EMULATORS : Updates and Changes News

This is the general discussion forum. Please check that your topic would not be better suited to another forum before posting in here. MOD's will move any incorrectly placed topic.

Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Mon Oct 08, 2012 9:11 am

Emulator Updated

ICE64 v3.5.0 Final [Nintendo 64] (WINDOWS)


Changelog:

After 10 days of reconstruction, I have recovered most of my lost gfx plugin source!
This is an intermediate final release for all ICE64 users and users are strongly encourage to upgrade to this new release.
All users must read the posts, especially "tips & tricks" - 1st time users is a MUST, on ICE64 forum before you start using the emulator.
consolidate changes from v3.1 to v3.4 beta releases
speed and memory optimization to offset better games stability
implement new logic for fb previous count and status
rewrite and refactor portion of ignore aux copy and useless is useless codes
remove RE2 top and bottom black bar for gameplay cutscene transition (game is slightly "broken")
remove RE2 hack from change size function
fix RE2 glitch intro video for non-expansion pak
fix Majora's Mask bomber notebook flickering (never handled when change size function was rewritten, thanks to ApplePeachBanana bug report)
fix TGR2, Kirby64 and Pilot Wings64 frame flickering when switching window mode
fix Perfect Dark night vision(broken in NICE64 v2.1.0, thanks to ApplePeachBanana bug report)
fix Pokemon Stadium lab slowdown and merge into Pokemon Stadium 2 solution
fix game crash when a mempak game is started after a flashram game if mempak used is not empty
fix mempak and transfer pak handling codes for flashram
minor fix on eeprom bug
fix Body Harvest vehicle shadow regression
fix V-Rally 99(U) width issue during intro cutscene and gameplay
fix Photopie ucode conflict with Mystical Ninja, now 1st display image for Photopie will always appear
fix Mario Tennis trophy missing the shiny gold color when Wario steals trophy from Mario after winning Mushroom Cup and intro fmv
implement new speedup for games using "read every frame"
add Bomberman64 for intro frame transition effect (fast enough for good sound - recommend E version)
add Ridge Racers for missing monitor image and getting max VI/s for intro fmv
add Body Harvest for missing frame transition image and good speed on intro menu and cutscene
implement new address boundary calculation for cpu framebuffer protection
GT64 no longer loses input control after doing multiple switch between fullscreen & windowed, especially after a MusyX game
multiple switching between fullscreen & windowed in a game or between several games in an emu session no longer causes random hang, exception - don't try on Bottom of the 9th(which has framebuffer issue during switching)
fix Getter Love flickering for the bathtub scene in player1 room
fix GoldenEye Depot mission, changing Speedup to 2X as default (thanks to malfy)
change Extreme-G settings to get rid of minor popping noise
fix random game hang e.g. Zelda - OOT, when presss "START" button at Hyrule field - sram bug
completely break HyperBike in v3.4(black screen)
fix regression in v3.5
update "Save Fix" for Derby Stallion and the end of day save is now working (from Nekokabu RDB)
add "Subscreen Delay Fix" cheat for Animal Forest and Doubutsunomori (from Nekokabu RDB)

Enjoy!

PS - I am having cable modem problems atm so the updates will be limited until I get my new modem installed. Thanks!
User avatar
PMJPlay
Curator
Curator
Next LVL Up at : 1250
Next LVL Up at : 1250
 
Posts: 1240
Joined: Thu Feb 16, 2012 9:25 am
Location: Australia
Has thanked: 1525 times
Been thanked: 1501 times

Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Mon Nov 12, 2012 6:39 am

Emulators Updated


ePSXe v1.8.0 [Sony Playstation] (WINDOWS)
ICE64 v3.6.0 Beta [Nintendo 64] (WINDOWS)
ICE64 v3.7.0 Beta [Nintendo 64] (WINDOWS)
Sixtyforce v0.9.7 [Nintendo 64] (MAC)
WinArcadia v19.1 [Emerson Arcadia 2001] (WINDOWS)
AmiArcadia v19.1 [Emerson Arcadia 2001] (AMIGA) (MORPHOS)
SainT v2.21 [Atari ST] (WINDOWS)
PPSSPP v0.2 [Sony Playstation Portable] (WINDOWS) (ANDROID) (BLACKBERRY)
fs-uae v2.1.3 [Commodore Amiga] (WINDOWS)
Gearboy v0.5 [Nintendo Gameboy] (WINDOWS)
NESTICIDE v1.029 [Nintendo NES] (WINDOWS)
FB Alpha v0.2.97.27 [Multi-Arcade] (WINDOWS)


