OpenXcom

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OpenXcom

Postby luke83 » Mon Jul 23, 2012 12:01 pm

Hello Retro Gamers,
Its been a while since i have been on this site, but i thought i should pop back over to let the 3 people on here who actually remember me know where i have been.
I got distracted by a Open Source remake of the classic Turn based strategy game Xcom. The goal of the project is to recreate that old Xcom feel without all those pesky bugs or emulation required. They are also building the game with modders in mind ( thus my absents from the emulation scene).
Version 0.4 should be out this month and they are always looking for bugtesters and even the occasional Improvement so please check out there site and support the cause.
http://openxcom.org/index.php/about/
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Re: OpenXcom

Postby crustyasp46 » Mon Jul 23, 2012 1:17 pm

Nice to see you again and :welcome: back. I'll have to check this out, thanks for the information. :goodpost: :cheers:
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Re: OpenXcom

Postby stinow » Fri Jul 27, 2012 4:18 pm

Nice post Luke,

I see the force is still strong with you! :thumbup:

Thanks and I'll have a look at it when I get back :)
:thankyou:
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Re: OpenXcom

Postby luke83 » Sat Jul 28, 2012 8:00 am

I guess it would not hurt to self promote my involvement in that community also, i love Xcom so much i started making some mods for Openxcom to give it more variety over the original game check it out.
http://openxcommods.weebly.com/index.html

Been having some Cravings for Ultimate Underworld also lately so i may be back into emulation :freakout: I wonder if i can mod Ultimate Underworld?
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Re: OpenXcom

Postby Dragon Mech » Sat Jul 28, 2012 9:57 am

is openxcom compatible with: Microsoft Windows 2000 Professional, Version: 5.0.2195 Service Pack 4 Build 2195
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Re: OpenXcom

Postby luke83 » Sat Jul 28, 2012 12:09 pm

Dragon Mech wrote:is openxcom compatible with: Microsoft Windows 2000 Professional, Version: 5.0.2195 Service Pack 4 Build 2195


Honestly i have no idea , never tried :?

I am not a member of the Development team , i am just a user.
Last edited by luke83 on Mon Nov 05, 2012 1:08 pm, edited 1 time in total.
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Re: OpenXcom

Postby luke83 » Thu Aug 23, 2012 11:52 am

Version 0.4 is out and its jammed packed with features , please check this little gem out
http://openxcom.org/

Incoming version 0.4!
August 13, 2012 · News


Basescape:
Research screens.
Manufacture screens.
Soldier improved stats.
Tank equipping.
Armor equipping.
Wound recovery.
Geoscape:
New globe shading.
Craft pathfinding now uses great circles (more accurate).
New radar detection formula (more accurate).
Terror sites.
UFOs of all sizes.
Tied research requirements to everything.
UFOs in dogfights fight back.
Battlescape:
Abort screen.
Debriefing screen.
Battlescape save game.
Panicking units.
Skill increase and promotions.
Ranged based accuracy is now optional (see UFO Extender for details on Ranged Based Accuracy).
Minimap.
Flying units.
Grav lifts.
Optional pathfinding preview.
Medikits.
Laser weapons.
Large units.
Motion scanner.
Alien deployment rules.
AI taking cover & throwing grenades.
Damage to items.
Mind probe.
Stun rod.
Show/hide battlescape layers button.
Rough battlescape artefacts salvaging functionality.
Added civilians.
Added support for skyranger landing on non 0-level.
Added support for multiple craft/ufo maps.
Psi Amp.
Added support for more alien races.
Load Game button.
External rulesets.
Added entries for most entities in the game.
New Battle screen.
Options screen.
Startup logging.
Game icon and logo.
64-bit version.
Support for multiple data folders.
Support for XDG specification.
Support for user soldier name pools.
Various new options (see docs).
Debug mode.
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Re: OpenXcom

Postby luke83 » Sun Sep 30, 2012 5:07 am

Hello again,
FIrst i should mention , Openxcom Version 0.4 was packed fll of Bugs , Version 0.45 should not be to far away.

Last night i did another upgrade to my Terror site upgrade,The Newest version is available on my site, includes a few Fixes on:
*Spawn Points
*Loft Templates
*Wrong Map Items used

http://openxcommods.weebly.com/

Also i have made a short video of my final inspection on the set and posted it to youtube,
http://www.youtube.com/watch?v=iw6_7PWVsdo
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Re: OpenXcom

Postby luke83 » Mon Nov 05, 2012 10:48 am

Openxcom version 0.45 has been officially relased , here is a list of NEW features:

Ufopaedia
Hungarian translation
Rightclick mouse scrolling
Rightclick arrow buttons to min/max values
Weapons can be toggled on/off during dogfights
Modular rulesets (specified in options.cfg)
Soldier reordering
New options
Man page / command-line help
Logging

Also i have started uploading some Aliens in funky new colours for future modding.

Not long now until a full working version of the original is complete + plus a heap of extra goodies, i have never been so excited :tongue:


Also my Youtube channel has had a few new xcom modding videos added , please check this out:
https://www.youtube.com/user/OpenxcomMods?feature=plcp :hi:
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