EMULATORS : Updates and Changes News

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Re: EMULATORS : Updates and Changes News

Postby Hot Trout » Tue May 15, 2012 5:23 pm

Unfortunately I cant do much with that.
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Wed May 16, 2012 7:49 am

I know :P
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Sat May 26, 2012 12:57 am

Emulator Updates

Virtu v0.9.2 [Apple II] (.NET Framework) (WIN)

Changelog:
- Added DiskIIDrive.RemoveDisk.
- Added DisableResetKey the keyboard settings.
- Added support for command line on Windows.
- New support program PRG files.
- Changing Machine.State to use a volatile field.
- Added constants define WPF and XNA projects.
- Changing the colors of the default video format to conform to the platform. BGRA for Silverlight and WPF. RGBA for the rest.
- Upgrading Silverlight 5.
- Reconstruction of XnaVideoService.
- Redefining the resources of the executable as type EmbeddedResource.
- Various minor changes and aesthetic.
- Added support for touch input XNa version.
- Small changes in services on the keyboard, including how Gameport generates keys.
- Added setting to UseShiftKeyMod Gameport.
- Add a signature to the state of the machine.
- Changing the precision of floating point double passes to simple.

BGB v1.4 [Nintendo Gameboy/Gameboy Color/Super Gameboy] (WIN)

Changelog:
- greatly improved game link accuracy, most games should now work perfectly.
- added optional HQ2X and Scale2x graphics filters
- various accuracy improvements including sound registers, joypad timing, and lcd/interrupt timing
- Performance/efficiency improvements including waitloop detection and more efficient high quality sound rendering and others
- Major debugger improvements: Supports SYM files containing debug symbols. "on jump" access breakpoints. immideate entry of data into assembler, data, and stack viewer. improved assembler flexibility. Multiline code/data entry window. Keyboard shortcut for navigation to previous/next breakpoint, label etc. Live update memory mode. edit IO map registers. Fixed causes of accidental running while debugging.
- Sound quality improvements: CH3 and CH4 are now bandlimited in high quality mode. Improved DC offset accuracy. fixed sound timing inaccuracies.
- Improved WAV writer + screenshot recording. Fixed audio/video desync problems. Exported files are now better named.
- fixed windows 98 compatibility problem. eliminated requirement for DX9. improved wine support.
- New truecolor/hi-res icon.
- Many small bug fixes and improvements.

JavAtari v1.08 [Atari 2600 CVS] (JAVA)

Changelog:
- Another change in Cartridge loading functions
- F5 loads from a FILE
- F6 loads from any URL
- F7 removes the Cartridge
- ALT + F5/F6: loads the Cartridge with no auto power on/off
- ZIP file support for ROMs
- JNLP deploy for easy online launch
- Any parameter from the properties file can now be overriden
via command line arguments (-param=value)

TwoMbit v1.0.3 [Sega Master System] (WIN) (MAC) (LINUX)

Changelog:
- [feature] added mac support
- [feature] added linux support
- [feature] added correct aspect switch
- [bugfix] scanlines in higher resolutions were displayed too thin
- [bugfix] better autodetection of pal games (the ones, which makes problems in a ntsc region).

Thats all I could upload for now since I am capped at 6.5Kb/s on the FTP server for some reason.
Enjoy!
Last edited by PMJPlay on Sat May 26, 2012 11:13 am, edited 1 time in total.
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Re: EMULATORS : Updates and Changes News

Postby Hot Trout » Sat May 26, 2012 8:44 am

Thats a great update Phil. I dont know why your upload was so bad, it wasnt capped. Let me know via pm if it does not improve.
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Sat May 26, 2012 11:11 am

Somehow my FTP is working again so...