Enjoy!
User avatar
PMJPlay
Curator
Curator
Next LVL Up at : 1250
Next LVL Up at : 1250
 
Posts: 1240
Joined: Thu Feb 16, 2012 9:25 am
Location: Australia
Has thanked: 1525 times
Been thanked: 1501 times

Re: EMULATORS : Updates and Changes News

Postby Hot Trout » Mon Nov 12, 2012 12:12 pm

Thank you for this update PMJP it is greatly appreciated. You also just reminded me to get your Moderator Status updated.
Webmaster, Admin, Amiga Fan, Retro Gamer and Collector
Image
Image

Image
Click the banner to Join us on Discord
User avatar
Hot Trout
Unlimited Member
Unlimited Member
Next LVL Up at : 3650
Next LVL Up at : 3650
 
Posts: 3647
Joined: Mon Feb 01, 2010 6:42 pm
Location: UK
Has thanked: 2233 times
Been thanked: 1955 times
Fav System: Amiga
Steam ID: hot_trout

Re: EMULATORS : Updates and Changes News

Postby SE7EN » Mon Nov 12, 2012 4:56 pm

finally epsxe 1.8 is out! i forgot to check the official site the past few days, so this was a nice reminder. awesome job PMJP
Image
User avatar
SE7EN
Site Moderator
Site Moderator
Next LVL Up at : 230
Next LVL Up at : 230
 
Posts: 228
Joined: Fri Apr 20, 2012 5:43 pm
Location: Indianapolis
Has thanked: 82 times
Been thanked: 142 times
Fav System: Nintendo 64

Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Mon Nov 12, 2012 11:04 pm

Thanks Seven! I ran it myself and I think its pretty awesome but its still not getting me away from pSX 1.13 :D
User avatar
PMJPlay
Curator
Curator
Next LVL Up at : 1250
Next LVL Up at : 1250
 
Posts: 1240
Joined: Thu Feb 16, 2012 9:25 am
Location: Australia
Has thanked: 1525 times
Been thanked: 1501 times

Re: EMULATORS : Updates and Changes News

Postby SE7EN » Tue Nov 13, 2012 1:38 am

how is the speed+compatibility on the emulator you use? I've only ever used ePSXe.. tried one like PSXEven for awhile, but it was slow and not compatible with some of the games.
Image
User avatar
SE7EN
Site Moderator
Site Moderator
Next LVL Up at : 230
Next LVL Up at : 230
 
Posts: 228
Joined: Fri Apr 20, 2012 5:43 pm
Location: Indianapolis
Has thanked: 82 times
Been thanked: 142 times
Fav System: Nintendo 64

Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Tue Nov 13, 2012 7:38 am

Well we have it available in our emulator section, so download it and check it out! It very simplistic with no use of plugins and what ever game I threw at it seem to run it fast and without a hitch. It is not perfect and there are some games that have some problems and it seems to be abandoned by its author but I find it to have the best compatibility of all the PSX emulators.
User avatar
PMJPlay
Curator
Curator
Next LVL Up at : 1250
Next LVL Up at : 1250
 
Posts: 1240
Joined: Thu Feb 16, 2012 9:25 am
Location: Australia
Has thanked: 1525 times
Been thanked: 1501 times

Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Mon Nov 26, 2012 11:16 am

I added the latest .diff updates for MAME 0.147.

Enjoy!
User avatar
PMJPlay
Curator
Curator
Next LVL Up at : 1250
Next LVL Up at : 1250
 
Posts: 1240
Joined: Thu Feb 16, 2012 9:25 am
Location: Australia
Has thanked: 1525 times
Been thanked: 1501 times

Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Fri Nov 30, 2012 7:33 am

Emulator Updated

FCEUX v2.2.0 [NES] (WINDOWS)


Changelog:

The 2.2.0 release fixes a lot of bugs and adds many new features to prior releases, increasing game compatibility and enhancing usability of both Windows and SDL ports. The Windows version also includes major improvement of debugging tools and introduces the new powerful toolset – TAS Editor v1.0 – created to boost efficiency and ease of Tool-Assisted Speedrunning.

