider-Man fix)

Video
- Updated background layer colors to proper names in menu system

GUI
- Updated some wording in the menu system and added changelog.txt under Help
- Removed a couple window scaling bugs

no$psx v1.1 Changelog:

- audio: bugfixed right-channel CD-XA stereo decompression (allows xa_mask.bit1)
- audio: bugfixed left-channel CD-XA stereo decompression (pushes extra offhold)
- gpu: changed initial texcoord fraction (for ff tactics, but isn't perfect yet)
- cdrom: supports images with mixed sector sizes (in different tracks/areas)
- cdrom: supports libcrypt subchannel data from .sbi, .m3s, .mdf
- cdrom: supports .cdi (discjuggler) images, supports .ecm file decompression
- cdrom: supports .mds/.mdf (alcohol) and .ccd/.img (clonecd) images
- cleanup: removed "uh" warning on nonstandard/pocketstation memcard commands
- cleanup: removed 'err80h' warning on uncommon/inaccurate seek_p cdrom command
- bios: added "patch_optional_pad_output_inefficient_variant" (lemmings)
- debug: bugfixed step-over via f3-key (on call/syscall aka jal/jalr/syscal)
- debug: bugfixed native mips disassembler syntax (use dis_proc_native_retry)
- setup: moved loadbios_firsttime after loadsetup (using Default BIOS option)
- help: added subchannel-image chapter (.sbi, .m3s, .mdf, .sub, .cdi, .nrg)
- help: added .cdi (discjuggler) cd format, and ecm (pseudo-compression) specs
- help: added .mds/.mdf (alcohol) and .ccd/.img/.sub (clonecd) cd format specs
- help: added libcrypt info (16bit key, sectors, crc, cop0regs, example, etc.)
- help: added formerly unknown license strings (JP="Inc.",0Ah, US="Amer ica")
- keyboard: removed ALT+X=exit hotkey during emulation (conflicted with joypad)
- iomap: shows CD-audio playback mode (18900Hz/37800Hz/44100Hz, mono/stereo)
- setup: allows to disable MMX (just for curiosity/testing purposes)

Enjoy!
User avatar
PMJPlay
Curator
Curator
Next LVL Up at : 1250
Next LVL Up at : 1250
 
Posts: 1240
Joined: Thu Feb 16, 2012 9:25 am
Location: Australia
Has thanked: 1525 times
Been thanked: 1501 times

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 241 guests

cron