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The ZSNES Emulator: bZSNES released

PostPosted: Thu Mar 31, 2011 8:14 pm
by te_lanus
bZSNES is a portable ZSNES emulator for Windows, OS X and Linux; written in C++. It is licensed under the GNU GPLv2.

Features

bZSNES emulates almost all of the major features of ZSNES:

  • VRAM can be written at any time, even while screen is rendering
  • OAM and CGRAM can also be written at any time
  • DSP echo buffer writes do not interfere with APURAM
  • DRAM does not need to be periodically refreshed
  • H/DMA synchronization does not steal CPU time
  • auto joypad polling results can be read immediately
  • CPU multiplication and division register results can be read immediately
  • mid-scanline writes to PPU registers do not interfere with video output
  • PPU background and sprite layers can be individually toggled on and off
  • DSP voice channels can be individually toggled on and off
  • CPU speed can be adjusted from its official frequency
  • ... and more!

Compatibility

bZSNES is sure to be highly compatible with software made for ZSNES, such as:

  • BS Zelda [English translation]
  • Bahamut Lagoon [English translation]
  • Sailor Moon: Another Story [English translation]
  • Super Mario World [Addmusic hacks]
  • ... and much more!

Screenshots

But it doesn't stop there! bZSNES also emulates the look and feel of ZSNES. You can even theme bZSNES with your own colors and fonts!

Image
Image

http://byuu.org/bzsnes/

PS just in time for April Fools day

Re: The ZSNES Emulator: bZSNES released

PostPosted: Thu Mar 31, 2011 11:29 pm
by Guest
Wouldnt the logical idea be to name it pZSNES for p(ortable)ZSNES. Kinda seems odd to me..

Re: The ZSNES Emulator: bZSNES released

PostPosted: Fri Apr 01, 2011 5:37 am
by te_lanus
What I've read is that Byuu made this as a Aprils fools joke, Since all "the kiddies", as he says always says, says ZSNES is better as bsnes, thus he modified his code and lifted the gui from zsnes

Re: The ZSNES Emulator: bZSNES released

PostPosted: Fri Apr 01, 2011 5:35 pm
by Guest
Oh haha. I didnt really read into it. I was thinking that ZSNES was portable as it is already (technically)