Common
Fixed crash when using machine with no sound card
Fixed long savestate messages containing path
Soft reset and power switch messages
All onscreen messages are now logged to Message Log
Fixed wrong default palette entry
Fixed bug when loading UNIF games
Improved HUD text rendering wrapping
"Display FPS" option

Emulation
PAL/NTSC noise channel bug fixed
All latest mapper changes from fceu-mm
Also added mappers 176, 116, 156, 252, 28
Fixed mappers 242, 227, 115, 248, 12, 164, 15, 253, 23, 178, 90, 73 and many others
Straighten out bandai m159/m016 handling and add valid null-EEPROM emulation to get those games booting.
Add ability for CNROM games to choose whether they have bus conflicts (fixes Colorful Dragon (Unl) (Sachen), since it flakes out if bus conflicts are emulated)
Fixed bus conflict emulation, no kage no densetsu bug anymore
Fixed newppu bug which prevented metroid from booting, CHR RAM was not getting initialized to anything
Newppu – fix bug in scroll reg logic causing mis-scrolls in p'radikus conflict

Movies
Fixed old bug in "Play Movie From Beginning"
Fixed replay engine bug that doubles the last input of the movie
Fixed movie savestates logic, loading post-movie savestates from different timeline is not allowed in read-only
Fixed savestates filenaming bug when working with a movie
Added support for HUD recording in AVI dumping
Rerecords counter display
Config->Movie options->Always suggest Read-Only replay (for Replay dialog). No more accidental rewrites!
Removed "Lag Counter Reset" hotkey, as it was obsolete since FCEUX 2.0.2

Lua
Fixed lua drawing alpha blending
Auto-clearing previous frame drawings (same behaviour as other emulators)
New library: taseditor (Windows-only) – contains 24 functions, see taseditor.chm
New Lua functions
emu.paused()
emu.setlagflag()
joypad.getimmediate()

New scripts:
BoulderDash_AmoebaAI.lua
ButtonCount.lua
CustomLagIndicator_RvT.lua
RBIBaseball.lua
SoundDisplay.lua
SoundDisplay2.lua
taseditorInputDisplay_for_Selection.lua
taseditorInvertSelection.lua
taseditorRecordBackwards.lua
taseditorShowNotes.lua
taseditorSwap1P2P.lua
taseditorTrackNoise.lua

Win32
Total revamp of fulscreen support
Fixed graphic tearing with vertical sync enabled
Added "Maintain aspect ratio" option to Video config
Added "Hide mouse cursor" and "Use console BG color for empty areas" options to Video config
Added "Switch fullscreen by double-click" option to GUI config
Added "Force Grayscale" option to Palette config
Fixed crashes and bugs caused by 2.1.5 allowing hotkeys without ROM loaded
Lua console now gets proper file path when selecting a file from the recent menu
Fixed context menus to use rightclicks in context menus correctly
Reload hotkey now also supports removing invalid filenames in Recent ROMs
Replay dialog speedup, it doesn't search for movies in fceux root folder anymore
Support multibyte languages for opening files through drag&drop (except for Lua files)
Loading TAS Editor projects (*.fm3) by drag&drop
Fixed bug with Input Config not displaying some key names
Launch tools hotkeys shown in menu; general cleanup of menu/settings, changed some checkboxes to radiobuttons
Added "Clear" button to Message Log

TAS Editor
Completely rewritten tool with brand new architecture and design. Too many changes to enlist, see taseditor.chm