Emulator Updates

MAME v0.146 [Arcade] (WINDOWS) (MAC) (LINUX)
MAMEUI v0.146 [Frontend] (WINDOWS)

Changelog:
- 04753: [Crash/Freeze] (wardner.c) All sets in wardner.c: Crash after OK (Aaron Giles)
- 04773: [Crash/Freeze] (midyunit.c) mkyawdim, mkyawdim2: Crash before OK (Fabio Priuli)
- 04847: [Interface] -video ddraw with 16-bit desktop causes crash
- 00501: [Crash/Freeze] (liberate.c) liberatr: Select any wave above 16 (19 or 22) and the game resets on the planet screen. (couriersud)
- 04834: [Graphics] All sets in batman.c, relief.c, shuuz.c, thunderj.c: Missing or misplaced graphic elements (hap)
- 04843: [Crash/Freeze] feversoc: Black Screen (David Haywood)
- 04840: [Crash/Freeze] (xmen.c) xmen6p, xmen6pu: Crash after OK (hap)
- 04492: [Sound] (missile.c) missile, missile1, missile2: Imperfect sound played for UFO and bomber attack. (couriersud)
- 04822: [Crash/Freeze] (cdi.c) All sets in cdi.c: Crash after OK (micko)
- 04835: [Graphics] (gsword.c) gsword, gsword2, josvolly: Graphics and palette corruption (hap)
- 04829: [Save/Restore] (astrocde.c) gorf, gorfpgm1, gorfpgm1g: Intermittent failure of autosave state function in gorf sets (hap)
- 04789: [Graphics] (megasys1.c) avspirit, monkelf: Missing sprites (hap)
- 04805: [DIP/Input] (seta.c) blandia, blandiap: Dip Default "Coin Mode 1" now triggers freeplay (micko)
- 04804: [Crash/Freeze] (simpl156.c) candance, chainrec, charlien, joemacr, joemacra, magdrop, magdropp, osman: Black Screen/Hang (w/noted slowdown) (micko)
- 04823: [Gameplay] (dgpix.c) fmaniac3: game shows only white screen after title (micko)
- 04807: [Crash/Freeze] (copsnrob.c) copsnrob: Hang/Freeze at boot (micko)
- 04833: [Sound] (labyrunr.c) tricktrp & clones: music is too fast (hap)
- 04828: [Documentation] (bfm_sc4.c) sc4crgc and clones: The correct year of production is '2003'.
- 04827: [Documentation] (bfm_sc5.c) sc5dmine and clones: The correct year of production is '2002'.
- 04776: [Crash/Freeze] (raiden2.c) xsedae: Crash after OK (hap)
- 04826: [DIP/Input] (alpha68k.c) gangwars, goldmedl, skyadvnt, skysoldr, timesold and it's clones: starting button for P1 is always on, you cannot use P1 inputs (hap)
- 01631: [Crash/Freeze] (superqix.c) sqixb2, perestro, perestrof: game resets after starting game (hap)
- 04824: [Documentation] (cps2.c) xmvsfu1d: In-Game selftest fails on program rom 3 & 4
- 04817: [Graphics] (batman.c) batman: missing, corrupted graphics (hap)
- 04815: [Documentation] (bfm_sc5.c) sc5crnjw and clones: The correct year of production is '2004'.
- 04813: [Documentation] (arcadia.c) ar_airh ar_airh2: Missing relationship (clone of...) between sets
- 04586: [DIP/Input] (gunbustr.c) gunbustr and clones: You cannot insert coin (hap)
- 04588: [Sound] (gunbustr.c) gunbustr and clones: No Sound (hap)
- 04738: [Graphics] (playch10.c) pc_mman3, pc_ngai2, pc_ngai3, pc_pwbld, pc_radr2: Graphics are messed up
- 04809: [Crash/Freeze] (redclash.c) All sets in redclash.c: Hang on Boot (hap)
- 04808: [DIP/Input] (exprraid.c) All sets in exprraid.c: Hang after coining up (hap)
- 04806: [Crash/Freeze] (ladybug.c) All sets in ladybug.c (except sraider): Hang/Freeze at boot (hap)
- 04810: [Crash/Freeze] (aleck64.c) 11beat, hipai, mtetrisc, srmvs, starsldr, twrshaft, vivdolls: Crash after OK (micko)

MAME4droid v1.1.2 [Arcade] (ANDROID)

Changelog:

- Added touch button size selector
- fixed artifacts\improved scaling on auto resolution mode
- fixed some Opengl issues

MAME4droid v1.2 [Arcade] (ANDROID)

Changelog:

