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magic engine and .ape files

PostPosted: Thu Aug 23, 2012 7:59 pm
by andre zweers
what to do on mac-osx w those split .ape files?
some downloads have many .ape and some .iso also in the unrarred folder
magic engine is also not recognizing bin/cue?
does it only recognize 'real mounted CD's'?

thankeeee

Re: magic engine and .ape files

PostPosted: Thu Aug 23, 2012 8:43 pm
by stinow
andre zweers wrote:what to do on mac-osx w those split .ape files?
some downloads have many .ape and some .iso also in the unrarred folder
magic engine is also not recognizing bin/cue?
does it only recognize 'real mounted CD's'?

thankeeee


Hi Andre, first of all:

Welkom op 't forum / Welcome to TOC!

for magic engine I usually use a cddrive emulator like 'DT Lite', it's free and works perfectly with Magic Engine.

:thumbup:

Re: magic engine and .ape files

PostPosted: Fri Aug 24, 2012 9:20 pm
by andre zweers
ok, got 'lords of thunder' running, w DT lite, had to config my generic gamepad to get it to start hehe, :_)
but i still have the problem of other games that came w tons of 'ape' files and no 'bin?
and xACT gives me errors if i ty the join them using schnool:

shntool [join]: warning: failed to read data from input file using format: [ape]
shntool [join]: + you may not have permission to read file: [/Applications/EMULATORS!!!!!!!/magicengine:TurbographixCD/Nexzr (SCD)(JPN)/Track01.ape]
shntool [join]: + arguments may be incorrect for decoder: [mac]
shntool [join]: + verify that the decoder is installed and in your PATH
shntool [join]: + this file may be unsupported, truncated or corrupt
shntool [join]: error: could not open file: [/Applications/EMULATORS!!!!!!!/magicengine:TurbographixCD/Nexzr (SCD)(JPN)/Track01.ape]

huh?

p.s.: hoe gaat het in nederland?, left nl 17 y ago for the states saw u r dutch :_)

Re: magic engine and .ape files

PostPosted: Sat Aug 25, 2012 1:56 am
by andre zweers
gottit no need to join just convert to wav :_)