Debugger
General window layout cleanup; different font; ".DEB files" can be switched off; etc
Deleting a breakpoint/bookmark leaves selection in the list
Fixed mysterious out of bounds condition while editing breakpoints
Fixed RAM peek by a rightclick on left pane
Allow Frame Advancing when Debugger is in breakpoint state
Disabled breakpoints now don't impose slowdown
When a breakpoint is hit, it becomes highlighed (selected) in the breakpoints list
Show the number of breakpoints (enabled and total) above the breakpoints list
">" points at current line in disassembly
Improved stack display
Added "CPU cycles" and "Instructions" counters (cumulative and delta)
Added "Cycles counter exceeds N" and "Instructions counter exceeds N" type of breakpoints
Single click on any address copies this address to the "Seek To" field and "Bookmark Add" field
Double-click on any address prompts "Add Breakpoint here" dialog
"ROM offsets" option displays real ROM addresses in the Disassembly window
Fixed conditional breakpoints bug: the error message didn't appear when editing a breakpoint
Fixed and improved Symbolic debug (Names and Comments display)
Added Bookmarks naming
Cleaned up and vastly improved debugging documentation

Trace Logger
Added "Symbolic trace" option
"RTS" instructions now output the subroutine address/name
Added "Use Stack Pointer for code tabbing (nesting visualization)" option
Added "To the left from disassembly text" option for log format customization
Added "Log current Frame number" option
Added "Log emulator messages" option
Added "Log breakpoint hits" option
Fixed bug with trying to log to file without choosing a filename
Tracer now also updates its window when user pauses the game, not just when Debugger snaps

Code/Data Logger
Now can log data access from RAM code
"Save Unused Data" button complements "Save Stripped iNes Rom" feature
Now can log VROM access (CHR banks of the ROM) when NewPPU is enabled

Hex Editor
Display 0x5000-0x5FFF contents
Ctrl+F opens Find dialog

Ram Watch / Ram Search
Updating list when emulator is paused (on Power or when resetting search)
Fixed loading Data Size and Data Type from a .wch, now corrupted .wch won't crash

Cheats
Added Compare box to the Cheats window
Don't lose cheat compare value when toggle cheat enables through UI
Parse cheat files with non-ASCII characters properly

SDL
gtk 2.24 now recommended
added gtk hotkey configuration dialog
updated/added various gui elements for options
new option: SDL.ShowFPS
new option: SDL.Input..EnableOppositeDirectional – allow/disallow simultaneous right+left/up+down input
fixed various build issues
fixed segfault occuring during particular sequences in the cheat menu
fixed potential segfault with gui
fixed segfault issue on debian/ubuntu with proprietary nvidia drivers
now compatible with llvm/clang++
added build option to dynamically link lua
updated default server configuration file to "fceux-server.conf" (from "fceu-server.conf")
updated manpage and documentation

Enjoy!
User avatar
PMJPlay
Curator
Curator
Next LVL Up at : 1250
Next LVL Up at : 1250
 
Posts: 1240
Joined: Thu Feb 16, 2012 9:25 am
Location: Australia
Has thanked: 1525 times
Been thanked: 1501 times

Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Fri Nov 30, 2012 7:41 am

Emulator Updated

DGen v1.31 [Sega Genesis/Megadrive] (WINDOWS)


Changelog:

* Joystick axes can now be configured for controllers with more than two.
They can also be reversed.
* Implemented command "calibrate_js" to configure joystick buttons
interactively.
* Fixed a bug in the debugger prompt handler.
* Implemented FM2612 debugging support.
* Refactored SDL keyboard handling.
* Removed Linux-specific joystick code which no one uses (not even in
Linux, where the SDL version has always been preferred).
* Implemented the ability to bind arbitrary commands to joystick buttons.
This makes DGen fully controllable from a joystick/joypad.
* Implemented proper sprite masking. This fixes annoying priority glitches in
a number of games.
* Fixed half-submitted commands support in the VDP. This finally fixes the
mangled EA logo.
* Some code refactoring and documentation.
* Improved region settings. The single "region" variable can be used to
switch interactively from one region settings to another (identifier,
resolution, PAL/NTSC mode and frame rate).
* Improved region auto detection with the ability to specify a preference
order ("str_region_order" variable).
* Fixed other miscellaneous bugs (NASM on non-x86 targets, uninitialized
variables, other warnings and errors).
User avatar
PMJPlay
Curator
Curator
Next LVL Up at : 1250
Next LVL Up at : 1250
 
Posts: 1240
Joined: Thu Feb 16, 2012 9:25 am
Location: Australia
Has thanked: 1525 times
Been thanked: 1501 times

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 48 guests