- Added local multiplayer (up to 4 players)
- Added true analog control (It makes more playable analog games like Star Wars and lightgun games like Operation wolf)
- Fixed Taito X system (now Superman works)
- Added P1 Player as P2,P3,P4 input option. Some bug fixes


I hope you like the new format for my updates :P
Last edited by PMJPlay on Tue Jul 10, 2012 6:17 am, edited 3 times in total.
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Sat Jul 07, 2012 12:40 pm

Emulator Updates

Snes9X EX v1.4.27 - v1.4.29 [Super Nintendo] (ANDROID) (iOS)
GBA.Emu v1.4.27 - v1.4.29 [Gameboy Advance] (ANDROID) (iOS)
GBC.Emu v1.4.27 - v1.4.29 [Gameboy Color] (ANDROID) (iOS)
MD.Emu v1.4.27 - v1.4.29 [Sega Megadrive/Genesis] (ANDROID) (iOS)
MSX.Emu v1.4.27 - v1.4.29 [MSX] (ANDROID) (iOS)
NEO.EMu v1.4.27 - v1.4.29 [Neo-Geo Arcade] (ANDROID) (iOS)
NES.Emu v1.4.27 - v1.4.29 [Nintendo] (ANDROID) (iOS)
NGP.Emu v1.4.27 - v1.4.29 [Neo-Geo Pocket] (ANDROID) (iOS)
PCE.Emu v1.4.27 - v1.4.29 [PC Engine/TurboGrafx-16] (ANDROID) (iOS)


Snes9X EX is free and available in the Emulators Section :D
The other emulators are only available through Cydia's Big Boss Repository and Android's Google Play respectively.

Changelog:

v-1.4.29

-Android: Fixed a startup crash on the Samsung Galaxy Y (VideoCore IV GPU) due to a Direct Texture test
-WebOS: Added native HP TouchPad support
-WebOS: Tweaked audio buffering to reduce skips
-GBA: first release (2012.06.22)

v-1.4.28

-Improved text rendering to prevent fuzzy/blurred text in the menu
-2600: Updated core to Stella 3.6.1, with ARM Thumb emulation for DPC+ games
-NES: Added a cheat edit mode for adding/editing cheats (Game Genie or direct memory patches)
-NES: Added A+B to key config
-MD: Added initial gun support for the Menacer and Justifier
-MD: Changed hard-reset to a soft-reset (needed in X-Men)
-MD: Better CD region detection
-GBC: Updated to Gambatte SVN revision 314 with some minor fixes
-PCE: Updated to Mednafen 0.9.22-wip with some minor fixes and better CD error detection
-PCE: Fixed uneven scanline overlay effects
-Android: Fixed a crash on some devices if buttons were held down when launching the app
-Android: Rewrote multi-touch code to account for devices that cycle touch IDs instead of re-using the lowest ID, such as the Xperia Play and possibly others. If your device is having multi-touch issues and you're certain the hardware & drivers are working, this should fix it.
-Android: Increased max multi-touch points to 4
-Android: Re-implemented trackball support (was broken due to an earlier input code update)
-WebOS: Fixed an issue causing a 30fps cap on the HP Pre3

v-1.4.27

-Android: Additionally disabled OES_texture_npot on any Adreno GPU running Android 2.2 or less (HTC Evo Shift 4G, etc.) due to faulty OpenGL driver

Enjoy!
Last edited by PMJPlay on Tue Jul 10, 2012 6:09 am, edited 1 time in total.
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Sat Jul 07, 2012 1:54 pm

Emulator Update

Ootake v2.66 [PC Engine/TurboGrafx-16] (WINDOWS)

Changelog:

- The shortcut keys was added. [Alt]+[1-4]...The size of the window is
switched when playing a game. * If the window size of x4 or x3 is set, the
power of PC is necessary to some degree.
- The shortcut keys was added. [Alt]+[Enter]...Full screen and the window
mode change.(same [F12])
- Some volume balances when playing a CD-Game have been adjusted. I think
that the tone quality of the CD-DA sound improved, too.
- When "PC Engine Mouse" is connected ("Input->Mouse" menu), it corresponded
to operation with "Multi-Tap" ("Input->Multi-Tap" menu).
If "Multi-Tap" menu is turned on, it becomes the following.
[1P connecter]...Mouse, [2P connecter]...#1Joypad
As a result, in the shooting game of "Tokimeki Memorial", it is possible
to play comfortably.
- The speed and timing were brought close to the movement of a real machine.
In the stage 3 of "The Kung-Fu (China Warrior)", the problem that the
raster scroll occasionally flickered was solved.
- With the setting of "CPU->Perform SpriteLimit" menu, the bug that had not
occasionally functioned correctly (generated from v2.63) was corrected.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The
operation test is not done. Please see "Readme98.txt" in the ZIP file
about details and notes, etc.
http://www.ouma.jp/file/Ootake266-for98.zip
+ I began Twitter. (Japanese language)
http://twitter.com/kitao_n

Sorry for the lack of updates lately...RL has been taking over alot lately.
Enjoy!
Last edited by PMJPlay on Tue Jul 10, 2012 6:16 am, edited 2 times in total.
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Re: EMULATORS : Updates and Changes News

Postby Hot Trout » Sat Jul 07, 2012 7:03 pm

Good to see you back, that is a great update and thanks for it. :thankyou:
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Tue Jul 10, 2012 6:07 am

Thanks Boss! and on that note...

Emulator Update


WinUAE v2.4.1 [Amiga PC] (WIN)


Changelog:

"Traditional" x.x.0 bug fix update and some improvements.

2.4.0 bugs fixed:

- CDFS problems fixed. (crashes, wrong case if RockRidge or Joliet, truncated file comments)
- Fake 60Hz didn't work.
- Software filter major slowdown in higher resolutions.
- D3D overlay mask scaling artifacts in some resolutions.
- D3D "CRT" filters had bad geometry.
- Automatic resize resized continuously in interlaced modes.
- Some USB joysticks had multiple buttons with same name and dpad diagonal movement didn't work.
- Keyboard reset warning emulation didn't work.
- Legacy VSync works correctly again.
- Bsdsocket emulation gethostbyname("ip.address") random crash.

Other bugs fixed:

- Automatic scale/center/resize didn't work in ECS SuperPlus screen mode.
- OCS/ECS max hires overscan didn't show first 4 pixels. (ECS SuperPlus)
- 68020 cycle-exact mode statefile reliability improved. (Random "CPU trace" errors)
- 0.5M Chip RAM was detected as 1M in JIT mode.
- Mouse cursor jumping to top/left corner in some virtual machines when mouse button was clicked.

New features and updates:

- Fastest possible CPU mode (including JIT) throttle option (-10% to -90%)
- Approximate CPU mode speed adjustment (-90% to +500%). Replaces old CPU/Chipset adjustment.
- Fastest possible CPU mode timing improved.
- Low latency vsync stability improved.
- Internal display buffering system rewritten, PAL/NTSC vertical centering, even better screen
positioning in programmed modes.
- Fullscreen (TV)/(Max) filter mode programmed mode and PAL/NTSC switching support.
- Custom Input Event autofire support.
- Switch to another monitor if multiple monitors with different resolutions and current RTG resolution
is not supported by current monitor.
- CDFS statefile support implemented.
- Sound sync improved.
- Debugger basic math operator support (+-/*).
- Autoscaling improved (CD32 boot screen).
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Re: EMULATORS : Updates and Changes News

Postby PMJPlay » Tue Jul 10, 2012 11:45 am

Emulators Added


FCE Ultra GX v3.3.1 [Nintendo NES] (GAMECUBE) (WII)

Features:

* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player support
* Zapper support
* RAM / State saving support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Cheat support (.CHT files)
* IPS/UPS/PPF automatic patching support
* NES Compatibility Based on FCEUX 2.1.5

Changelog:

* Fixed PAL support


Snes9x GX v4.3.1 [Super Nintendo] (GAMECUBE) (WII)


Features:

* Based on Snes9x 1.53
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Autodetect PAL/NTSC
* 16:9 widescreen support
* Open Source!

Changelog:

* Fixed PAL support

Visual Boy Advance GX v2.2.7 [Gameboy Advance] (GAMECUBE) (WII)

Features:

* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatibility based on VBA-M r927
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options

Changelog:

* Fixed PAL support
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